Then you're gon hate demifiend in SMT:DDS1. He's actually the hardest boss that i've ever fought in jrpg (followed by trial mode lvl 100 FF12)
Don't you hate self-regenerating bosses? | |||
| Yes, it's a dirty trick. | 22 | 64.71% | |
| You can heal too, right? Don't complain. | 12 | 35.29% | |
| Total: | 34 | ||
Then you're gon hate demifiend in SMT:DDS1. He's actually the hardest boss that i've ever fought in jrpg (followed by trial mode lvl 100 FF12)
NOT REALLY A BOSS BATTLE...
but blissey in pokemon crystal... this is before i know about iv and ev training.... in the battle tower.... yeah fuck you blissey!!!!
what is worse is boss battle that is taking any damage...
i dunno how i finish xeno x final boss (main story)
it doesnt fucking take damage!!!

No. I assume I also have potions and thus why shouldn't they.
I hate player auto regen health. I like games that make you use potions, spells or whatever to get back to full.
pokoko said:
This happened to me in Skyrim. I get to the end of story-line dungeon with an NPC escort. Evil Skeleton Thing comes out, I start unloading on it. Turns out I was just wasting my best arrows, though, because it was "invulnerable" until the NPC did something first. Bah. |
Yeeeeeah plenty of games do that, I get the same way with scenarios like that. I find game design like that to be a little lazy sometimes, depends on the game though.
The annoying part about self-regenerating bosses is that it's usually either hard or impossible to predict or prevent, so it feels completely unfair. They're not necessarily always evil, but usually they are.
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