setsunatenshi said:
mind you, this is on video playing, at best some 360 videos. If you know anything about VR, you would know that VR gaming is a whole other beast. Not only on framerate and power consumption, but the actual hardware required to play the game has to be way more powerful than what you can find on a phone or the Switch in this case.
anyway, as we established, you'll believe what you want to believe. as far as I can tell Nintendo is just bullshitting with this VR talk and no VR will actually be released for the Switch. Even they know better than the BS they are talking now.
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There were just as many "it's fine" comments as "1080p+" comments. Whatever though. I just tried VR for a little over an hour.
So what I didn't tell you guys is that I actually ordered a VR HMD for my iphone, and it came in today! (I can post proof of me wearing it as a profile pic if you don't believe me) So it's basically google cardboard. The exact model is a Xiaomi Mi VR whatever. It was like $20.
Now, just do you know, my phone is an iPhone 5s, which creates two issues for doing VR. 1, the phone is too small for my HMD, so I can actually see the besels(?) on the sides and, sometimes, even light. (The Xiaomi has two holes in the front for adjusting your phone to the center) The other issue is a lot more interesting to our debate. The iPhone 5s has an LCD (i think) screen with a resolution of 1136 x 640. That's much lower than the Switch's 720p. Not only that, but the 5s is exponentially weaker, and I don't have a controller for it.
I tried both video and games for it. Let's focus on the games. I played Vangard V, Endspace VR, Last Order Blackwood Project, and some roller coaster game that sucked, so I deleted it.
Vangard V is a 3rd person rail shooter. More Sin & Punishment than Star Fox. Playing it was fine, except that my phone was to small for the trigger button (the headset has this button on the top that taps the screen while you wear the headset. My phone was to small to be tapped), so I couldn't actually do anything. Didn't feel sick though. Probably be best looking game from an art style POV.
Endspace is a space Shooter. That game allowed for look to shoot, so I could play. It got annoying though because, since there's no controller, I had to physically turn my body around to shoot shit. Either way, I was fine. No VR sickness.
The last one I tried worth mentioning was Last Order, and that's where I definitely did start to feel a strain. It's this FPS like... Not really horror, but it's the apocalypse and you're alone. This allowed you to move around how you wanted and gave the player the most control. Same issue, though, it's extremely disorienting to have to physically spin around to attack enemies. Maybe the disorientation came from the resolution, but I think it was more from having to whip my head and body around so much. Either way, it not something that makes my not want to try it more, or not recommend it to a friend.
Either way, with all of that, I was still taken aback by how immersive it was. You start to get this tunnel vision that focuses on the screen, so I didn't even notice the besels 3 seconds after each game started. The pixels were huge and always noticeable, but I don't really understand what people mean by "screen door effect." Maybe its something you notice once you've used higher res screens, but I never noticed the actual glass on the screen unless I specifically focused on it, and I only remembered to do that once because I was immersed in playing. The big pixels weren't an issue though, because it just felt like that was how the world "was." I will say that the pixels were least noticeable in Last order, which has the most realistic style, and most noticeable in Vangard, which was most cartoony.
The headset itself also isn't very good. Light would peak out of the sides too, so I had to cover the sides with my hands to shut the light out. because it destracts your focus. Once I did, it was fine. One thing I wondered about VR was if it actually encompassed your entire view - it doesn't. At least not with this headset, which was disappointing until I realized how much your mind compensates for that stuff. All the black is in your periferal vision, so I eventually just forgot about the lens. But I feel like that's something no one ever feels like VR - you never really feel like you're in that world because it always looks like you're seeing the world through binoculars. Again, maybe it's just the headset I have, but I have trouble wrapping my head around how it would even be physically possible to fix this kind of issue.
As for the quality of the games, Endspace and Last order were bad. Vangard, the one I couldn't fully play, was alright, mostly because it really looked the best, and rail shooters are fun to control in VR, even if you're not shooting. It also had this quirky girl robot that was actually endearing. I'll definitely go back to that just to experience it. That being said, they were all obvious tech demo fair, and very cheaply made.
Would I pay $100 for this? Absolutely not. Do I regret paying $30 ($20 plus express shipping) for it? Nah. Would I pay $100 for a better HMD with a better screen resolution, a physical controller that doubles as motion controllers, a much more powerful device for prettier games, and Nintendo's full effort with regards to 1st party support? Yeah, in a heartbeat. It good enough, for sure.
PS. Videos were virtually unwatcheable, btw. The videos were extremely blurry, as if the camera was nearsighted and needed glasses. I didn't have this issue at all with the games. They had big pixels, but it was clear.