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potato_hamster said:
JakDaSnack said:

Now let's take some deep breaths.....it's ok...we aren't gonna hurt you. You are in a safe place.   Now that that's out of the way, let me say one thing, u didn't actually give an example as to why durability is broken.  In the beginning you made a comment about how they are disposable and suggested you didn't like that.  But disposable weapons has been a thing for decades (example halo) and really isn't a big deal.  Apart from that you just went on and on about potential solutions.  But never did you actual provide and example as to how the durability is broken.  

So if you haven't gathered, the part where you get a new shiny weapon, use it 40-50 times, and then you can't ever use it again is the broken bit. The fact that other games have implented the broken system to varying degrees doesn't make this system any less broken.

Do you not understand what broken means?  It's ok if you don't.  But having a feature doesn't make it bad.  In halo, there are times where I get a rocket launcher but I get limited ammo, just because the ammo runs out doesn't mean the game is broken.  And just because a sword breaks after a few hits doesn't mean the feature is broken.  So do you have a real example?



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