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Forums - Gaming - Games that ruined entire franchises

Kjartan said:
Pokémon X/Y, thanks god they reversed it with Sun/Moon

I totally agree.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

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Ninja Gaiden 3 and DmC reboot
Those were my two favorite franchises =/



onionberry said:
Qwark said:
Sonic 06 and Rayman 3 for ruining two respectful 3d platformers. The Rayman 2d platformers are still great. LBP 3 ruined little big planet although that franchise was born to dIE out eventually. Motorstorm 3 was also not a very good game. But a franchise is rarely ruined by a single game. Take Resident evil every entry after 5 was meh at best, but RE7 is great.

I need to play sonic 06 cause all I know about that game is the memes

Imagine piss poor graphics and artstyle combined with a story that makes twilight look great and gameplay which is on the same level as live of black tiger.



Please excuse my (probally) poor grammar

onionberry said:
bigtakilla said:

Which is why I said more than likely will. ;)

but why? the framerate is going to be fixed, the art style looks like xenoblade chronicles but better and the world looks massive.

this

doesn't look better than this

Just trying to understand why you think it looks "so bad"

Not everything's about graphics. Basically bland trailer, bad art direction for characters (couldn't be more vanilla and main character just looks bad), story line appears to be neutered to basically an escort character A to paradise B, hijinks ensues. I'm more than willing to admit it's just a first teaser, but it looks bad. 

 

It'd be like if a new Suikoden released and it didn't have you looking for the 108 stars and didn't involve warfare politics. 



onionberry said:
SegataSanshiro said:

DMC is great. DmC is shit. From the terrible story,characters. Donte is just what a 1999 edgy film thinks is cool. The combat is simplified in a terrible way. You can button mash your way to S rank. Level design is awful. We also go from fun dialogue to again when some 45 year old man thinks is cool and edgy from the late 90s with FUCK consisting of 90% of the dialogue. Poor art design. Also the Fox news bias is thinly veiled. No real consistency with Donte.

We go from this

 

To this crap

funny, I think this game is a really good action game. Maybe because I'm not a devil may cry fan.

Don't even have to be a DMC fan. It's not even a good actiongame. Most western studio's suck at action games because they are more than not terrible at combat. Even God of War is pretty bad in combat. Platinum and in Team Ninja's peak are some of the best action games ever made. Ninja Gaiden II and Bayonetta 2 are easily the greatest action games ever created. GoW owes it's existence to Castlevania Lament of Innocense and Rygar. They pretty much ripped them off in combat but more simplified. Button mashing is not good. It doesn't make good combat. A good action game is not that disimilar to a fighting game. Pulling off a combo and knowing timing and cancels (another issue with many western combat systems is you cannot cancel). Platinum is made of former Capcom talent who made DMC and Okami.

 

As a DMC fan they aliented the fanbase. Said Dante belonged in gay films. Mocked the fanbase. DMC4 best selling in the series. Capcom rebooted the best selling game and EXPECTED the reboot to sell LESS and well it bombed hard. You don't alienate your fanbase.



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red alert 3....



bigtakilla said:
onionberry said:

but why? the framerate is going to be fixed, the art style looks like xenoblade chronicles but better and the world looks massive.

this

doesn't look better than this

Just trying to understand why you think it looks "so bad"

Not everything's about graphics. Basically bland trailer, bad art direction for characters (couldn't be more vanilla and main character just looks bad), story line appears to be neutered to basically an escort character A to paradise B, hijinks ensues. I'm more than willing to admit it's just a first teaser, but it looks bad. 

 

It'd be like if a new Suikoden released and it didn't have you looking for the 108 stars and didn't involve warfare politics. 

Well I can agree with the bland trailer. I like the art direction it reminds me of skies of arcadia but i understand, it's not for everyone. But about the story, yeah I don't agree and you should know that a 2 minutes teaser is not going to tell you anything about the story, and this is a story driven monolith soft rpg. 

So yeah, the trailer is not good or a hype machine like the first teaser for xenoblade chronicles x, but I'm not worried cause this looked like a rushed trailer just to reveal the game with the switch.



