curl-6 said:
maxleresistant said:
I didn't see any games looking like they are running on something 80% the power of the Xbox One. But let's say it is;, you have to remember that the real graphical capabilities of the switch, are dictated by the handheld mode. EVERY GAME has to run in handheld mode, meaning that the dock mode will be able to improve stuffs like framerate, resolution, or maybe have more players playing on one system. But don't expect the dock mode to be used at its full capacity. One other way to say it is that games are kind of developed for the handheld mode, then upgraded for the docked mode. They are not build for the dock mode, then downgraded for the handheld mode Let's take a more concrete example, let's say FF XV could run on the dock mode at 720p, and a bit of downgrading, if the game can't run on the handheld mode because it needs to be massively downgraded, then the game can't be ported to Switch. So you won't have games looking like Xbox One games on Switch, even on docked mode.
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That's the thing; so far it looks like the only thing the docked mode's power boost is used for is a resolution bump, so the core graphics (textures, shaders, polygons, effects, etc) are still constrained by the handheld mode which is only slightly more powerful than Wii U.
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Yeah, and it makes sense from a development point of view. Same thing is happening with PS4/PS4pro. They have to build their games for the PS4, then upgrade it.
Another example is the start of each gen, let's take the PS3 to PS4 change of gen, most PS4 games were ports of PS3 games, like AC black Flag, but when games began to be developped for the PS4 first, like AC Unity, we saw how things started to look a lot better.
But the Switch docked mode, like the PS4pro, will always be handicapped by the switch handheld mode and the PS4 (respectively).