b00moscone said:
SWORDF1SH said:
I feel the rumours it was in development hell was fed from the delays it had on PlayStation. Sounds like Sony weren't prepared to give them more funding for the extra development time and sold them the IP back so they can complete the game.
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Ahh, in that case I wonder where they got the funding for in the end...
Ah whatever, we'll just see later i guess 
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The rumors came from NeoGaf
http://gamingbolt.com/rime-funding-cancelled-by-sony-for-lack-of-game-dev-troubles-rumour
Whatever really happened, Gearbox and Six foot became the new publisher and the game gained 3 new release platforms.
IGN might have a hint of what went wrong
https://mynintendonews.com/2017/01/06/new-gameplay-mechanics-revealed-for-upcoming-switch-game-rime/
A quick guide of what IGN found of interest and some key details of their experience are listed below:
- originally conceived as an action-RPG adventure with survival and crafting elements called Echoes of the Siren
- the title is now an exploration adventure in which you are a kid in an uncharted and beautiful location
Seems it wasn't going to be what was promised, and is now more of a Journey type experience.
- discover the hidden secrets there along with the boy
- an isle full of magnificent places, creatures, landscapes, mysteries and puzzles no fighting
- game starts with the boy waking up on a beach after a storm, without any memories
- there are wild animals, like boar and a fox
- the fox is your guide and companion throughout the adventure
- the fox appears on the start screen every time you play the game
- the start screen evolves with your progress through the story
- there are separate chapters set on different zones of the island
- first chapter takes about 2 hours
- you have complete freedom to explore a limited section of Rime’s setting – there are lots of hidden paths and secrets, but only one way to keep moving forward
- some chapters are more open
- early on, you need to get some seagulls to fly and feed some boars to clear your path
- change the time of the day to solve some of its witty puzzles
- the game has a night/day cycle, although it’s mainly just cosmetic, lasting 20 mins each
- no dialog, but the boy has a voice and doesn’t speak in a particular language
- gameplay involves pulling levers, climbing cliffs, activating objects, chasing boards, moving blocks and more
- you’ll see an eerie silhouette from time to time, but no details were given on what it is
- there is a shout button to make the boy shout, which sometimes will scare a boar, or activate an object
- other times that same button will make the boy hum.
Looking forward to reviews to see how it turned out.