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Forums - Nintendo - Nintendo Switch 2GB or 4GB?

bonzobanana said:
fleischr said:
How would the Switch be more powerful than WiiU with only 2GB of RAM? Even with better architecture?

Well it is actually fairly close in power to wii u/ps3/360 in portable mode but gets a boost to graphics only in docked mode to allow higher resolutions. It isn't significantly more powerful than wii u anyway but can run code off cartridge and the OS in the background may be significantly simplified compared to wi u. wii u actually used 1GB of its memory for the OS which is huge and not the norm. 

Again all will be revealed with the tear-down that is sure to happen. Memory chips are labelled and as soon as a Switch is opened up the information will be there unlike other facets of the specification which take time to work out.

Look at Arms, that game runs at 1080p and 60fps and is clearly a level above Mario Kart 8 on the Wii U.Fast RMX also runs at 1080p and 60fps, just like Mario Kart 8 Deluxe.

https://www.youtube.com/watch?v=0XMpHv5SHpc&t=7s

And here's footage from a new battle map in Mario Kart 8 Deluxe in portable mode. Looks very crisp and sharp. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

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Alkibiádēs said:
bonzobanana said:

Well it is actually fairly close in power to wii u/ps3/360 in portable mode but gets a boost to graphics only in docked mode to allow higher resolutions. It isn't significantly more powerful than wii u anyway but can run code off cartridge and the OS in the background may be significantly simplified compared to wi u. wii u actually used 1GB of its memory for the OS which is huge and not the norm. 

Again all will be revealed with the tear-down that is sure to happen. Memory chips are labelled and as soon as a Switch is opened up the information will be there unlike other facets of the specification which take time to work out.

Look at Arms, that game runs at 1080p and 60fps and is clearly a level above Mario Kart 8 on the Wii U.Fast RMX also runs at 1080p and 60fps, just like Mario Kart 8 Deluxe.

https://www.youtube.com/watch?v=0XMpHv5SHpc&t=7s

And here's footage from a new battle map in Mario Kart 8 Deluxe in portable mode. Looks very crisp and sharp. 

Didn't think Arms looked that impressive myself. It's a fairly simple concept graphically. Mario kart is 720p 60fps on wii u or Switch in portable mode and boosted to 1080p for docked. Like wii u for four players frame rate drops to 30fps. Fast RMX does not  impress me sadly its the type of simple game that can have high frame rates. Creating a complex world like Skyrim and still doing 60fps. 

All the evidence I've seen both in specs and how the Switch performs indicates a small boost in performance over wii u in portable mode and a resolution boost for docked. This is not a system to run full xbox one or ps4 games that push those consoles. Happy to change my opinion as new evidence appears though. I'd love Switch to be a success because I like Nintendo as a company but frankly it just looks awful to me as a system.



bonzobanana said:
Alkibiádēs said:

Look at Arms, that game runs at 1080p and 60fps and is clearly a level above Mario Kart 8 on the Wii U.Fast RMX also runs at 1080p and 60fps, just like Mario Kart 8 Deluxe.

https://www.youtube.com/watch?v=0XMpHv5SHpc&t=7s

And here's footage from a new battle map in Mario Kart 8 Deluxe in portable mode. Looks very crisp and sharp. 

Didn't think Arms looked that impressive myself. It's a fairly simple concept graphically. Mario kart is 720p 60fps on wii u or Switch in portable mode and boosted to 1080p for docked. Like wii u for four players frame rate drops to 30fps. Fast RMX does not  impress me sadly its the type of simple game that can have high frame rates. Creating a complex world like Skyrim and still doing 60fps. 

All the evidence I've seen both in specs and how the Switch performs indicates a small boost in performance over wii u in portable mode and a resolution boost for docked. This is not a system to run full xbox one or ps4 games that push those consoles. Happy to change my opinion as new evidence appears though. I'd love Switch to be a success because I like Nintendo as a company but frankly it just looks awful to me as a system.

Fast RMX has great graphics and still runs in 1080p, Fast Racing Neo was sub-HD on the Wii U, the difference is quite big. 720p on a small screen is much better than 1080p or even 4k on a big TV.

Arms has great graphics, you can see the texture of the ribbons in Ribbon Girl's hair, it's very detailed. Just look at this:

https://youtu.be/OGCqdZZeFtM?t=492

Looks much better than Pokken Tournament on Wii U (or even on the arcades) and I even like the visuals better than Tekken 7 on PS4/X1. 

Most PS4/X1 games can't even run 1080p and 60fps with their games...



"The strong do what they can and the weak suffer what they must" - Thoukydides

bonzobanana said:
superchunk said:

Its 4GB. Every rumor maker who has been right on every other account is stating its 4GB.

There is no confirmation of that surprisingly at this stage. Nintendo announced the 2GB memory of the wii u quite freely but with Switch they aren't being as clear. It's also higher than the more powerful competition using the same chipset and rumours also suggested it was originally going to be 2GB but the retail version would match the development kit with 4GB. I'm not totally convinced and won't believe it until Nintendo states 4GB or we see it in the tear-down. It just seems too much for a console of this performance level. With the Nvidia shield box only having 3GB yet meant to be a gaming centric box supporting 4k and hdr  and yet the lower spec Switch has more memory all of which needs to be powered by battery in portable mode and lowering runtime it just makes no sense at all. The Switch has its 4 main cpu's running at half the speed of the Shield and doesn't feature the other 4 little arm chips at all yet needs even more memory?  It's a strange design choice if nothing else. It made total sense the dev kit had 4GB as headroom for developing and a final retail version would be down to 2GB to extend battery life and reduce costs. In a few weeks we will know anyway. 

