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Forums - Nintendo - The Switch is not another Wii U!

 

Does my argument make sense?

Yes 143 34.88%
 
No 171 41.71%
 
I don't care 96 23.41%
 
Total:410

i feel switch will be on par or do worse than wiiu



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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GOWTLOZ said:

Call of Duty 4 Modern Warfare is a huge change from Call of Duty 3 and is considered one of the most revolutionary games ever made. Also every Call of Duty game has a different campaign.

I can't say about Mario Kart because I only played three of them not for long but they did seem very similar. Call of Duty 3 and 4 play nothing like each other and the new Call of Duty games also play very differently from Call of Duty 4 Modern Warfare.

Every Mario Kart game has a different set of new stages also, while new mechanics and gameplay elements have been introduced over time such as 4 player splitscreen in MK64, two characters per Kart in Double Dash, online play in MKDS, online splitscreen in MKWii, new items, karts, and characters in every entry, different handling models, etc.

Playing Super Mario Kart and then playing Mario Kart 8 is day and night different, it's like going from Elder Scrolls Arena to Skyrim.



curl-6 said:
GOWTLOZ said:

Call of Duty 4 Modern Warfare is a huge change from Call of Duty 3 and is considered one of the most revolutionary games ever made. Also every Call of Duty game has a different campaign.

I can't say about Mario Kart because I only played three of them not for long but they did seem very similar. Call of Duty 3 and 4 play nothing like each other and the new Call of Duty games also play very differently from Call of Duty 4 Modern Warfare.

Every Mario Kart game has a different set of new stages also, while new mechanics and gameplay elements have been introduced over time such as 4 player splitscreen in MK64, two characters per Kart in Double Dash, online play in MKDS, online splitscreen in MKWii, new items, karts, and characters in every entry, etc.

Playing Super Mario Kart and then playing Mario Kart 8 is day and night different, it's like going from Daggerfall to Skyrim.

I'll add to that, MKWii added motion controls, MK7 added gliders and MK8 added anti-gravity along with 200cc.

It's 100% a contradiction to say games like Call of Duty & FIFA change with every installment then go on to say Mario Kart has remained the same.



When the herd loses its way, the shepard must kill the bull that leads them astray.

bdbdbd said:
ps4tw said:

Are you kidding? The Mario kart videoss have almost nothing different about them other then one has better graphics. Call of Duty isn't even recognisable as one has health kits and an entirely different gameplay mechanics, storyline, weapons, characters, not to mention no online play etc, which brings in kill streaks and other ground breaking MP ideas. Mario Karts hasn't done anything revolutionary since the first. Though clearly you haven't ever played CoD so you are just denying reality to suit your point of view #alternativefacts

Want to argue the point? Please tell me the major differences between the first Mario Kart and Mario Kart 8. Let's see if there's 25 years of change there ;)

You know, I haven't played CoD. That's why you need to explain me why what you call groundbreaking in the later games compared to older ones is so groundbreaking. For all that was shown in the video was just different skins.

But YOU said you've played Mario Kart games, so, unlike me concerning CoD, you can't be unaware of what the games are like. I take that as you're either bullshitting about playing Mario Kart games or just bullshitting about the content of the games.

So you didn't notice the different health systems, HUDs, game mechanics etc in the videos? If you think they looked the same, you may as well claim that all FPS' are the same, because there's someone holding a gun...

Mario Kart games are barely any different. I remember using blue shells and banana skins from "?" boxes while power sliding around a corner as Mario on Rainbow Road 20 years ago. Why can I still do just that? Whereas you know what I can't do in the latest CoD? Grab a health pack while fighting off Germans with my Garand. And I certainly haven't been able to shoot soldiers in zero-G in previous CoD's while deploying EMP grenades.



zorg1000 said:
ps4tw said:

Barely any difference apart from basic skin changes and tweaks. You can take Mario Kart on the SNES and it's instantly recongisable as being the same game Mario Kart 8 is based on. That shows absolutely zero innovation over the last 25 years. 

 

Hahahahah, let's imagine how that board meeting would go down:

org1000: "We've had a stellar year, we've sold 80 million units of hardware!"

Nintendo shareholders: "You're down across all sales for all your hardware units"

org1000: "Yeah, but we sold stuff!"

