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spemanig said:
setsunatenshi said:

Nice that you're finally getting to try VR yourself and able to make your own conclusions.

One of the main things you will notice is that the whole "feeling sick" comes from specific experiences where you have control of the movement of the character's body. In VR experiences where you're pretty much sitting in a cockpit this is pretty manageable for the most part, especially if you've been gaming for many years now.

The real problem begins when you have a control pad that allows you to move your your 'body' in the VR space, in which your brain will definitely feel a disconnect between the character's momentum and real body's inertia. This is not as noticeable when you're doing short in/out experiences, but if you're playing for an hour or so.

Another thing to keep in mind is how mentally taxing it is after mid/long playtimes on VR. Once you take off the headset it does not feel like you were playing a videogame, but that you just did a ton of excercise.

Many people suspect it's due to your brain working extra hard to compensate for the low fidelity of the experience and tricking you into feeling you're really inside that VR world. This is the reason why a higher quality screen/higher fps count is crucial to make VR gaming into something that can comfortably be enjoyed. That is the reason why all the VR headset manufacturers spent all this time improving the tech and the standards are way higher than your average couch gaming experience.

You need to take off the headset after a long gaming experience and not have the discomfort (different levels of discomfort depending on the person obviously) that low quality VR headsets bring.

Having said this, for a person who went from never trying VR, to finally being able to experience any form of it, I'm not surprised you're happy with what you felt. It's a complete game changer when you go from playing a game to being inside the game. That's what a lot of people trash talking VR by default do not understand. They think it's like watching a 3d movie, but honestly speaking, to me, it's the most dramatic paradigm shift in gaming since it's very beginning.

Yeah, I mean there's this definite "wow" moment the first time VR works, for sure. For me, it didn't really hit me just how immersed I had become until I would say reach out and touch a wall I forgot was there, or would try to stand up only to forget what direction I was facing. It's really insane. Another issue I'm sure has been solved on better devices is that the your view drifts to the side in cellphone VR, so when playing InCell, I'd end up with my head facing the right or something. That's probably something that's easier to manage once you have a headset.

Honestly, most of the dizzyness I think came from having to jerk my head everywhere to move. But even if this dissiness was present in a Switch VR, the experience has been so gripping that I can't see myself being bothered by it to the point of thinking that it isn't worth $100.

Like I said, my biggest issue with VR is the binocular vision you have. Like, I can't imagine myself ever paying much more than maybe $150 for an experience like this because, regardless of how immersive the experience is when you stop paying attention, it always feels like a parlor trick because you're wearing them and can only see so much. Perhaps other VR goggles have wider lens that make this less of an issue. I'll have to see.

There's an adaptation period definitely and once the novelty wears off, you're left wanting to see the "real" games. That's when you begin to understand why PSVR is really the 'minimum' specs for gaming VR. Honestly even the vanilla PS4 should not be able to pull off hardcore gaming experiences in VR, and it's pretty surprising it plays as well as it does.

When you mention not seeing yourself paying over $150 for VR, that's pretty understandable, because mobile VR is not worth any more than that.

Once you put on the more expensive VR gear then you start understanding where that money is going. And on PC VR, you do need an above average rig to pull it off, plus another $800 or so for a complete VR setup. It's pricy, and definitely not mainstream as it is. But don't make the mistake of thinking it's anywhere comparable to the cellphone VR. 

So yeah, the best bet for gaming VR in this generation becoming more and more mainstreem pretty much is stuck on PSVR.

Next gen hopefully will not only bring better headsets, but also the much needed hardware will become powerful enough to run full AAA games with 0 complaints (though some would argue RE7 is already the first AAA VR game).

Hopefully you'll get to try PSVR sooner or later (preferably on PS4 Pro) and try something like Eve Valkyrie, Dirt Rally VR mode or Ace Combat. Anything on a cockpit feels absolutely amazing in this gen's VR.