Tag.
""The way we're looking at Switch is this is a complementary platform. If it's on Steam, then there's no reason why it shouldn't be on Nintendo Switch as well,"
This shouldn't just apply to indies.
DOTA 2, Counterstrike GO, Team Fortress 2 should all be on Switch with splitscreen multiplayer and an IR joycon or mouse support. So should any other game that's massively popular on PC (hardware permitting).
Nov 2016 - NES outsells PS1 (JP)
Don't Play Stationary 4 ever. Switch!
What happens when you don't have proper third party support.
| monocle_layton said: " 'It's powerful and really easy to develop for. There's not very much wrong with the system' Brjann Sigurgeirsson" Exact opposite of what every hardcore gamer thinks. Then again, they developed for the 3ds, so it must be astonishing for them |
How would any """"hardcore gamer"""" have any opinion on how easy the system is to develop for?

Sounds like an exaggeration to me :/
But still nice to see a lot of new indie developers porting/making games for the Switch
NintenDomination [May 2015 - July 2017]

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NintenDomination [2015/05/19 - 2017/07/02]
Here lies the hidden threads.
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[3DS] Winter Playtimes [Wii U]
Sounds like an overall improvement but there were a few points that sounded a bit off. First, the impression I got was that the developers who were treated "like royalty" are a small, hand-picked group. Combined with all the talk about curation, managed release dates, "new and original content", and this line--
"'Look, fans are probably expecting these types of fun features and functionality in the game' so maybe they should consider them and take a look at what it would take to implement that technology into the game if it makes sense for that type of experience."
--make me wonder if this is a true representative sample or perhaps a group that was picked because they're working closely with Nintendo in exchange for preferential treatment. Suggesting developers use your gimmicks is one thing, providing a much better experience for those that use your gimmicks is another.
Regardless, it's obviously an excellent deal for the chosen developers. Kind of like finding a golden ticket.

| pokoko said: Sounds like an overall improvement but there were a few points that sounded a bit off. First, the impression I got was that the developers who were treated "like royalty" are a small, hand-picked group. Combined with all the talk about curation, managed release dates, "new and original content", and this line-- "'Look, fans are probably expecting these types of fun features and functionality in the game' so maybe they should consider them and take a look at what it would take to implement that technology into the game if it makes sense for that type of experience." --make me wonder if this is a true representative sample or perhaps a group that was picked because they're working closely with Nintendo in exchange for preferential treatment. Suggesting developers use your gimmicks is one thing, providing a much better experience for those that use your gimmicks is another. Regardless, it's obviously an excellent deal for the chosen developers. Kind of like finding a golden ticket. |
I mean, a dev kit for $450 would be very welcoming to me if I were to ever become an indie dev. Also, dedicating a live broadcast to an Indie showcase is great as well. Nintendo should try to make this a mini series (kind of like Nintendo Directs), where they do it every couple of months to highlight indies






This is really great news, for Nintendo and for independent developers. Subsidizing AAA games doesn't make financial sense for Nintendo. Better to spend money on internal game development and creating a hospitable environment for A and AA games.