b00moscone said:
Ahh, in that case I wonder where they got the funding for in the end... Ah whatever, we'll just see later i guess |
The rumors came from NeoGaf
http://gamingbolt.com/rime-funding-cancelled-by-sony-for-lack-of-game-dev-troubles-rumour
Whatever really happened, Gearbox and Six foot became the new publisher and the game gained 3 new release platforms.
IGN might have a hint of what went wrong
https://mynintendonews.com/2017/01/06/new-gameplay-mechanics-revealed-for-upcoming-switch-game-rime/
A quick guide of what IGN found of interest and some key details of their experience are listed below:
- originally conceived as an action-RPG adventure with survival and crafting elements called Echoes of the Siren
- the title is now an exploration adventure in which you are a kid in an uncharted and beautiful location
Seems it wasn't going to be what was promised, and is now more of a Journey type experience.
- discover the hidden secrets there along with the boy
- an isle full of magnificent places, creatures, landscapes, mysteries and puzzles no fighting
- game starts with the boy waking up on a beach after a storm, without any memories
- there are wild animals, like boar and a fox
- the fox is your guide and companion throughout the adventure
- the fox appears on the start screen every time you play the game
- the start screen evolves with your progress through the story
- there are separate chapters set on different zones of the island
- first chapter takes about 2 hours
- you have complete freedom to explore a limited section of Rime’s setting – there are lots of hidden paths and secrets, but only one way to keep moving forward
- some chapters are more open
- early on, you need to get some seagulls to fly and feed some boars to clear your path
- change the time of the day to solve some of its witty puzzles
- the game has a night/day cycle, although it’s mainly just cosmetic, lasting 20 mins each
- no dialog, but the boy has a voice and doesn’t speak in a particular language
- gameplay involves pulling levers, climbing cliffs, activating objects, chasing boards, moving blocks and more
- you’ll see an eerie silhouette from time to time, but no details were given on what it is
- there is a shout button to make the boy shout, which sometimes will scare a boar, or activate an object
- other times that same button will make the boy hum.
Looking forward to reviews to see how it turned out.








