Forums - Gaming Discussion - Resident Evil 7 is the best horror game ever made.

Resident Evil 7.

Best horror game ever made. 19 12.93%
 
One of the best. 64 43.54%
 
Amazing. 31 21.09%
 
Not good at all. 33 22.45%
 
Total:147
SvennoJ said:
MTZehvor said:

RE7 is definitely a good game, but I'm not quite sure about greatest ever. Lack of enemy variety, some rather glaring design problems (like Marguerite materializing from thin air when she grabs you before her first boss fight), jumpscares are extremely predictable, and the last third of the game is a generic slime monster shooting corridor fest.

I'm not sure which one I'd put as the overall better title, but Alien Isolation definitely scared me a lot more, probably as a result of the horror being almost entirely organic and the alien representing a consistent life or death threat at all times. Once you realize Jack and Marguerite only patrol a limited radius and won't follow you past there, it makes getting spotted more of a temporary nuisance rather than a genuine moment of fear.

It's the same in Alien Isolation though. Once you realize how the Alien patrols and when he shows up it's not scary anymore. Plus it was really easy to hide from the Alien. I had the opposite effect, Alien became a nuisance, Jack freaking chased me through half the house then grabbed me through the wall in front of me again, damn!

The thing is, that's all scripted. From an AI standpoint, Jack was assigned to walk in what I think I can safely call lukewarm pursuit after the player, and then once the player reached a certain point, Jack is loaded into a hiding point behind the wall and then pops out to grab the player once they walk past. Perhaps this is just me being cynical, but once I've figured out what an AI's limitations are and how to abuse them, they become significantly less frightening. With Jack, I had him figured out by the second time I ran into him upstairs.

The alien does get more predictable later on; you can certainly begin to figure out how it works (game gives it a set area within which to search and it will randomly check places unless it notices something), but I still find it more frightening because, once it's in play, it's a threat that you have to treat realistically. With Jack or Marguerite, if I get spotted, I can just run a few rooms over and they'll stop following me. With the alien, that's not an option. You have to treat it like a genuine threat whenever it's around or you will die. Jack and Marguerite's AI is much more abusable than the Alien's, and I think that itself says a lot about the level of fear that the two AIs instill.



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MTZehvor said:
SvennoJ said:

It's the same in Alien Isolation though. Once you realize how the Alien patrols and when he shows up it's not scary anymore. Plus it was really easy to hide from the Alien. I had the opposite effect, Alien became a nuisance, Jack freaking chased me through half the house then grabbed me through the wall in front of me again, damn!

The thing is, that's all scripted. From an AI standpoint, Jack was assigned to walk in what I think I can safely call lukewarm pursuit after the player, and then once the player reached a certain point, Jack is loaded into a hiding point behind the wall and then pops out to grab the player once they walk past. Perhaps this is just me being cynical, but once I've figured out what an AI's limitations are and how to abuse them, they become significantly less frightening. With Jack, I had him figured out by the second time I ran into him upstairs.

The alien does get more predictable later on; you can certainly begin to figure out how it works (game gives it a set area within which to search and it will randomly check places unless it notices something), but I still find it more frightening because, once it's in play, it's a threat that you have to treat realistically. With Jack or Marguerite, if I get spotted, I can just run a few rooms over and they'll stop following me. With the alien, that's not an option. You have to treat it like a genuine threat whenever it's around or you will die. Jack and Marguerite's AI is much more abusable than the Alien's, and I think that itself says a lot about the level of fear that the two AIs instill.

Except the Alien didn't heighten the fear for me, just boredom. It was easy to see when he was going to show up and then all you can do is sit under a table until he goes back to stomping around in the ceiling. With Jack and Marguarite you can risk fighting them (not a good idea on hard mode) stay quiet or use one of the escape routes.
It didn't help that Alien isolation had a game breaking bug which cause me to have to replay 2 chapters, where I figured out I could simply run past him into the next safe zone. The chapters with the alien in play were the weaker ones for me.

It might just be the VR making the difference. Alien in VR is probably a lot more scary too.



4 is best.



brendude13 said:
hunter_alien said:

On a personal level RE3: Nemesis is still my fav. But as far as horror games go, IMO RE7 is in a totaly different leagune than REmake. REmake was good, but nowherer near as terrifying as RE7. But again, this might be a bit subjective

We are a rare breed. We know how it is.

Yes it seems that the third is often neglected in the top RE lists Oh well, I am glad that I am not alone on this one



Vote the Mayor for Mayor!

Definitely one of the better games for me personally in recent years, and I don’t just mean just in its respective genre.

 

While it’s debatable whether it’s the best RE game ever made a solid case can be made for that statement. Thoroughly enjoyed every moment of it and I didn’t even play it in VR. I can just imagine how much more immersive that experience would have been (As well as frightening.).



-VIDEOGAME NINJA APPROVED-

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hunter_alien said:
brendude13 said:

We are a rare breed. We know how it is.

Yes it seems that the third is often neglected in the top RE lists Oh well, I am glad that I am not alone on this one

It had the perfect action / puzzle ratio, no place overstayed its welcome and it bought Raccoon City to life. Nemesis was also on another level. It's a shame it doesn't get the recognition it deserves.



thevideogameninja said:

Definitely one of the better games for me personally in recent years, and I don’t just mean just in its respective genre.

