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Forums - Gaming - We Need More Retro Style/Cartoony Games

 

You think we need more cartoony/retro style games?

Yes I do 62 70.45%
 
No I don't 26 29.55%
 
Total:88
PotentHerbs said:
Alkibiádēs said:

Knack is 99% beating up the same wave of enemies. And platforming doesn't make a game retro. I would never call Super Mario Odyssey a retro game. It's a modern 3D Mario platformer. 

Yooka-Laylee is a retro game because it emulates stuff from Banjo-Kazooie, a platformer from the '90s that has been inactive for quite a while. 

Super Mario Maker is a retro game because you can chose between different art-styles based on older 2D Mario games. It even has an optional filter that makes levels look like they are being displayed on an old television.

Sonic Mania is a retro game because it emulates stuff from the Sonic Genesis games, even re-using some of the same levels.

Shovel Knight is a retro game because it is inspired by games from the SNES era like Mega Man. 

Undertale is a retro game because it is heavily inspired by Earthbound and because it has retro visuals.

If Knack is a retro game and a platformer than so are franchises like Metroid, Splatoon and Zelda. Or practically every game with a jump button. 

This is from OP: 

That's my biggest beef with AAA gaming, and why I'm happy to see the release of games like Shovel Knight, Yooka-Laylee and Freedom Planet. These games have proven that retro graphics, and/or a cartoony look can still succeed alongside life-like open world games. An added plus is that they can be ported to just about any current game platform.

R&C + Knack have this 'look.' Did you ever consider that the vastly superior PS4 hardware makes games like Gravity Rush 2, Knack, Unravel, Overwatch a more advanced approach towards retro/ cartoon graphics? 

Misphrased the last part of my post, though. 

Knack has cartoony graphics, but not retro graphics, they're not one and the same... 

Besides, Gravity Rush 2 and Knack don't look remotely impressive.



"The strong do what they can and the weak suffer what they must" - Thoukydides

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Alkibiádēs said:
PotentHerbs said:

This is from OP: 

That's my biggest beef with AAA gaming, and why I'm happy to see the release of games like Shovel Knight, Yooka-Laylee and Freedom Planet. These games have proven that retro graphics, and/or a cartoony look can still succeed alongside life-like open world games. An added plus is that they can be ported to just about any current game platform.

R&C + Knack have this 'look.' Did you ever consider that the vastly superior PS4 hardware makes games like Gravity Rush 2, Knack, Unravel, Overwatch a more advanced approach towards retro/ cartoon graphics? 

Misphrased the last part of my post, though. 

Knack has cartoony graphics, but not retro graphics, they're not one and the same... 

Besides, Gravity Rush 2 and Knack don't look remotely impressive.

Lmfao.

Only a couple of those games you listed were even interesting to me, yet alone impressive, but thats not the point.

OP statement supports my argument.....



PotentHerbs said:
Alkibiádēs said:

Knack has cartoony graphics, but not retro graphics, they're not one and the same... 

Besides, Gravity Rush 2 and Knack don't look remotely impressive.

Lmfao.

Only a couple of those games you listed were even interesting to me, yet alone impressive, but thats not the point.

OP statement supports my argument.....

OP clearly states retro and/or cartoony graphics. Notice the word I bolded. 

And it doesn't matter if you think those games aren't interesting or impressive, they're all games that are retro-inspired. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

CaptainExplosion said:
PotentHerbs said:

I just don't think they have big mainstream appeal nowadays.

Which is why I advocate for there to be more of them.

It doesn't appeal to most people! We must make more of that!



Alkibiádēs said:
PotentHerbs said:

Lmfao.

Only a couple of those games you listed were even interesting to me, yet alone impressive, but thats not the point.

OP statement supports my argument.....

OP clearly states retro and/or cartoony graphics. Notice the word I bolded. 

And it doesn't matter if you think those games aren't interesting or impressive, they're all games that are retro-inspired. 

Then why did you bring up your initial impressions? I never spoke about the actual games until you started to downplay...

Also, I never stated GR2 or Knack to be either cartoony or retro, just the fact they meet OP's definition. Retro inspired doesn't mean other games don't have this vibe.

Edit: 

Originally you stated: Knack has cartoony graphics, but not retro graphics, they're not one and the same... 

You don't distinguish here, but all of a sudden... 

