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Forums - Gaming - Weapon Durability, Fanbase Fragility (The Jimquisition)

potato_hamster said:
JWeinCom said:

As a Nintendo fan I find it more prevalent among Sony fans.  But that's probably because I'm predisposed to have a favorable opinion towards Nintendo fans, and a less favorable one towards Sony fans.  That's how confirmation bias works.  And noone is above it.

Unless you've done some kind of actual analysis that shows that it's more prevalent among Nintendo fans.

All I can say is that it's amazing what kind of market analysis game development companies do.

If you're not going to provide something tangible, I have no reason to believe you or care.  Whether you actually were a game developer (which I don't really care about) you can't cite vague possibly existent studies as justification.



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JWeinCom said:
potato_hamster said:

All I can say is that it's amazing what kind of market analysis game development companies do.

If you're not going to provide something tangible, I have no reason to believe you or care.

Of course, I'll just break my NDAs and get my ass sued to prove a point on the internet! Again, it's the internet. I could not care less whether you believe me or not.



Hiku said:
sc94597 said:

Embedded for you. 



The video actually shows that Jim's complaint about the game being difficult because enemies hit hard is unfounded. That person fought the Lynel with less than two hearts. 

I don't have an opinion on the game's difficulty as I haven't played it, but that video does not do what you claim it does.
How many times did this person practice this fight beforehand? How much wiggleroom is there for making mistakes? Etc. Context like that is relevant when evaluating the difficulty of that particular fight. Let alone the overall game.

When playing Nioh, I've come up against bosses that wrecked me over and over again. Some times even instanteneously. (Example: https://www.youtube.com/watch?v=FR2RAr4Rkl4 ) But by continuing to learn from my mistakes, I get better at fighting them, little by little. Eventually I've dispatched some bosses without even taking a single hit. If I upload such a video, is that evidence that Nioh isn't a difficult game? No, of course not. Nioh is a very difficult game.

Saying that a game is difficult should not be critique, in itself.

 

 

Also, the Lynel is an enemy that can be avoided, and that NPCs tell you to avoid early on. It can be interpreted (and was primarily designed) as a stealth section - collect the arrows without being spotted. That it can nonetheless be beaten by a player with sufficient skill or a player that prepares himself (with potions, etc...), with a healthy reward, really should be seen as a positive.



Bet with PeH: 

I win if Arms sells over 700 000 units worldwide by the end of 2017.

Bet with WagnerPaiva:

 

I win if Emmanuel Macron wins the french presidential election May 7th 2017.

potato_hamster said:
JWeinCom said:

If you're not going to provide something tangible, I have no reason to believe you or care.

Of course, I'll just break my NDAs and get my ass sued to prove a point on the internet! Again, it's the internet. I could not care less whether you believe me or not.

Ugh.  I'm not asking you to do anything.  If you have information you can present to back up your point, then present it.  If you are unwilling or unable to present that information, then just don't try to use it to justify your position.  Is that somehow unreasonable to you?



JWeinCom said:
potato_hamster said:

Of course, I'll just break my NDAs and get my ass sued to prove a point on the internet! Again, it's the internet. I could not care less whether you believe me or not.

Ugh.  I'm not asking you to do anything.  If you have information you can present to back up your point, then present it.  If you are unwilling or unable to present that information, then just don't try to use it to justify your position.  Is that somehow unreasonable to you?

You asked me why I believed what I did. I told you.



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potato_hamster said:
JWeinCom said:

Ugh.  I'm not asking you to do anything.  If you have information you can present to back up your point, then present it.  If you are unwilling or unable to present that information, then just don't try to use it to justify your position.  Is that somehow unreasonable to you?

You asked me why I believed what I did. I told you.

I'm sorry for not specifying that I was only interested in information that you can actually present.  I figured that was implied.