 

While it’s debatable whether it’s the best RE game ever made a solid case can be made for that statement. Thoroughly enjoyed every moment of it and I didn’t even play it in VR. I can just imagine how much more immersive that experience would have been (As well as frightening.).

I agree with you. It is just a very solid video game, a real game with real gaming mechanics, not just a story with shoot´them´with´a´gun like so many video games these days,

It is SOLID all around well built. It is a beautiful thing to see, genre aside.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

MTZehvor said:
SvennoJ said:

It's the same in Alien Isolation though. Once you realize how the Alien patrols and when he shows up it's not scary anymore. Plus it was really easy to hide from the Alien. I had the opposite effect, Alien became a nuisance, Jack freaking chased me through half the house then grabbed me through the wall in front of me again, damn!

The thing is, that's all scripted. From an AI standpoint, Jack was assigned to walk in what I think I can safely call lukewarm pursuit after the player, and then once the player reached a certain point, Jack is loaded into a hiding point behind the wall and then pops out to grab the player once they walk past. Perhaps this is just me being cynical, but once I've figured out what an AI's limitations are and how to abuse them, they become significantly less frightening. With Jack, I had him figured out by the second time I ran into him upstairs.

The alien does get more predictable later on; you can certainly begin to figure out how it works (game gives it a set area within which to search and it will randomly check places unless it notices something), but I still find it more frightening because, once it's in play, it's a threat that you have to treat realistically. With Jack or Marguerite, if I get spotted, I can just run a few rooms over and they'll stop following me. With the alien, that's not an option. You have to treat it like a genuine threat whenever it's around or you will die. Jack and Marguerite's AI is much more abusable than the Alien's, and I think that itself says a lot about the level of fear that the two AIs instill.

Not to undermine your argument, but if RE7 had random AI like Alien Isolation I would not even try to play it, specially in VR. It is a very different game than Alien Isolation, which I think it is also pretty good.

But, as a RE game, it is a masterpiece. To change so much and yet to still make it feel like the 3 first games, it is well crafted work in my opnion.

I just loved so much, nostalgia wise, gameplay wise, fun wise, fear wise, everything.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

WagnerPaiva said:
MTZehvor said:

The thing is, that's all scripted. From an AI standpoint, Jack was assigned to walk in what I think I can safely call lukewarm pursuit after the player, and then once the player reached a certain point, Jack is loaded into a hiding point behind the wall and then pops out to grab the player once they walk past. Perhaps this is just me being cynical, but once I've figured out what an AI's limitations are and how to abuse them, they become significantly less frightening. With Jack, I had him figured out by the second time I ran into him upstairs.

The alien does get more predictable later on; you can certainly begin to figure out how it works (game gives it a set area within which to search and it will randomly check places unless it notices something), but I still find it more frightening because, once it's in play, it's a threat that you have to treat realistically. With Jack or Marguerite, if I get spotted, I can just run a few rooms over and they'll stop following me. With the alien, that's not an option. You have to treat it like a genuine threat whenever it's around or you will die. Jack and Marguerite's AI is much more abusable than the Alien's, and I think that itself says a lot about the level of fear that the two AIs instill.

Not to undermine your argument, but if RE7 had random AI like Alien Isolation I would not even try to play it, specially in VR. It is a very different game than Alien Isolation, which I think it is also pretty good.

But, as a RE game, it is a masterpiece. To change so much and yet to still make it feel like the 3 first games, it is well crafted work in my opnion.

I just loved so much, nostalgia wise, gameplay wise, fun wise, fear wise, everything.

I hate to break it to you, but you better stop trying to play it then, because RE7 already has AI similar to Alien Isolation. During the two sections of the game where Jack and Marquerite patrol their houses, they operate on very similar programming to the alien in Isolation. The game gives them a general location in where to patrol, and then they'll continue to look around there until they either detect you or notice something worth investigating.



MTZehvor said:
WagnerPaiva said:

Not to undermine your argument, but if RE7 had random AI like Alien Isolation I would not even try to play it, specially in VR. It is a very different game than Alien Isolation, which I think it is also pretty good.

But, as a RE game, it is a masterpiece. To change so much and yet to still make it feel like the 3 first games, it is well crafted work in my opnion.

I just loved so much, nostalgia wise, gameplay wise, fun wise, fear wise, everything.

I hate to break it to you, but you better stop trying to play it then, because RE7 already has AI similar to Alien Isolation. During the two sections of the game where Jack and Marquerite patrol their houses, they operate on very similar programming to the alien in Isolation. The game gives them a general location in where to patrol, and then they'll continue to look around there until they either detect you or notice something worth investigating.

I did not know that. But, as far as I concern, it works and I love it. I am in my third playthrough now, for the Madhouse, and in a 4th for a speedrun in easy mode.

So, yeah, botton line is: I loved RE7, probably my favorite alongside with RE2. But I respect your opinion. I can not justify love. There is just something about it, that touched me and made all my defenses go down, totally got into me.

This is what great gaming experiences should do, I think.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.