CEO: "...you're fired"

If you think a decline across both hardware platforms for Nintendo doesn't matter, you clearly don't understand how business works. Nothing reassures stakeholders like declining sales!

Well yeah obviously, Mario Kart will always resemble Mario Kart regardless of how much they change it. By the way, how much has Gran Turismo changed in the last 20 years?

You are deflecting and taking what i said out of context, you said Nintendo is on the verge of death out of touch with their software, being able to sell 80 million units of hardware and being the biggest software provider in the business is a far cry from dead & out of touch regardless of having declined.

Gran Turismo has completely changed it's single player setup, changed its game engine several times, introduced damage and other features. Mario Kart instalments always do as little work as possible for each release, confusing "gimmick" with "unique selling point" e.g. Double-Dash, anti-grav etc If these features were something more than a gimmick, surely they would have been carried over to future games?

No, I'm neither deflecting or taking what you said out of context; you clearly just aren't aware of how your point isn't relevant. It doesn't matter that they sold a combined total of 80 million hardware units. What matters is that this generation has been the absolute worst for them, with their lowest selling handheld and the slowest ever selling home console. If you think those points can be ignored, you don't understand how businesses are valued as it shows their business plan and concept clearly have been complete failures. 



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ps4tw said:
zorg1000 said:

Well yeah obviously, Mario Kart will always resemble Mario Kart regardless of how much they change it. By the way, how much has Gran Turismo changed in the last 20 years?

You are deflecting and taking what i said out of context, you said Nintendo is on the verge of death out of touch with their software, being able to sell 80 million units of hardware and being the biggest software provider in the business is a far cry from dead & out of touch regardless of having declined.

Gran Turismo has completely changed it's single player setup, changed its game engine several times, introduced damage and other features. Mario Kart instalments always do as little work as possible for each release, confusing "gimmick" with "unique selling point" e.g. Double-Dash, anti-grav etc If these features were something more than a gimmick, surely they would have been carried over to future games?

No, I'm neither deflecting or taking what you said out of context; you clearly just aren't aware of how your point isn't relevant. It doesn't matter that they sold a combined total of 80 million hardware units. What matters is that this generation has been the absolute worst for them, with their slowest selling handheld and the slowest ever selling home console. If you think those points can be ignored, you don't understand how businesses are valued as it shows their business plan and concept clearly have been complete failures. 

People like Mario Kart a lot more than Gran Turismo, so clearly those unique selling points aren't confusing. 

I only started playing the franchise since Double Dash, so I can't give my opinion on the older games, but the games change up enough to still be fresh:

- Double Dash introduced many new characters and character specific items and 2 players per kart. It also had a fun new battle mode with bob-omb blast.

- Mario Kart DS introduced remade retro courses alongside the new tracks, online, side missions and boss fights. 

- Mario Kart Wii introduced online splitscreen (loved this), motor bikes, wheelies, trick system for boosts and an extra drift boost for karts only. To me this game felt a bit too generic compared to the other Mario Kart games though. 

- Mario Kart 7 introduced coins, different kart parts to make your own unique vehicle and underwater and gliding sections. 

- Mario Kart 8 introduced anti-gravity, which allowed for some great course designs. It's also the first Mario Kart game to allow non-Mario characters like Link and the Inklings. There are also courses based on other Nintendo franchises like F-zero. They completely changed how battle mode works, but that change was terrible and they're fixing it now with Mario Kart 8 Deluxe. This Deluxe edition will also feature a completely new battle mode that involves the piranha plant. No further details are known though. There is also a new 200 CC mode in this game, it really does make the game harder but also more interesting at the same time. 

Oh and the 3DS isn't their slowest selling handheld, the gameboy lasted for two generations and it sold around the same pace as the 3DS, even slower before Pokémon got released on it. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

The hardware is too weak to compete and makes it nearly impossible to port over multi-platform games. Games look ugly and only play in low resolution, texture quality and framerate.

The price is to high, $199 is the highest price allowing to compete with the much stronger and better X1 and PS4 systems.

The non-replaceable battery is huge design flaw. 3 hours of game play with no chance to easily extend playtime is a joke.

No games.



etking said:

The hardware is too weak to compete and makes it nearly impossible to port over multi-platform games. Games look ugly and only play in low resolution, texture quality and framerate.

