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Forums - Gaming - Nintendo Switch’s Bundled Joy-Con Grip Won’t Charge the Controllers

Faelco said:
KLXVER said:
Its a bit silly, but the people who will play with the joycons instead of the pro controller would never play even close to 20 hours in one sitting anyway.

That's not the point. If you didn't charge it beforehand, you can't play, that's what's important here. 

Just put them in the Switch while its in the dock every time youre done playing. It might be a bit annoying, but I dont think its a big deal tbh.



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RolStoppable said:
Hynad said:

That comes out as apologetic. Don't you think?

And my position about the Switch isn't that it's doing everything wrong. The concept for the Joy-Con is great.  Cool for the multiplayer games with simpler controls. The portable/home console concept is great. It's the most awesome handheld console ever for sure. The console's form-factor is great and it's the best looking one Nintendo's ever designed. 

That doesn't change any of the negatives. That doesn't change the fact that Nintendo is being greedy and should have included the usb port on every single grip that comes out of their production plants. 

Nope, I don't think so. If you criticize something, you should talk about the positives as well as the negatives.

Of course Nintendo is going for profits. They aren't going to repeat the stupidity of the Wii U where they sold the system at a loss and made a new controller that wasn't sold separately because it made no sense to sell it separately. Nintendo is telling you that the Joy-cons are awesome and they develop games that make you want to buy more Joy-cons. But those separate Joy-cons don't come with wrist straps that make them more ergonomic when held sideways, so you have to buy wrist straps separately.

A grip to charge Joy-cons is not an essential part of the system. People aren't forced into buying an additional one to have a complete system. If you don't like it, don't buy it. After all, you don't need it.

If we don't need it, why are they including one [that doesn't have a usb port) with the console?

And by apologetic, I meant your stance. 



RolStoppable said:
Hynad said:

If we don't need it, why are they including one [that doesn't have a usb port) with the console?

Because that way people have something that resembles the conventional dual analog controller. It isn't an essential part because one Joy-con in each hand works all the same, but Nintendo is putting a grip into the package anyway. Looks like they are generous.

LOL! Master of spin.

That doesn't change the fact they went out of their way to produce two different versions of that grip and chose to include the usb port-less one.



KLXVER said:
Faelco said:

That's not the point. If you didn't charge it beforehand, you can't play, that's what's important here. 

Just put them in the Switch while its in the dock every time youre done playing. It might be a bit annoying, but I dont think its a big deal tbh.

That's exactly what I addressed in the rest of my previous comment. 

 

In order to get Nintendo 2 or 3 more dollars, you need to adapt the way you use your product and be careful of doing one more step everytime you use it. And if you don't carefully do this step everytime you play, you might not be able to play the next time. All of this for a couple of dollars, when all the competition does it, and even Nintendo makes other production lines for the real full product. 

 

It's bad design and the opposite of consumer friendly. As an engineer, it pains me to see such a wrong practice being defended, when it would be refused in a few minutes in 90% of workgroups (and should be in 100%). It's student's project level, when your teacher sets a maximum price, you can't respect that price, so you delete the first feature you find to decrease the cost and say "Oh, the customer himself will do what this feature should".



Faelco said:
KLXVER said:

Just put them in the Switch while its in the dock every time youre done playing. It might be a bit annoying, but I dont think its a big deal tbh.

That's exactly what I addressed in the rest of my previous comment. 

 

In order to get Nintendo 2 or 3 more dollars, you need to adapt the way you use your product and be careful of doing one more step everytime you use it. And if you don't carefully do this step everytime you play, you might not be able to play the next time. All of this for a couple of dollars, when all the competition does it, and even Nintendo makes other production lines for the real full product. 

 

It's bad design and the opposite of consumer friendly. As an engineer, it pains me to see such a wrong practice being defended, when it would be refused in a few minutes in 90% of workgroups (and should be in 100%). It's student's project level, when your teacher sets a maximum price, you can't respect that price, so you delete the first feature you find to decrease the cost and say "Oh, the customer will do what this feature should".

Oh I thought only the first comment was aimed at me since there was such a big gap between the second part.

