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Forums - Nintendo - The Switch is not another Wii U!

 

Does my argument make sense?

Yes 143 34.88%
 
No 171 41.71%
 
I don't care 96 23.41%
 
Total:410
zorg1000 said:
curl-6 said:

Alone, none of them may be particularly significant, but cumulatively?

Also keep in mind we're not just talking about the current situation, but the idea of 3DS being supported through to 2020.

Cumulatively its still pretty insignificant, the combined resources of these games likely doesnt add up to a single major release, I cant imagine any of these titles having more than a few million dollar development budget.

Besides, these are all seperate developers and rather small so the options were likely either release a small 3DS title or work on Switch titles that wouldn't release for a few years and in certain cases they are doing both.

For example, we know Intelligent Systems is working on FE Echoes & FE Switch simultaneously. They already have the engine/assets from Awakening/Fates so Echoes likely isn't taking up alot of time/money and is a way for the studio to make some money while working on a bigger project that is still 1.5-2 years away.

Grezzo is a small studio but we know they can work on a few projects at once. In 2015 they released Legend of Legacy, Majora's Mask 3D & assisted on Triforce Heroes. Its highly possible that are working on Ever Oasis for 3DS while also working on a Switch title to be released in 2018/2019.

Good-Feel, another small studio, in the last decade has released only 3 sizeable retail titles (Wario Land/Epic Yarn/Woolly World), a few tiny educational games on DS, a handful of Wii Play/Streetpass minigames and helped out with Mario & Luigi: Dream Team. Yoshi & Poochy is just a port with a few extra features, probably not taking up a huge amount of resources and highly probable that they are working on a Switch title to be released in 2018/2019.

Camelot, another small studio, in the last 20 years they have pretty much been a golf/tennis team with the occasional small RPG. Since 1997 they have released 13 golf/tennis games and 3 Golden Sun titles. In more recent tiles they have been able to release a game roughly every 1.5-2 years, Mario Tennis 3DS-May 2012, Mario Golf 3DS-May 2014, Mario Tennis Wii U-Nov 2015, Mario Superstars (just Golf/Tennis portion)-March 2017. Based on that i would say its safe to assume they will have a Mario Golf/Tennis title for Switch in late 2018/2019.

As for FE Warriors, ya sure its taking away an exclusive from Switch but considering how well the Wii U version of Hyrule Warriors sold compared to the 3DS version, i would say its safe to assume the vast majority of people will ignore the New 3DS version of FE Warriors. Its likely on N3DS just to squeeze out an extra few 100k in sales and recoup the costs of creating the build for HW Legends.

Im also pretty sure you said Pikmin 3DS looked like garbage and shouldnt cost more than $10-15 or something along those lines. Now you're saying its existence is hurting Switch........seems like quite the contradiction.

But yes I agree supporting 3DS until 2020 would be stupid. I think it will recieve decent support from small outsourced titles, ports and localizations for the next year or so then all support will be on Switch.

Well, at least we can agree that supporting it until 2020 is a bad idea.

6 years is a good long lifespan; about the same as SNES and longer than N64, GBA, Gamecube, Xbox...



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DarthMetalliCube said:

Anyone who thinks Switch will be anything like Wii U in terms of success simply isn't paying attention and can't see the big picture when it comes to gaming history and Nintendo's strategy.

Wii U was essentially a gamecube disguised as a Wii (with a horrible controller).

Switch is more like the Wii with greater versatility and functionality - combined with the handheld aspects that Nintendo thrives in, combined with more old-school sensibilities (particularly SNES), of which Nintendo's audience is larger. This thing will sell like hotcakes, mark my words.

I have untold legions of FB friends, many of them owners of 3DS and/or WiiU. VERY few of them are interested in NS.



curl-6 said:

Well, at least we can agree that supporting it until 2020 is a bad idea.

6 years is a good long lifespan; about the same as SNES and longer than N64, GBA, Gamecube, Xbox...

You arent really countering any of my points, do you really think any of the Nintendo-published titles releasing this year for 3DS are going to prevent people from picking up a Switch or that the resources used for these games have a significant impact on Switch development?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
curl-6 said:

Well, at least we can agree that supporting it until 2020 is a bad idea.

6 years is a good long lifespan; about the same as SNES and longer than N64, GBA, Gamecube, Xbox...

You arent really countering any of my points, do you really think any of the Nintendo-published titles releasing this year for 3DS are going to prevent people from picking up a Switch or that the resources used for these games have a significant impact on Switch development?

Yes I do, but I'm not really interested in debating it in detail.



curl-6 said:
zorg1000 said:

You arent really countering any of my points, do you really think any of the Nintendo-published titles releasing this year for 3DS are going to prevent people from picking up a Switch or that the resources used for these games have a significant impact on Switch development?

Yes I do, but I'm not really interested in debating it in detail.

so you make threads and posts about it but dont want to debate it in detail? makes sense.......



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
curl-6 said:

Yes I do, but I'm not really interested in debating it in detail.

so you make threads and posts about it but dont want to debate it in detail? makes sense.......

Well there's no point; I've already said my piece, we could repeat ourselves for pages on end, or we could skip the foreplay and just disagree now.



padib said:
bdbdbd said:

Good. You weren't supposed to. (...)