The price is to high, $199 is the highest price allowing to compete with the much stronger and better X1 and PS4 systems.

The non-replaceable battery is huge design flaw. 3 hours of game play with no chance to easily extend playtime is a joke.

No games.

Games don't look ugly, 1080p resolution is not low, it's probably the most common resolution games are played in these days and framerate is often 60fps which is much higher than its competitors.

The price might be too high at launch, but there's always room for price cuts. Nintendo could easily release a home console only version and a handheld only version. This would greatly reduce the price. 

And the battery life is 3-6 hours, just like the 3DS. It's not a joke.

As for no games: it will get Breath of the Wild, Mario Kart 8 Deluxe, Arms, Splatoon 2, Fire Emblem Warriors, Xenoblade Chronicles 2 and Super Mario Odyssey in its first year. That's far better than the Wii U. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:
ps4tw said:

Gran Turismo has completely changed it's single player setup, changed its game engine several times, introduced damage and other features. Mario Kart instalments always do as little work as possible for each release, confusing "gimmick" with "unique selling point" e.g. Double-Dash, anti-grav etc If these features were something more than a gimmick, surely they would have been carried over to future games?

No, I'm neither deflecting or taking what you said out of context; you clearly just aren't aware of how your point isn't relevant. It doesn't matter that they sold a combined total of 80 million hardware units. What matters is that this generation has been the absolute worst for them, with their slowest selling handheld and the slowest ever selling home console. If you think those points can be ignored, you don't understand how businesses are valued as it shows their business plan and concept clearly have been complete failures. 

People like Mario Kart a lot more than Gran Turismo, so clearly those unique selling points aren't confusing. 

I only started playing the franchise since Double Dash, so I can't give my opinion on the older games, but the games change up enough to still be fresh:

- Double Dash introduced many new characters and character specific items and 2 players per kart. It also had a fun new battle mode with bob-omb blast.

- Mario Kart DS introduced remade retro courses alongside the new tracks, online, side missions and boss fights. 

- Mario Kart Wii introduced online splitscreen (loved this), motor bikes, wheelies, trick system for boosts and an extra drift boost for karts only. To me this game felt a bit too generic compared to the other Mario Kart games though. 

- Mario Kart 7 introduced coins, different kart parts to make your own unique vehicle and underwater and gliding sections. 

- Mario Kart 8 introduced anti-gravity, which allowed for some great course designs. It's also the first Mario Kart game to allow non-Mario characters like Link and the Inklings. There are also courses based on other Nintendo franchises like F-zero. They completely changed how battle mode works, but that change was terrible and they're fixing it now with Mario Kart 8 Deluxe. This Deluxe edition will also feature a completely new battle mode that involves the piranha plant. No further details are known though. There is also a new 200 CC mode in this game, it really does make the game harder but also more interesting at the same time. 

Oh and the 3DS isn't their slowest selling handheld, the gameboy lasted for two generations and it sold around the same pace as the 3DS, even slower before Pokémon got released on it. 

While Mario Kart always sells a lot, the issue is that none of the existing Nintendo IPs appear to be attracting new fans, as evident by the almost contradictory low sales of the Wii U, but the high sales of Nintendo IPs. Games like Gran Turismo and Call of Duty are great entry games into those genres and appeals to modern gamers. Mario Kart evidently does not.

Mario Kart has barely innovated over the last 25 years, and the changes made most certainly could have been implemented sooner. With regards to the track design in Mario Kart 8, this is nothing that wasn't seen in Wipeout Fusion, a game from 2002. So while Mario Karts has had slight changes made, it certainly has not changed nearly enough to be considered either innovative or arguably even acceptable - ultimately the gameplay is virtually identical throughout the entire series.

I've gone back and corrected the comment on the 3DS. As you say, it wasn't the slowest selling handheld, but it is indeed the lowest selling handheld. 



Sorry to hijack thread but i have a question i've been wanting to ask (which is vaguely on topic) and i haven't made enough posts to create my own!

What's happened to the PS4 Pro? I used to hear/read lots about it and then... nothing. Has it flopped like Wii U? I'm guessing the sales figures are pretty poor if Sony aren't publicising more.