I understand the annoyance and it would have been much better if Nintendo just included the charge grip in the box. I guess I havent given it much thought since the pro controller is such a big must have for me.



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Wiibaron said:
So Nintendo is not charging $30 more for the starting price by not including something that 99% of people would never NEED to use and makes that item available for the 1% that just can't put the thing down for a couple of hours and people are mad and say they are evil money grubbers? But they don't say anything about an included HDMI cable nobody really needs that could lower the price $10...

Let me guess, no body really needs a HDMI cable cause they all have one lying around? By that logic they might as well not add an AC adaptor cause everyone has one lying around too. Also why they didnt add an ethernet port cause everyone prefers wifi for online gaming too.

And if you think that not adding a HDMI cable would have saved everyone $10 off the sticker price? Then I don't even know what to say to you...... you can try around $1/$2 instead. And thats the issue, that Ethernet port, the USB port on the grip; adding those things to the console would have cost them no more than $2/$3 total. But they didn't and instead chose to sell them seperately for $30 each!!!! And you must be joking if you think Nintendo isn't selling the switch at too high a price.... that thing can't possibly cost them more than $220 in total to make.



dahuman said:
Faelco said:

Nintendo could charge $600 for the console and it would still be excused, with "$600 is worth it to play the Wii U Zelda but in slightly better conditions". 

 

Of course being unable to charge while playing is unacceptable in 2017. I already had this issue once, with my Wiimote and the rechargeable battery I had, and it's awful not being able to play when you have time because you forgot to charge it beforehand.

 

But hey, like when you were not supposed to be able to play the Xbox One when not connected to Internet once a day, it's the consumer's fault for not preparing his gaming sessions properly, right? 

remember...... nothing gets excused at that price..... nothing.....

That didn't get excused though. Not at all..... that little stunt cost sony that generation. Even though even at that price sony were selling each console at a loss of over $200!!!! Sony didn't get excused for that even though they literally gave all and the kitchen sink in that $600 box. But yet something as obvious and a s cheap as a little convenience feature gets excused from nintendo?

Honestly, I would have no isse with this at all if there wasnt a seperate grip priced at $30 that does just that. Whats even funny is that the chareless grip is priced at $10. So basically nintendo is charging $20 extra for a USB port?



RolStoppable said:

Well, it's necessary that you explain your situation when for the vast majority of people the obvious solution to this "problem" is to charge the Joy-cons while they are not playing the system. It's very easy to avoid paying an additional $30 for a different grip. It's really no hassle to avoid it.

You are making excuses for something that should not even be an issue or exist in 2017!!!! I shouldn't have to clarify anything when whats being discussed is an obvious no brainer ease of use feature.

Faelco said:

That's exactly what I addressed in the rest of my previous comment. 

 

In order to get Nintendo 2 or 3 more dollars, you need to adapt the way you use your product and be careful of doing one more step everytime you use it. And if you don't carefully do this step everytime you play, you might not be able to play the next time. All of this for a couple of dollars, when all the competition does it, and even Nintendo makes other production lines for the real full product. 

 

It's bad design and the opposite of consumer friendly. As an engineer, it pains me to see such a wrong practice being defended, when it would be refused in a few minutes in 90% of workgroups (and should be in 100%). It's student's project level, when your teacher sets a maximum price, you can't respect that price, so you delete the first feature you find to decrease the cost and say "Oh, the customer himself will do what this feature should".

Exactly this!!! And they are making excuses for them. 

Hynad said:

LOL! Master of spin.

That doesn't change the fact they went out of their way to produce two different versions of that grip and chose to include the usb port-less one.

Thank you, as i have said.... none of this would have been an issue if they didn't actually make a grip that does this very thing. That means they knew it was important, they took the time to make it. They just decided that their fans or consumers wouldn't mind to pay an additional $30 for it so they took it out of the box and gave us what they gave us instead. And looking at this thread, I see exactly why they do shit like this. Just look at what there fans are saying.

The funny thing is, the USB less grip wasnt put in the box to save consumers money. It was put in the box instead so they could make a seperate grip with usb charging to make more money outta consumers. Yet A lot here are defending such a thing.



