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Forums - Gaming - When did DLC started to go so wrong?

Barkley said:
etking said:

The entire of DLC is to get more money for a less complete product.

No it's really not, don't generalise so much. There's plenty of titles that are perfectly complete on their own.

It really is a pretty empty generalization when you consider that most games today offer more actual content than ever.  That's with the price of the base game still at $60, which is close to being as cheap as it has ever been.  I recently played the Far Shore DLC for Fallout 4, which was itself as big as many games used to be in the past and obviously not cut off the main game.  HLTB has the average time at 15 hours for Story + Extras.

It's easy to find examples of seedy DLC, especially if you include Capcom and a Japanese market that seems to love cosmetic stuff, but it's also really easy to find DLC that adds value and content.

It's like reading a book and saying, "oh my god, that book was terrible, therefore ALL books must be terrible."



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DLC got bad. When the value wasn't worth what you got. Example. Batgirl DLC for Arkham. How much does it cost. Around $10. The base game is $60. It takes 25 hours to finish. So almost 1 dollar an hour. Batgirl takes almost 2. 5 dollars an hour. This is where it fails. Why is the DLC costing so much. When the base game gave you more. Either scale the costs of the DLC, to it's length. If it's story driven. Or make the base game more expensive.

As for character skins. I'm talking about a single character, with one costume. That could cost upto $5+ Why? It's a new model. But, nothing else is new. You didn't record new voice lines, new animations. It's a skin using existing assets. It should be $1. Unless it actually has more work put into it. The only exception to this rule: Free to play games. If the game is free. But, a skin is like 10$. I won't complain. I didn't pay $60.

For other things. The DLC made for Fallout 4. I thought was garbage. Only Far Harbor was a real story DLC. That linked to the games original story. Everything else was just build a whatever Minecraft addon. Or some side thing. DLC that I usually don't want. I found the guy recording new voices lines, saying your characters name, was a better update. And that was a free patch. It's because the base games Minecraft mode, was crap, to begin with. So the DLC looks like they just locked most of the stuff out. For you to pay later.



Id say the shift to digital market contributes to the whole problem. When it was still full physical, developers need to take manufacturing cost into consideration => Higher price for dlc => less ppl willing to buy stupid contents.

Gamer's desire to brag abt their e-peen also doesnt help.



Edellus said:
"But DLC went so wrong we now get to pay extra for the real ending ( The Last Of Us I`m looking at you)"

??? Left Behind happens mid-game and before the game. It's not close to the ending at all, so what do you mean by that you're looking at TLoU?

wth



Chris Hu said:
Edellus said:
"But DLC went so wrong we now get to pay extra for the real ending ( The Last Of Us I`m looking at you)"

??? Left Behind happens mid-game and before the game. It's not close to the ending at all, so what do you mean by that you're looking at TLoU?

It started way before that, Prince of Persia (2008) had the real ending locked behind a $9.99 DLC epilogue.  The only reason I might buy that eventually is because I got the game dirt cheap digitally.  That epilogue will cost me more then the main game.

I hated that so much after really enjoying the game and the initial ending was fine. I neevr paid for the extended ending and never will. Shame the series hasn't had another attempt to revive it.



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And after 4 pages and 15 hours, he has yet to explain himself :P



The Last Of Us Left Behind was fundamental to the core game story and still got left out. It`s not the ending, maybe, but also is something way to important to be DLC.



invetedlotus123 said:
The Last Of Us Left Behind was fundamental to the core game story and still got left out. It`s not the ending, maybe, but also is something way to important to be DLC.

It wasn't left out. It was produced after the game was released. And it was certainly not essential to the core game. 



invetedlotus123 said:
The Last Of Us Left Behind was fundamental to the core game story and still got left out. It`s not the ending, maybe, but also is something way to important to be DLC.

Yeah, do you remember all the complaints of disappointed gamers and critics that the TLOU-story felt incomplete in 2013...

... oh wait, that didn't happen.



When gamers started defending it and laughing at those of us who told everyone what it would lead to.



 

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