OP clearly states retro and/or cartoony graphics. Notice the word I bolded. 

You're all over the place buddy lmao. 



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Cartoony, yes. Retro, no way. I think a 75% reduction in the number of retro games is in order, from this point forward. There's a reason people have upgraded from their Genesis and SNES.



Alkibiádēs said:

Gravity Rush 2 and Knack don't look remotely impressive.



OdinHades said:
Games don't need to be Retro at all. They should however try to do more in term of gameplay. A game needs to be easy to pick up and play, it should be self-explanatory. If you need a big ass tutorial for your game that bores the shit out of the player for 45 mins, you're doing it wrong. On the other hand, games need enough depth to motivate you for a long time and multiple play-throughs. Easy to learn, hard to master is the magic formula. Many games of the past had such qualities, like Mega Man, Metroid or Super Mario. You can play these and a shitload of other old games until this very day and have a blast with it.

Many, if not most, modern titles lack such well crafted gameplay. Too many times a boring story is presented as the main deal, gameplay falls short. Think about Call of Duty or Uncharted.
Sure, first play-through is a lot of fun and all, but would you ever touch those games again? I know I wouldn't. What I'm missing today is the magic that only games are able to achieve. Gaming was always about interactivity. About doing what you want. But while graphics are crushing throzgh the roof, gameplay too many times takes the exact different route. Despite all that hardware power I keep getting messages like "Get back to the battlefield!", "Don't go there!", "Do this and that first!" or some shit. Add some lame cutscenes and I'm bored to death.

Back in the days there was no holding hands. When I wasn't ready for a region in Link to the past or Final Fantasy, I found out the hard way. The games allowed me to do what I wanted to do without restrictions. I could kill each and every civilian in Half-Life, while in HL2 that's not possible anymore. I could kill my own party members in Baldur's Gate or go insane in the middle of town for no goddamn reason. Today's games? Sorry no, you have to follow the script!

Do you know what I mean? I don't feel like the player anymore, I often feel like an actor thatbhas to do everything the director tells him. Even in praised games like the last of us. I want more freedom again and less boring stories. More exploring, more challenges, more secrets. All that stuff. The style of a game doesn't matter at all. If the game itself is good, I'll take it no matter what it looks like. GTA 4 looked insanely real for its time and I loved it. But I also love cartoony games like Mario or something. It really doesn't matter, it's all about the gameplay and I am certain that it's only because of changes in gameplay that games today feel so much different and more and more people like to play older games again.

The bold is what I was talking about in that thread about gaming coming far. Nothing you said is remotely true. Story has always been a focus of single player games. They just got much better because of tech. Tge two hames you named were not even top 10 in gameplay during their generation compared to games like Zelda, FF, Castlevania, Metroid or Shinobi lol. Both COD(one of the best FPS games and the most popular FPS), which I don't even play and Uncharted 4(best third person shooter and highest rated exclusive this gen), which I do play offer much more value than old Mario and Megaman games due to multiplayer. I replay Uncharted games as does millions of other people and in the middle of replaying UC4 right now fyi. So you don't speak for the world, just yourself. Stop stating your taste as what's best. Old Megaman and Mario games are repetitive with a set path so how is that even your example? They offer the same experience as COD or Uncharted story campaign, but on a smaller scale. Duh.



VAMatt said:
Cartoony, yes. Retro, no way. I think a 75% reduction in the number of retro games is in order, from this point forward. There's a reason people have upgraded from their Genesis and SNES.

I agree but I want good games period. Cartoon and retro doesn't equal a good game. There were tons of bad games during older generations. Most retro games suck, just look at Steam. They are wannabes anyway with no originality or substance.



JayAllenn said:
VAMatt said:
Cartoony, yes. Retro, no way. I think a 75% reduction in the number of retro games is in order, from this point forward. There's a reason people have upgraded from their Genesis and SNES.

I agree but I want good games period. Cartoon and retro doesn't equal a good game. There were tons of bad games during older generations. Most retro games suck, just look at Steam. They are wannabes anyway with no originality or substance.

Yup.  Cartoony vs. realistic is meaningless.  What matters is good vs. bad.  The indy games movement has brought about lots of cool stuff.  But, I'd argue that 95% of the "indy" games I see are garbage.  Most of that garbage is "retro" style stuff that wouldn't have made the cut for NES.