Haha, I wasn't.

Wyrdness said:
bdbdbd said:

No, I think it's you who don't understand. I just don't see how the situation with the mobile developers would be any different than what Nintendo has been doing for a long time already. There still are costs involved, and this is where return on investment comes into picture. 

I just noticed Super Mario Run is made by Nintendo internally. 

How much money Pokemon Go have brouht in for Nintendo? No, I'm not talking about revenue it generated, but the money Nintendo have made with it. It is a third party game Google/Apple is taking their share, then Niantic is taking their cut, then the Pokemon Company/Creatures/whatever and what's left, Nintendo can take their share from.

Look, in order to make bigger money with mobile, Nintendo would need to make the games internally, but that would hog resources from more important projects.

The first part of your post confirms that you don't understand the argument in general, the fact you don't understand that with mobile Nintendo doesn't have to worry about hardware costs, maintaining the OS, pushing and selling the hardware, R&D for follow up platforms etc... show you don't really know what you're arguing here. The costs are nowhere near having two dedicated platforms that have to hit a certain sales point to not only pay for themself but make enough returns to secure a follow up platform, Nintendo don't have to develop two mainline installments of each franchise for two different hardware platforms either, these are just a few things that you're failing to understand in your argument.

Yeah and?

PGO generated almost a billion$, even after the other parties have taken their cut the amount of money made from it is more than 90% of games can shake a stick at especially as Nintendo own shares in Niantic, Pokemon Company and gain money from use of the IP.

This claim is complete nonsense and you know it, not only are the games on a much smaller scale than console and portable games the mobile market is far bigger than dedicated gaming as seen by the returns PGO generated in 6-7 months

Obviously I don't. Maybe you should explain it to me then.

If Nintendo plans on to make mobile similar staple to 3DS, they need to invest in it accordingly. Not only Nintendo has to make more money to offset the royalties they need to pay, also the third party royalties needs to be offset somehow. Also the money Nintendo uses to hire someone to make the games, could be spent to make games for Nintendo platforms. Of course, different business ventures make the company less volatile to changes in their core market.

Doesn't matter how much revenue Pokemon Go generated, as Nintendo's share of the revenue have been pocket change. And this the issue here. Nintendo either goes to high investment with high returns, or low investment with low returns. 



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:

Doesn't matter how much revenue Pokemon Go generated, as Nintendo's share of the revenue have been pocket change. And this the issue here. Nintendo either goes to high investment with high returns, or low investment with low returns. 

3DS hardware and software sales went up as a direct result of Pokemon Go so there is more to take into account than just the amount Nintendo made from PGO itself.



When the herd loses its way, the shepard must kill the bull that leads them astray.

bdbdbd said:

 

Obviously I don't. Maybe you should explain it to me then.

If Nintendo plans on to make mobile similar staple to 3DS, they need to invest in it accordingly. Not only Nintendo has to make more money to offset the royalties they need to pay, also the third party royalties needs to be offset somehow. Also the money Nintendo uses to hire someone to make the games, could be spent to make games for Nintendo platforms. Of course, different business ventures make the company less volatile to changes in their core market.

Doesn't matter how much revenue Pokemon Go generated, as Nintendo's share of the revenue have been pocket change. And this the issue here. Nintendo either goes to high investment with high returns, or low investment with low returns. 

The lack of a need to push and maintain an additional hardware platform saves resources and frees up not only their core teams but their schedule for developing games, it's not a hard concept to grasp, Nintendo don't have to push mobile they've only embraced it to help themselves.

Are you naive enough to think Nintendo hasn't already done that? Mobile has been planned since the NX announcment 3 years back, you're not posting anything that they haven't done already.

You can use what ever term to try and argue but the point is rock solid and can't be dismissed, why? Because the percentage from $1b or so is higher than the budgets of the majority of big games from major publishers, even only 10% of that is 100m so that pocket change is still bigger than most publishers budgets. Zorg also highlighted other factors as well.



I can't see Nintendo stopping 3DS production for a long time. It's good money and can even see new special editions coming out but as for development they will want to move to Switch. However really that is up to the consumer if the Switch has a slow start and its clear that people actually want a more dedicated smaller Switch compatible portable with longer battery life or home users want a dedicated switch set top box with a pro controller at a more reasonable price and the original Switch just has too small a market share then it won't work. I think its the right policy though for Nintendo to focus on one software platform but the current Switch is just awful as a portable and home console due to pricing.

Trying to sell a device only capable of mobile performance with premium software pricing is going to be very difficult though. I don't think people realise what a struggle this will be. I'm expecting it to fail to be honest but I think software quality will dictate this. Again 2 months from now we will get a good picture about how this is going to go. Android and IOS devices are also delivering 360/PS3 level performance for their latest games and at much lower pricing and many publishers may start bringing their classic 360/PS3 games to android and ios too. Many such games from the ps2/xbox era have been available for some time.

It's going to be interesting to see what happens and being a Nintendo game fan I hope Nintendo succeeds but I really don't like the Switch hardware and hoping for something better later like a set top box running the same games. I don't want to switch I just want to play Mario Odyssey.