SegataSanshiro said:

DmC

 

Steaming pile of shit. Instead of DMC 5 we got this trash heap. Now the DMC series is dead.

 

 

Previius 2 posts are dumb. Way too early to judge. People bashed XB for being too anime and XCX for doll faces and ONLY on VGC I seen people hate on XC2. Meh game will be great as Monolith always delievers. Bomberman R. Again not even out yet so we don't know. Also it just looked like a regular Bomberman. No Bomberman Act Zero is the one that killed the franchise.

DMC Devil May Cry is the best all around Devil May Cry game. It gets a lot of hate from crybaby fanbase for changing the hair and character of Dante while completely ignoring its gameplay, which apparently comes second to how likeable the protagonist is to a  lot of gamers.

DMC Devil May Cry had better combat than Devil May Cry 1 and 2, the best platforming in the series, best level design in the series and was a complete game unlike Devil May Cy 4. Also had no backtracking like previous Devil May Cry game and has the best camera in the series which enhances the gameplay. The story is alright and script is not good but in every other way it was a very good game.

OP Need For Speed the new one killed Need For Speed. It is one of the worst reboots of a series I've played and the previous game Rivals was way better. This one was a poorly designed game with little variety, terrible physics and with EA's always online crap it was even more terrible. Need For Speed was at its best with Criterion and EA Black Box before that but still other games were atleast enjoyable. This one was completely fucked up.



GOWTLOZ said:
SegataSanshiro said:

DmC

 

Steaming pile of shit. Instead of DMC 5 we got this trash heap. Now the DMC series is dead.

 

 

Previius 2 posts are dumb. Way too early to judge. People bashed XB for being too anime and XCX for doll faces and ONLY on VGC I seen people hate on XC2. Meh game will be great as Monolith always delievers. Bomberman R. Again not even out yet so we don't know. Also it just looked like a regular Bomberman. No Bomberman Act Zero is the one that killed the franchise.

DMC Devil May Cry is the best all around Devil May Cry game. It gets a lot of hate from crybaby fanbase for changing the hair and character of Dante while completely ignoring its gameplay, which apparently comes second to how likeable the protagonist is to a  lot of gamers.

DMC Devil May Cry had better combat than Devil May Cry 1 and 2, the best platforming in the series, best level design in the series and was a complete game unlike Devil May Cy 4. Also had no backtracking like previous Devil May Cry game and has the best camera in the series which enhances the gameplay. The story is alright and script is not good but in every other way it was a very good game.

OP Need For Speed the new one killed Need For Speed. It is one of the worst reboots of a series I've played and the previous game Rivals was way better. This one was a poorly designed game with little variety, terrible physics and with EA's always online crap it was even more terrible. Need For Speed was at its best with Criterion and EA Black Box before that but still other games were atleast enjoyable. This one was completely fucked up.

ROFL here we go U JUS H8 it cuz hair...

 

That's a huge post but here are some basic points (a top 10 list if you will):

*No hard lock in the game which means you are at the mercy of the game engine when it comes to it choosing your target for you. This leads to less precise combat as sometimes you may not want to be attacking the enemy that is targetted by the game. Compared to other soft lock on games like Ninja Gaiden, this still feels less precise especially when it comes to fighting aerial enemies.

*Color coated enemies is a huge design problem. DMC games are about combat freedom not about "key in hole" combat design. Restriction of weapon sets leads to boring encounters against these colored enemies because your overall moveset is highly limited so you just smash on the few moves of the few weapons you can use.

*Aerial combat is extremely "dumbed down", lenient and just not all that fun. This is because of a number of reasons mostly due to no big gravity on demon pulls, no gravity when you use enemy step cancels, less gravity on pretty much all aerial moves and just in general floaty air combat. This leads to a situation where staying in the air and comboing is not that satisfying or challenging unlike previous games where you had to keep attacking in rapid succession and keep doing enemy steps in the air to keep both yourself and the enemy in the air in a combo.

