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Forums - Gaming - Weapon Durability, Fanbase Fragility (The Jimquisition)

I've only found the great Thunderblade once so far, it's sitting in my inventory taking up space. I sometimes use it, then reload the game to spare it for a better time to use it :/ Same with a flame spear. I dropped my freeze weapons, no room, neither for different wand types. I only use a fire rod for starting fires, so no experience fighting with those thanks to the low inventory and fragile weapons.

It all seems very logical, use fire weapons in the mountains where ice weapons drop, ice weapons in the desert where you can find fire weapons. But since I don't use fast travel, having them break in 2 or 3 fights then have to walk all the way back to get new ones sucks, so I hardly use elemental weapons.

Same with special weapons for completing a dungeon. The blade from Gerudo desert didn't even last 2/3rds of one Lynal fight. No way am I going back and pay a diamond to get a new one. Sorry broke you legendary heirloom sword after 60 seconds of use, thanks anyway.

Some times you get weapons thrown at you left and right, other times you run out of normal use weapons after a streak of enemies with only bows or no weapons at all. You also can't see how far down a weapon already is. After using the right weapons for the right occasion for a while, you can be at a point where over half your inventory is 2 swings away from breaking. That happened to me a few times, lost 4 weapons in a row on one simple enemy.



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KLXVER said:
Pavolink said:

Neither to me. I have better and more cool weapons like guardian sword/axe/spear, an electric and fire spears, a lighting sword, etc.

So do you do stealth for most of the game or? I end up with weapons I like less most of the time.

No. Not a single time in my entire playthrough I run out of weapons. The Lynel in the Zora area just broke me a couple of swords, a shield and a bow. And that was the hardest fight so far.

 

Headshots, low stats weapons like disposables clubs or double hand swords are what I use more. Considering almost every enemy has a weapon to use, my inventory is always full (same with meals).

 

With low tie enemies I use bombs or just skip.

 

The only stealth section to me has been in Akkala witj a couple of Lynels.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

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irstupid said:
Pavolink said:

I had 2 of those at the same time. I was on a point where those where the "dull" ones in my inventory ready to be used and broken to get space to better weapons.

Ha yea, I find myself ignoring so many cool weapons cause they not as good or I just don't want right now. Especially if its one sitting in a pedistool or something. It's like "that looks cool there, I'm gonna leave it"

The game like hints to you in like the opening 5 minutes of the game that not every sword is a sword in teh stone. But don't the weapons all come back after every blood moon?

BTW, why is there all this talk about blood moons being so repetitive. I swear in my like 50 hours I've only seen like 5-10 blood moons. It happens like once in any long play seesion I have.

Dunno about blood moons. I have only seen like 5-6 times in around 50 hours.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


RolStoppable said:
KLXVER said:

The fire sword.

Pretty much every cool weapon has a spot in the game where it's stuck in the ground or leans against a wall and can easily be picked up. It takes a good while to respawn though (at least one hour). Additionally, enemies can occasionally be armed with rarer weapons, so usually there's more than one source for each weapon.

You can place up to 100 stamps on the map to mark important locations. The photo feature of the shiekah stone can add weapons to your almanac, so you can read up on the rough location of your desired weapon and activate the sensor to track it down. Taking pictures of everything you come across makes things easier to find. You can drop weapons and items from your inventory to take a picture and then pick up the dropped stuff to add it back to your inventory.

I have an idea, instead of this work around where you find ways to recover broken weapons that's tedious and annoying, the weapon could just not break in the first place.

How great would that be?



irstupid said:
KLXVER said:
                               

Well to me a stronger weapon isnt always the better weapon. I like using one handed swords and spears, so I wont throw away a sword if I find a slightly stronger club.

Yea, I don't like clubs or great swords. I like sword and spears.

I do have a club and greatsword in inventory for the ocasion, cause they just work better for some things. Such as breaking boxes, or beating on an enemy with a shield. Or many other cases where my spear/sword woudl take a huge durability hit. There are some fights where I woudl go through 2-3 swords easy, yet hardly damage my club at all.

Argh, use the summoned bombs for that, not a fragile weapon!

Great sword and clubs are great for charge attacks, run up and swing without any delay. Also good for knocking them over. I don't find them any more durable than swords though. The only last longer as I use them less.



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SvennoJ said:
I've only found the great Thunderblade once so far, it's sitting in my inventory taking up space. I sometimes use it, then reload the game to spare it for a better time to use it :/ Same with a flame spear. I dropped my freeze weapons, no room, neither for different wand types. I only use a fire rod for starting fires, so no experience fighting with those thanks to the low inventory and fragile weapons.

It all seems very logical, use fire weapons in the mountains where ice weapons drop, ice weapons in the desert where you can find fire weapons. But since I don't use fast travel, having them break in 2 or 3 fights then have to walk all the way back to get new ones sucks, so I hardly use elemental weapons.

