Faelco said:
That's exactly what I addressed in the rest of my previous comment.
In order to get Nintendo 2 or 3 more dollars, you need to adapt the way you use your product and be careful of doing one more step everytime you use it. And if you don't carefully do this step everytime you play, you might not be able to play the next time. All of this for a couple of dollars, when all the competition does it, and even Nintendo makes other production lines for the real full product.
It's bad design and the opposite of consumer friendly. As an engineer, it pains me to see such a wrong practice being defended, when it would be refused in a few minutes in 90% of workgroups (and should be in 100%). It's student's project level, when your teacher sets a maximum price, you can't respect that price, so you delete the first feature you find to decrease the cost and say "Oh, the customer will do what this feature should". |
Oh I thought only the first comment was aimed at me since there was such a big gap between the second part.
I understand the annoyance and it would have been much better if Nintendo just included the charge grip in the box. I guess I havent given it much thought since the pro controller is such a big must have for me.