*A lot of attacks and moves have disjointed hit boxes. What that means is that the attack hit box of a move extends much further than the visual animation of the move. This is mostly to cover up the lack of lock on play because no matter where you swing you are bound to attack someone. This leads into a more "Dynasty Warriors" style game play where you just keep attacking and you will keep hitting enemies as they swarm you. The weapons are also designed around this with stuff like Aquila and Osiris allow for big crowd control. There is just less precision all around in this design and it's not really what DMC is about... most people play GoW and Dynasty Warriors if they want that type of game play.

*Most bosses are just really easy or just plain brain dead. Even at the highest difficulty they do not provide a remotely challenging experience. DMC games are all about the high end boss fights and this game did not deliver on that front at all.

*Style system is generally pretty broken. While since launch they have greatly improved it, it's still not where it should be. The basic formula of the style system is that high damage = high style gain. This essentially encourages you to farm style points by just going for Demon Dodges which boosts your attack damage for all weapons allowing you to kill faster while getting more style points. Style meter isn't just about killing stuff it's about doing it with STYLE. In previous DMC games you would have moves that would do minimal damage but raised your style meter high so they were worth going for... not here you just go for big damage and the game will sort it out for you. The end of mission ranking style points is also pretty broken, you can die many times and still get SSS rank which to me is just ridiculous. Basically getting SSS's in this game is not that challenging and just does not give you the same satisfaction... the game gives you SSS like it gives you red orbs.

*Game is obviously not balanced around 60FPS game play, it's balanced around 30FPS. This means that when you do play it at a higher frame rate the game becomes even easier when it comes to dodging enemies and reacting to stuff because they had to have very obvious tell signs on stuff otherwise they would be hard to scout in a 30FPS game. This just leads to a slower paced game than before both in reacting to enemy attacks and doing your own combos as every thing is so drawn out and forced to be balanced for that low framerate.

*It generally is not all that responsive when compared to previous DMC games. A lot of attacks just have a ton of recovery for no real reason and have a high start up while having late times for cancelling out. This feels more apparent when you compare playing with Rebellion in this game with playing Rebellion in a previous DMC game. Stuff like when you can jump/roll out of attacks. I know some of it is for balance reasons but quite a few of the stuff just really limits your options and responses in situation. Some moves are just not animated all that fast or crisp like Rainstorm which takes a lot to start up and then has a shit ton of active frames for no real reason.

*Having two buttons dedicated to Dodge button is a poor design choice. That extra button could be used for more combat options. This combined with two buttons for attacking when before due to lock on you do stuff like Stinger/Hightime on all one button leads into "more buttons that do less than before". There is also no Taunt in this game which was actually a cool mechanic to have in the game and is removed for no real reason. It's poor optimization of the controller due to a lack of lock on.

*Devil Trigger itself is lazy as hell and quite frankly boring. It's just a Quicksilver you can use a couple times in a mission that also gives you damage boost. It's not that over powered because it takes a while to build up... it's just really boring. In previous DMC games you would get DT meter frequently and while in DT you had access to more moves and more interesting mechanics. It was a constant battle of meter management in previous DMC games especially when Taunting was involved but here there is no management with DT at all... it's just a boring power up that hardly adds anything to the game.



onionberry said:
bigtakilla said:

Not everything's about graphics. Basically bland trailer, bad art direction for characters (couldn't be more vanilla and main character just looks bad), story line appears to be neutered to basically an escort character A to paradise B, hijinks ensues. I'm more than willing to admit it's just a first teaser, but it looks bad. 

 

It'd be like if a new Suikoden released and it didn't have you looking for the 108 stars and didn't involve warfare politics. 

Well I can agree with the bland trailer. I like the art direction it reminds me of skies of arcadia but i understand, it's not for everyone. But about the story, yeah I don't agree and you should know that a 2 minutes teaser is not going to tell you anything about the story, and this is a story driven monolith soft rpg. 

So yeah, the trailer is not good or a hype machine like the first teaser for xenoblade chronicles x, but I'm not worried cause this looked like a rushed trailer just to reveal the game with the switch.

Hopefully