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Forums - Gaming - Reason for HD rumble

people arent using common sense when considering HD Rumble. it isnt an innovation in motion controls or VR, its an innovation in rumble.

rumble was designed to make games feel more immersive. when you get hit in a video game, you can feel it in real life. HD Rumble just takes it beyond that, and it can now create different feels depending on what the game needs. the glass of water was just an example of this, and yes while that did require some level of motion control, HD rumble itself doesnt need to. and i really feel like the Switch, if anything, will jumpstart an HD rumble revolution and in a few years all consoles will adopt it as a standard



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To all the replies that VR is not needed to justify HD rumble:
Of course. You are all absolutely right!

But considering that right now apparently only some 2,5 Games are using HD rumble to a bigger extent I was curious as to why Nintendo would put such a focus on the feature, especially during the presentation (same thing with motion controls.). The feature sounds nice, but it also looks like a classic underused Nintendo feature that ends up raising the price point of their products unnecessarily.

This is also the reaction/critique I've heard from quite a few places, often comparing it to the idea of a Gamepad-less Wii U that was popular some time ago!

Considering that it looked like Nintendo wanted to move away from moves like those I started thinking if there could be something we overlooked, and stumbled over the old VR patent. Do I think Switch would make for great VR? Hell no!

BUT it would explain why Nintendo seems so focused on something that seems rather minor and distracting from the Switchs main message.

But hey, thats just a theory!



The new guy.

Sorry for possible mistakes, not a native speaker!

I'm totally against VR in the Switch. So far every single VR device has had mediocre to poor sales and I don't expect this to change. Nintendo would be smart to focus on other things and not waste any resources on a feature nobody is going to use anyways.



I have Gear VR for my Smartphone ASUS Selfie, which is not powerful, and it does VR quite nicely. Nintendo could have hundreds of VR experiences in the console, not much power required at all. Just exchange super realism with art.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Normchacho said:
I'm going to keep saying this.

The Switch would make for a terrible, terrible, TERRIBLE, VR headset.

If the headset costs very little, like VR headsets for smartphone, and Nintendo gives us like 20, 30 VR games, even short ones, tp buy, then, why not?

It is a cool plus and you have no obligation to buy it. Test it, if you like it, buy it.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

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Louie said:
I'm totally against VR in the Switch. So far every single VR device has had mediocre to poor sales and I don't expect this to change. Nintendo would be smart to focus on other things and not waste any resources on a feature nobody is going to use anyways.

If it is cheap, then why not? Most people have Smartphone VR headsets and use then once in a while. Why not have a cheap headset to play some VR experiences on Nintendo?



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Switch screen is 720p. VR halves that resolution as you need half the screen for each eye. It would be a pixelated mess. Already 1080p screens are not perfect for VR, but lower than that it just wouldn't be enjoyable at all.