Nintendo and Nvidia won't confirm anything.

Wii and WiiU took a month or so after luanch to get full details as some tore them down.

However, the RAM is absolutely safe to know its 4GB as every major rumor that has been right on everything else has stated 4GB. It is known. In fact, I am not even aware of the 2GB rumor you speak of.



bonzobanana said:

Well the original eurogamer article on final spec is here.

http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis

and the analysis of the other leak is here;

http://www.neogaf.com/forum/showthread.php?t=1334549

It seems to me the original eurogamer spec is more accurate. 

While I agree the Nvidia gpu is more capable than its gflops figure indicates compared to wii u its important you don't just run away with ridiculous performance claims. The same comparison was made with the wii u over ps3 and 360 and the end result was not that the wii u easily beat them despite the lower gflops figure it actually struggled despite the generational difference. Remember the gflops figure is an indication of its performance level allowing for its later architecture. What was fantastic performance of 250 gflops in 2005 is pretty much base level now. 

Lets not forget if the wii u has 176 gflops for its main gpu and up to 24 gflops asisst from its wii gpu plus 70GB/s of high speed memory for its frame buffer that is pretty good compared to 150 gflops and 25.6GB/s shared memory. When I say a overall 30% increase I'm not exactly being unfair I'm giving the nvidia alot of allowance for its later architecture possibly too much.

You're not reading the replies are you, the EG article is now not the most reliable leak the Foxconn one is so all speculation based off it is outdated, the latter leaked info that is impossible to guess like the exact battery type in the Switch and orange and blue Joycons for one, this makes the latter the more reliabe source by far now, this is something you can't argue, EG by the looks of it had old outdated information before they even reported it.

Wii U games when well developed also beat out those consoles significantly, look at the difference between similar games, Bayonetta 2 is leagues above the original, no 360/PS3 version of an open world game comes close to what XCX outputs, even games like W101 where grapical design is more simple performs at a level those consoles sould struggle at. Some ports like Arkham city were 1080p/60fps on Wii U but not on those platforms either.



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Alkibiádēs said:
bonzobanana said:

Well it is actually fairly close in power to wii u/ps3/360 in portable mode but gets a boost to graphics only in docked mode to allow higher resolutions. It isn't significantly more powerful than wii u anyway but can run code off cartridge and the OS in the background may be significantly simplified compared to wi u. wii u actually used 1GB of its memory for the OS which is huge and not the norm. 

Again all will be revealed with the tear-down that is sure to happen. Memory chips are labelled and as soon as a Switch is opened up the information will be there unlike other facets of the specification which take time to work out.

Look at Arms, that game runs at 1080p and 60fps and is clearly a level above Mario Kart 8 on the Wii U.Fast RMX also runs at 1080p and 60fps, just like Mario Kart 8 Deluxe.

To play devil's advocate here, I can think of PS3/360 games that look better than ARMS.

Also, those games may run at 1080p when docked, but they're 720p when mobile, which is the mode bonzo was referring to.



curl-6 said:
Alkibiádēs said:

Look at Arms, that game runs at 1080p and 60fps and is clearly a level above Mario Kart 8 on the Wii U.Fast RMX also runs at 1080p and 60fps, just like Mario Kart 8 Deluxe.

To play devil's advocate here, I can think of PS3/360 games that look better than ARMS.

Also, those games may run at 1080p when docked, but they're 720p when mobile, which is the mode bonzo was referring to.

I can't, most PS3 games I've played looked ugly as fuck and they certainly don't run at 1080p. And 720p on a small screen blows 1080p on a big TV out of the water, so what's your point? 



"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:
curl-6 said:

To play devil's advocate here, I can think of PS3/360 games that look better than ARMS.

Also, those games may run at 1080p when docked, but they're 720p when mobile, which is the mode bonzo was referring to.

I can't, most PS3 games I've played looked ugly as fuck and they certainly don't run at 1080p. And 720p on a small screen blows 1080p on a big TV out of the water, so what's your point? 

Halo 4, Xbox 360

 

ARMS, Switch



curl-6 said:
Alkibiádēs said:

I can't, most PS3 games I've played looked ugly as fuck and they certainly don't run at 1080p. And 720p on a small screen blows 1080p on a big TV out of the water, so what's your point? 

Halo 4, Xbox 360

 

ARMS, Switch

Arms looks a lot better, just look at the texturing on Master Mummy compared to the low poly enemies of Halo 4. Split screen at 1080p and 60fps is also more demanding than singleplayer campaign. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:
curl-6 said:

Halo 4, Xbox 360

 

ARMS, Switch

Arms looks a lot better, just look at the texturing on Master Mummy compared to the low poly enemies of Halo 4. Besides, you took a capture from a stream versus a direct capture. 

Halo has far better lighting, shaders, and effects, and more detail. ARMS looks very basic graphically, hell I'd even say 2008's Gears of War 2 looks better.