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Forums - Gaming - Ex-Ubisoft Dev: Direct ports from PS4/Xbox One to Nintendo Switch not possible

DonFerrari said:
dahuman said:

You are right that it's lowered, and I don't like to base anything on rumors but, if it's going to run at 720p max(possibly lower but upscaled as well) in portable mode, it won't be as shitty as some people think it will be. I'm more excited on the fact that we'll actually see good looking mobile games whereas even though my S7 Edge has Vulkan and can run UE4, almost no games are currently taking advantage of it due to too many hardware variations on the mobile market whereas the Switch won't be bottlenecked by the problem.

problem isn't going to be the graphics being lower than 720p (upscaled) the problem will be how much compromise are devs willing to take to port the games and the sales they need to get to justificate it

I swear some people think it's literally a matter of adjusting some sliders to get a PS4 game running well on the xbox one, and devs will just have to adjust those same sliders to make the game work for the Switch.

This is not the case.

There is a LOT more that goes into optimizing a game for a platform than adjusting engine settings. We're talking months and months of work for entire development teams. The bigger the performance disparity, the more work you will have to do to basically simplify the game in order to get it to run. You're talking things like reducing the polygon count of all 3D objects, simplifying the animation and rigging, remastering all of the sound to be lower quality, removing/reducing enemies, simplifying AI (if possible), and simplifying or reducing rendering techniques, etc. Sometimes this means cutting entire features because they're not worth the effort, or simply won't on the limited resource budget it has available to it. This, of course, is ignoring developing your engine to support the two running modes of the switch, which for many developers they'll have to do themselves.



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potato_hamster said:
DonFerrari said:

problem isn't going to be the graphics being lower than 720p (upscaled) the problem will be how much compromise are devs willing to take to port the games and the sales they need to get to justificate it

I swear some people think it's literally a matter of adjusting some sliders to get a PS4 game running well on the xbox one, and devs will just have to adjust those same sliders to make the game work for the Switch.

This is not the case.

There is a LOT more that goes into optimizing a game for a platform than adjusting engine settings. We're talking months and months of work for entire development teams. The bigger the performance disparity, the more work you will have to do to basically simplify the game in order to get it to run. You're talking things like reducing the polygon count of all 3D objects, simplifying the animation and rigging, remastering all of the sound to be lower quality, removing/reducing enemies, simplifying AI (if possible), and simplifying or reducing rendering techniques, etc. Sometimes this means cutting entire features because they're not worth the effort, or simply won't on the limited resource budget it has available to it. This, of course, is ignoring developing your engine to support the two running modes of the switch, which for many developers they'll have to do themselves.

All this time in VGC have led me to believe that devs didn't port due to ill sentiments, because they only have to put one line command "compile for ***" and the game would be automaticaly ported. Why did you come just to give me this harsh truth?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
potato_hamster said:

I swear some people think it's literally a matter of adjusting some sliders to get a PS4 game running well on the xbox one, and devs will just have to adjust those same sliders to make the game work for the Switch.

This is not the case.

There is a LOT more that goes into optimizing a game for a platform than adjusting engine settings. We're talking months and months of work for entire development teams. The bigger the performance disparity, the more work you will have to do to basically simplify the game in order to get it to run. You're talking things like reducing the polygon count of all 3D objects, simplifying the animation and rigging, remastering all of the sound to be lower quality, removing/reducing enemies, simplifying AI (if possible), and simplifying or reducing rendering techniques, etc. Sometimes this means cutting entire features because they're not worth the effort, or simply won't on the limited resource budget it has available to it. This, of course, is ignoring developing your engine to support the two running modes of the switch, which for many developers they'll have to do themselves.

All this time in VGC have led me to believe that devs didn't port due to ill sentiments, because they only have to put one line command "compile for ***" and the game would be automaticaly ported. Why did you come just to give me this harsh truth?

Sorry DonFerrari, I didn't mean to imply you were one of these people that thought that.



potato_hamster said:
DonFerrari said:

All this time in VGC have led me to believe that devs didn't port due to ill sentiments, because they only have to put one line command "compile for ***" and the game would be automaticaly ported. Why did you come just to give me this harsh truth?

Sorry DonFerrari, I didn't mean to imply you were one of these people that thought that.

I know you didn't, I was just being sarcastic about your point, because unfortunatelly there is too many that think close to those lines and that Wii, WiiU and Switch didn't or won't get a port only because devs hate Nintendo for unjustified reasons.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

KLXVER said:
Fair enough. Hope we get some new third party games instead of ports then. If we could get a Wii situation minus the shovelware, that would be great.

Why would developers make Switch exclusives?



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GOWTLOZ said:
KLXVER said:
Fair enough. Hope we get some new third party games instead of ports then. If we could get a Wii situation minus the shovelware, that would be great.

Why would developers make Switch exclusives?

Why did developers make Wii, DS or 3DS exclusives?



When the herd loses its way, the shepard must kill the bull that leads them astray.

GOWTLOZ said:
KLXVER said:
Fair enough. Hope we get some new third party games instead of ports then. If we could get a Wii situation minus the shovelware, that would be great.

Why would developers make Switch exclusives?

Why would developers make exclusives for any console?



KLXVER said:
GOWTLOZ said:

Why would developers make Switch exclusives?

Why would developers make exclusives for any console?

Why would developers develope at all?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

DonFerrari said:
potato_hamster said:

Sorry DonFerrari, I didn't mean to imply you were one of these people that thought that.

I know you didn't, I was just being sarcastic about your point, because unfortunatelly there is too many that think close to those lines and that Wii, WiiU and Switch didn't or won't get a port only because devs hate Nintendo for unjustified reasons.

They wouldn't change their minds no matter what you tell them because they think developers hate Nintendo just because they do even with the reasons that everyone else see.

zorg1000 said:
GOWTLOZ said:

Why would developers make Switch exclusives?

Why did developers make Wii, DS or 3DS exclusives?

Those platforms sold well and still didn't get many good third party exclusives.

KLXVER said:
GOWTLOZ said:

Why would developers make Switch exclusives?

Why would developers make exclusives for any console?

Yes why would they.



Darwinianevolution said:
KLXVER said:

Why would developers make exclusives for any console?

Why would developers develope at all?

Why would developers come to work?