| Pavolink said: Congratulations. Btw, no gyroscope is the best set for the controls. |
No way! After Splatoon's gyro-aiming, I have a hard time going back to stick aiming.
| Pavolink said: Congratulations. Btw, no gyroscope is the best set for the controls. |
No way! After Splatoon's gyro-aiming, I have a hard time going back to stick aiming.
KLAMarine said:
No way! After Splatoon's gyro-aiming, I have a hard time going back to stick aiming. |
Gyro-aiming is the inferior way to play. Period.
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Indeed truly great game and so much fun games, so deserves great sales. Splatoon on Switch in Japan will be huge.
Highest-selling? Dang. Happy for the game, but this doesn't bode well for Japanese console gaming.
Pavolink said:
Gyro-aiming is the inferior way to play. Period. |
You disappoint me.
BraLoD said:
Then you made it a triple post instead of editing the second |
There. You made me delete an image of a laughing Inkling... I hope you're happy.
It's incredible that, despite the doubts, that a new IP like Splatoon, a Wii U game that is a third person, online mutiplayer shooter, was able to capture the hearts and minds (and wallets) of people in Japan when so much of the gaming landscape has changed (and where the shooter genre hasn't been the most popular). Now we see merchandise, Callie and Marie concerts, tournaments, etc. for such a game. A great story and one game the Wii U can absolutely get credit for. It's pretty interesting that Splatoon may possibly outsell juggernaughts such as Persona 5, FFXV, MGSV, KH3, DQXI (PS4 only, I mean) etc. LT in Japan.
Pavolink said:
Gyro-aiming is the inferior way to play. Period. |
Not true tbh, I've found it better to use the Gyro aiming over analogue especially in competitive matches where more precise aiming is key.
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