Same with special weapons for completing a dungeon. The blade from Gerudo desert didn't even last 2/3rds of one Lynal fight. No way am I going back and pay a diamond to get a new one. Sorry broke you legendary heirloom sword after 60 seconds of use, thanks anyway.

Some times you get weapons thrown at you left and right, other times you run out of normal use weapons after a streak of enemies with only bows or no weapons at all. You also can't see how far down a weapon already is. After using the right weapons for the right occasion for a while, you can be at a point where over half your inventory is 2 swings away from breaking. That happened to me a few times, lost 4 weapons in a row on one simple enemy.

Well, if they are close they are blinking red. Otherwise you can see a little blinking astrix or star in teh corner if they have never been used.

If i'm in a fight and have to switch between weapons, i try to use all my used weapons first before I touch a new one. Same after a fight. I equip the one I plan on breaking next, cause I know a new weapon is just right around the corner.



potato_hamster said:
RolStoppable said:

Pretty much every cool weapon has a spot in the game where it's stuck in the ground or leans against a wall and can easily be picked up. It takes a good while to respawn though (at least one hour). Additionally, enemies can occasionally be armed with rarer weapons, so usually there's more than one source for each weapon.

You can place up to 100 stamps on the map to mark important locations. The photo feature of the shiekah stone can add weapons to your almanac, so you can read up on the rough location of your desired weapon and activate the sensor to track it down. Taking pictures of everything you come across makes things easier to find. You can drop weapons and items from your inventory to take a picture and then pick up the dropped stuff to add it back to your inventory.

I have an idea, instead of this work around where you find ways to recover broken weapons that's tedious and annoying, the weapon could just not break in the first place.

How great would that be?

Where would be the excitement for finding rare weapons then? I was genuinly excited when I raided Hyrule Castle early in the game and brought home a lot of treasure. 

If weapons wouldn't break I'd just use the same weapon and tactic over and over again while now I'm forced to rethink my strategies depending on my inventory: will I sneak past this section, will I shower the enemies with arrows or will I use a spear or sword? I've also killed enemies in ways that I didn't think were possible and would have never tried if weapons didn't break. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

SvennoJ said:
irstupid said:

Yea, I don't like clubs or great swords. I like sword and spears.

I do have a club and greatsword in inventory for the ocasion, cause they just work better for some things. Such as breaking boxes, or beating on an enemy with a shield. Or many other cases where my spear/sword woudl take a huge durability hit. There are some fights where I woudl go through 2-3 swords easy, yet hardly damage my club at all.

Argh, use the summoned bombs for that, not a fragile weapon!

Great sword and clubs are great for charge attacks, run up and swing without any delay. Also good for knocking them over. I don't find them any more durable than swords though. The only last longer as I use them less.

Yea right. Bombs suck in destroying boxes. They send the shit flying all over. Don't like running around collecting teh food and arrows you fidn. Much easier to break witha  club/axe/greatsword or something(2 handed basically) and pick them all up in teh neat pile on teh ground.



I'm in favor of the weapons breaking for one reason: It encourages the player to experiment and use all the different kinds of weapons available in the game. If swords never broke most people would just use them and ignore the spears and other weapons. A weapons triangle system like Fire Emblem wouldn't work in an action game where timing is paramount instead of turn-based strategy, and having certain enemies only be able to be damaged by certain weapons would ultimately reduce the utility of the weapons and lead to another situation like Twilight Princess where items are useless outside of certain specific situations. It was either have weapons break or stick to the sword as the only main weapon.



Alkibiádēs said:
potato_hamster said:

I have an idea, instead of this work around where you find ways to recover broken weapons that's tedious and annoying, the weapon could just not break in the first place.

How great would that be?

Where would be the excitement for finding rare weapons then? I was genuinly excited when I raided Hyrule Castle early in the game and brought home a lot of treasure. 

If weapons wouldn't break I'd just use the same weapon and tactic over and over again while now I'm forced to rethink my strategies depending on my inventory: will I sneak past this section, will I shower the enemies with arrows or will I use a spear or sword? I've also killed enemies in ways that I didn't think were possible and would have never tried if weapons didn't break. 

I agree. Though I do with you could use the Great Fairy Fountain to upgrade your weapons durability or something. Like 1st upgrade is 2x as 2rd 3x as long ect.

Obviously have that be a somhat rarer items to upgrade. That way if you want to use say the trident you get from the Rito's domain you can and not feel like it breaks too easy. You can get it to last say 100 swings instead of only 20 or something. But when they break, they break like they do. So its a matter of, do I want to use these precious resources to up teh durability 5x or not. The weapon will break sooner or later. Not ot mention traveling to great fairies is annoying.