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Forums - Sony - Should 900p and 60fps be the base line now instead 1080p?

vivster said:
brendude13 said:

Can you really call it a vision though when they don't even have the tools to realize their vision? When an artist wants to create a blue painting but can only afford red markers, so he paints it in red, would you call it realizing his vision?

Fact is that developers suffer when working with consoles. As a developer there can never be enough power available for you. Sadly, power is not something consoles can deliver so their whole creation process starts with removing things and dumbing down everything to fit the platform. ND may be one studio that takes it as a challenge and is able to achieve a thing that many studios cannot but you won't find a single developer at ND who does not dream of more power to work with. You will also find no developer on earth who would choose 30 fps over 60 fps.

The end product we're getting on consoles is not their vision, but a mere compromise. Choice is not something a developer or consumer will find on consoles and I heard that's one part of what makes them so great.

Also if you remember the original vision for UC4 was 1080p/60fps not 30.



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I would love that. Never going to happen though. Publishers want casuals to lap up their games, visuals sell to the masses.



Intrinsic said:
60fps should have always been the benchmark. But the issue is that you can't "see" 60fps. its something you feel. Its harder to market a game based on how it feels to play it but easier to market it based on how it looks.

Imagine this scenario, 5M ppl watch a video of a game on youtube euning on both the PS4 and XB1. Now say the xbox vrsion is running at 720p@60fps and the PS4 version at 1080p@30fps. But on the XB1 version you see jaggies everywhere and it looks all round blurrier than the PS4 version. You see fewer enviromental detals like grass and buildings or even missing textures on the XB1 version......

Which version do you think will sell more?

The technical gamer will always prefer 60fps, but we need to understand that we are a minority. The general average consumer realy doesn't or couldn't care less.And devs have figured that out. Isn't it telling that the best selling ratchet game was the one they made 30fps instead of 60fps? Most people don't even know that nearly al the ratchet games were 60fps.

Sure...I think pretty much everyone would take 60 fps over 30 fps if you didn't have to give anything up for it, but there are certainly hardcore gamers who would rather have 1080p/30 than 720p/60. For instance, in the example you gave, I'd much rather have 1080p/30 purely because jagged edges really bother me in a game. 720P can be fine, but it needs REALLY good AA.



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Normchacho said:

Sure...I think pretty much everyone would take 60 fps over 30 fps if you didn't have to give anything up for it, but there are certainly hardcore gamers who would rather have 1080p/30 than 720p/60. For instance, in the example you gave, I'd much rather have 1080p/30 purely because jagged edges really bother me in a game. 720P can be fine, but it needs REALLY good AA.

Thats the thing..... AA is a very resouce heavy thing. If you want really good AA on a 720p game, to make it look at least as good as a 1080p game with a less resource heavy AA solution, the amount of resources you would need would pretty much make you better off just rendering the game at 1080p.

If AA was the be all end all to IQ then no one would really bother upping resolutions and just focus instead on great AA. But great AA to an extent is akin to doing just that, upping the resolution.



sergiodaly said:
Solid-Stark said:
I don't think base PS4 is powerful enough to do 900p60 across most titles. Not without significantly lowering game detail to a point of blandness.

720p60 would be possible.

IMO Sony should have made standards since the beginning.

Base PS4: 720p60; 1080p30

PS4 Pro: 1080p60; 1440pC30;

@bold   what? BF4 and SW Battlefront are 900p 60fps and don't tell me the detail is lowered and bland...

edit: also, U4 MP is 900p 60fps and that is far from the adjectives you used...

See my other post, and Pemalite's on page 2.

ehh I'd have to disagree with you there. First, you mention BF1 and SWB MP. These can stick to 900p60 (and not constant mind you) because it's a restrictive map. Pay atention to draw distance, textures, detail across the map, or the environment outside the map. Pretty bland for a reason. But what about the campaign (BF1)? Dynamic resolutions that go below 900p in order to push more detail. Again for a reason.

Heck I can bring up my own example too. Titanfall 2 looks great but then look at the "barriers" of the map. Or the textures at a distance (anistropic filtering). Thats why it can target 60fps; the lowered details are all around. And similarly to BF1, campaign has dynamic resolution below 900p to target higher details. 

Unchated 4 is on a similar boat. The detail in MP looks great sure (better than the others mentioned imo), but the resolution is noticeable and the textures suffer compared to the campaign. Personaly I'd have the campaign's IQ over the MP. And don't forget the new Survival mode, 900p30 mind you.

Just because some games do it in MP doesn't mean they can design the whole game around the same performance. SP components will always draw more out of the hardware and it's up to design to showcase what you can do with limited resources. 



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vivster said:
brendude13 said:
I was playing Uncharted 4 a few days ago and was thinking to myself how smooth and responsive the game felt even at 30fps. 60fps would be completely unnecessary.