Intrinsic said:
Nautilus said:

Well, if you somehow manage to deplete the joy con battery while you are playing a game, then Im sorry, but you are a fool.

And I mean, a dualshocker 4 lasts 6 hours and has the same "problem".How in the hell a sane mind think that just because the damn grip dosent come bundled witht he battery think its bad.

Seriosly guys, I know the Switch has its problems, but thats just hating for the sake of hate.

Excuse me? The only person acting like a  fool here is you... and not for suggesting that I am fool but for resoting to name calling when having a simple discussion. What are you? Seven?

Anyways, no, the dual shock doesn't have the same problem bacsue it has a damn USB port on the controller. I can just plug in the USB cable I have lying near my couch that I use to charge my phone to the controller if its running short on juice. 

This is a simple convenience issue. What kinda person goes around calling people fools simply cause they are stating an obvious fact. 

If it so foolish, then please tell us why nintendo put in the time and resources to make a seperate grip that allows this functionality and price it for $30. smh....I get you love nintendo, but come on.... this is taking it too far.

And i called it in my OP, nintendo fans default response to anyone calling out nintendo is to brand them as hating. 

Im sorry, but dont make yourself like one then.I am more entitled to say what I think about the persons opinion, especially when they compare me to a blind Nintendo fan in that little stupid analogy of yours.

Oh so the DS4 is superior because you can recharge it with an extra battery or extended cable that, surprise surprise, you need to buy separetely?Oh comon, you can do better than this.Not to mention that you need to be close to a power socket that as far as I know, its not always next to everyones coach, let alone within the reach of a charges cable.

The real problem here is that not only you are nitpicking, but you are complaining about an nonexistant issue.I mean, if the Switch came with 5 eextra games, a metal detector and a smartphone, it would be great, added value, but you need to see the cost of it.Yes, getting a battery inside the grip could cost only an extra 5 dollars(Im guessing, have no idea how much it costs), but its still an extra 5 dollars cost for Nintendo, an extra cost that is through unnecessary.

And lets do the math:lets assume that Nintendo sells all of its innitial shipment in 2 weeks.So thats 2 millions.Nintendo will be getting an extra 10 millions dollars extra on profits.How is that ignorable?They made a seperable grip just because of that, for people like you that think 20 hours of charge is somehow not good enough for one playthrough session in an item that holds long enough for 99% of the costumers.In another words, its a nice option, but an unnecessary one, and thus why they are selling separetely.

And you resorting to calling me a nintendo fan and dispensing it as mere blinding defending the company shows just how much thought you put into the matter.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:

Im sorry, but dont make yourself like one then.I am more entitled to say what I think about the persons opinion, especially when they compare me to a blind Nintendo fan in that little stupid analogy of yours.

Oh so the DS4 is superior because you can recharge it with an extra battery or extended cable that, surprise surprise, you need to buy separetely?Oh comon, you can do better than this.Not to mention that you need to be close to a power socket that as far as I know, its not always next to everyones coach, let alone within the reach of a charges cable.

The real problem here is that not only you are nitpicking, but you are complaining about an nonexistant issue.I mean, if the Switch came with 5 eextra games, a metal detector and a smartphone, it would be great, added value, but you need to see the cost of it.Yes, getting a battery inside the grip could cost only an extra 5 dollars(Im guessing, have no idea how much it costs), but its still an extra 5 dollars cost for Nintendo, an extra cost that is through unnecessary.

And lets do the math:lets assume that Nintendo sells all of its innitial shipment in 2 weeks.So thats 2 millions.Nintendo will be getting an extra 10 millions dollars extra on profits.How is that ignorable?They made a seperable grip just because of that, for people like you that think 20 hours of charge is somehow not good enough for one playthrough session in an item that holds long enough for 99% of the costumers.In another words, its a nice option, but an unnecessary one, and thus why they are selling separetely.

And you resorting to calling me a nintendo fan and dispensing it as mere blinding defending the company shows just how much thought you put into the matter.

You suggested he was a fool and a hater (which is the same as calling someone a fanboy) before he callled you anything. Let's be real here.