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To all the replies that VR is not needed to justify HD rumble:
Of course. You are all absolutely right!

But considering that right now apparently only some 2,5 Games are using HD rumble to a bigger extent I was curious as to why Nintendo would put such a focus on the feature, especially during the presentation (same thing with motion controls.). The feature sounds nice, but it also looks like a classic underused Nintendo feature that ends up raising the price point of their products unnecessarily.

This is also the reaction/critique I've heard from quite a few places, often comparing it to the idea of a Gamepad-less Wii U that was popular some time ago!

Considering that it looked like Nintendo wanted to move away from moves like those I started thinking if there could be something we overlooked, and stumbled over the old VR patent. Do I think Switch would make for great VR? Hell no!

BUT it would explain why Nintendo seems so focused on something that seems rather minor and distracting from the Switchs main message.

But hey, thats just a theory!



The new guy.

Sorry for possible mistakes, not a native speaker!