Hiku said:

Yes, but that is the case in Nioh as well, and yet I would label it as an unusually difficult game. The difference between Zelda and Nioh's difficulty may be how often you feel the need to excersize this type of cautious play, and how much practice it takes to do it consistently. But that is not apparent in the video.
The difference between the highest difficulty in Resident Evil 5, and the one before it, is that everything kills you in one hit. So in this case the increase in difficulty is defined by enemy damage output.

There's a trophy in Megaman 10 that's given to you only if you manage to beat the game without ever getting hit by anything. That means there is a way to avoid every single enemy and projectile. But in a normal first playthrough you're likely going to get hit a whole bunch of times.

The video shows that there is a way to avoid getting hit by that particular enemy. And that's probably true for every enemy in the game. But what it doesn't show is how easy or difficult it is to do this comfortably. Or how often you'd come across enemies where you feel the need to excersize this type of caution. How many mistakes will lead to defeat? Three? One? There is a lot of relevant context that is not detailed in that video.

This is what Jim Sterling says of the game's difficulty in his review. 

"Given the additional “difficulty” of Breath of the Wild, it’s more crucial than ever to have a solid health supply, and I’ve put “difficulty” in quotes because the main way in which this game tries to be tough is to make most enemies highly absorbent and more than capable of dropping Link in one or two hits.

Rather than fully mimic the Dark Souls combat it half-heartedly aims for, Breath simply pumps up the monsters’ ability to do damage, resulting in a lot of one-hit kills even once Link finds and upgrades some decent armor or puts a lot of shrinework into gaining heart containers. It’s a cheap and dirty way of making any game more “challenging” and I can’t say I find it particularly edifying."

 

The video shows that the enemies teleprompt their attacks and a lot of the skill involved in the game relies on dodging, parrying, and fury attacks. Besides, it is very easy to get revivals in the game, because faries (which revive you when you die) are accessible since the first town, and there is a skill that automatically revives you when you die (with a cool down.) There is a lot more strategy in the game than Jim gives credit. For example, no enemy is "highly absorbent" for the whole game. All of them have weaknesses. 



JWeinCom said:
potato_hamster said:

You asked me why I believed what I did. I told you.

I'm sorry for not specifying that I was only interested in information that you can actually present.  I figured that was implied.

How is that implied? You literally asked me if I had market research. I implied that I did, but didn't specify it, and then you got irritated that I couldn't present such information. I'm not sure what to tell you. Did you actually expect someone to present thousands of dollars worth of data to get anonymous internet credit?



JWeinCom said:
Cloudman said:
Hahaa~ totally called it. I knew he was going to bring it up as soon as the attacks on him happened.

Back to the topic, I do think Jim's points have merits, but I don't agree that some of them are as bad as he claims. Sometimes I just have issue with the way he presents his points. He over exaggerates them to the point of being somewhat comical, and speaks in a way as if he's correct and it's absolute. Sure, sometimes it may be tied to his character, or for humor, but they're the same reason why sometimes I don't fully take his opinion.

Also, I find it funny that now 7 seems to be a fine score when sometimes in the past it was seen as above average, and well, I think Zelda: BotW is more than that.

That's kind of his thing.  People are acting like getting this kind of reaction is completely unintended or that it's bad for him.  But it's really not.  He probably had this follow up piece in mind before he wrote the first one.  

With these kinds of guys (Yahtzee or AVGN) you have to take it for the entertainment value.   Once you know their style, you can glean some information that would actually be useful in deciding to purchase the game or not, but you shouldn't take it at face value.  The problem is that when he's doing reviews essentially in character (unless he's legitimately this insufferable in real life) it really shouldn't be included in metacritic.  But I doubt Nintendo's going to lose any sleep about their game having a 97 instead of a 98 rating.

 

Yeah, it does kind of feel like Jim knew this was going to happen before he even uploaded the review, which I'd find kind of irksome.

I do think overall he is a smart guy and makes great points about games and the industry, but sometimes he just does things like he does in his Zelda video, which makes him lose some credibility for me.



 

              

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Not only does it autorevive you, but it gives you additional hearts as well.