Developers have a choice and they want to deliver the best experience possible. If they think the game should play at 30fps then so be it, it's their vision.

Can you really call it a vision though when they don't even have the tools to realize their vision? When an artist wants to create a blue painting but can only afford red markers, so he paints it in red, would you call it realizing his vision?

Fact is that developers suffer when working with consoles. As a developer there can never be enough power available for you. Sadly, power is not something consoles can deliver so their whole creation process starts with removing things and dumbing down everything to fit the platform. ND may be one studio that takes it as a challenge and is able to achieve a thing that many studios cannot but you won't find a single developer at ND who does not dream of more power to work with. You will also find no developer on earth who would choose 30 fps over 60 fps.

The end product we're getting on consoles is not their vision, but a mere compromise. Choice is not something a developer or consumer will find on consoles and I heard that's one part of what makes them so great.

There will always be constraints. Everything is a compromise, even on PC. The choice is there for 60fps and most developers don't go for it. Clearly 30fps is the lesser compromise for most developers.



sergiodaly said:

@bold   what? BF4 and SW Battlefront are 900p 60fps and don't tell me the detail is lowered and bland...

edit: also, U4 MP is 900p 60fps and that is far from the adjectives you used...

All Frostbite powered games on console have their detailes lowered compared to the PC.
The Xbox One and Playstation 4 use a mix of Low/Medium/High settings compared to the PC's Ultra.
Even the Playstation 4 Pro doesn't use "Ultra" PC settings.

Sorry to burst your bubble. :P




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Solid-Stark said:
sergiodaly said:

@bold   what? BF4 and SW Battlefront are 900p 60fps and don't tell me the detail is lowered and bland...

edit: also, U4 MP is 900p 60fps and that is far from the adjectives you used...

See my other post, and Pemalite's on page 2.

ehh I'd have to disagree with you there. First, you mention BF1 and SWB MP. These can stick to 900p60 (and not constant mind you) because it's a restrictive map. Pay atention to draw distance, textures, detail across the map, or the environment outside the map. Pretty bland for a reason. But what about the campaign (BF1)? Dynamic resolutions that go below 900p in order to push more detail. Again for a reason.

Heck I can bring up my own example too. Titanfall 2 looks great but then look at the "barriers" of the map. Or the textures at a distance (anistropic filtering). Thats why it can target 60fps; the lowered details are all around. And similarly to BF1, campaign has dynamic resolution below 900p to target higher details. 

Unchated 4 is on a similar boat. The detail in MP looks great sure (better than the others mentioned imo), but the resolution is noticeable and the textures suffer compared to the campaign. Personaly I'd have the campaign's IQ over the MP. And don't forget the new Survival mode, 900p30 mind you.

Just because some games do it in MP doesn't mean they can design the whole game around the same performance. SP components will always draw more out of the hardware and it's up to design to showcase what you can do with limited resources. 

Never mention BF1... I did say BF4.

You said, "not powerful enough" and then use those adjectives, all i say is, that statement is incorrect, since most games could be developed into those target resolution and frame rate and i give examples of games runnig at that settings that are far from the adjectives you said. If devs chose to do other wise it's not the hardware that is not capable. I personally also prefer some more eye candy over framerate since that is not a big deal in lots of game genres, even driveclub at 30fps is awesome in my opinion and i am a racing games enthusiast and that "it has to be 60fps or no buy" is crazy talk to me.

Pemalite said:
sergiodaly said:

@bold   what? BF4 and SW Battlefront are 900p 60fps and don't tell me the detail is lowered and bland...

edit: also, U4 MP is 900p 60fps and that is far from the adjectives you used...

All Frostbite powered games on console have their detailes lowered compared to the PC.
The Xbox One and Playstation 4 use a mix of Low/Medium/High settings compared to the PC's Ultra.
Even the Playstation 4 Pro doesn't use "Ultra" PC settings.

Sorry to burst your bubble. :P

Did you read the statement i did quote and why i did quote. Going to paste it here and explain. 

I don't think base PS4 is powerful enough to do 900p60 across most titles. Not without significantly lowering game detail to a point of blandness.

Focus on the first bold statement and in the two bold words after. I never said that it didn't had lower detail compared to high end PC running ultra settings, i wasn't agreeing with the significantly and blandness words to describe a game that runs at 900p 60fps in a vanilla ps4.

Edit: also just to add some info about me, my first PC was a 486 at 33 mhz and 4 mb of ram when i was 14 (more than 20 years ago), always had gaming PC up until my core 2 duo q6600 with a hd 3870 x2, did take a break in PC gaming because i worked lots of years as a computer technician and was sick of sitting in a desk, but i want to do a new build with ryzen and vega if they are good this next year, so I'm not a complete alien to PC gaming and what it delivers and I'm in no bubble. Don't want to sound rude but i feel i had to get this out of my chest...



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