By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Intrinsic said:
60fps should have always been the benchmark. But the issue is that you can't "see" 60fps. its something you feel. Its harder to market a game based on how it feels to play it but easier to market it based on how it looks.

Imagine this scenario, 5M ppl watch a video of a game on youtube euning on both the PS4 and XB1. Now say the xbox vrsion is running at 720p@60fps and the PS4 version at 1080p@30fps. But on the XB1 version you see jaggies everywhere and it looks all round blurrier than the PS4 version. You see fewer enviromental detals like grass and buildings or even missing textures on the XB1 version......

Which version do you think will sell more?

The technical gamer will always prefer 60fps, but we need to understand that we are a minority. The general average consumer realy doesn't or couldn't care less.And devs have figured that out. Isn't it telling that the best selling ratchet game was the one they made 30fps instead of 60fps? Most people don't even know that nearly al the ratchet games were 60fps.

Sure...I think pretty much everyone would take 60 fps over 30 fps if you didn't have to give anything up for it, but there are certainly hardcore gamers who would rather have 1080p/30 than 720p/60. For instance, in the example you gave, I'd much rather have 1080p/30 purely because jagged edges really bother me in a game. 720P can be fine, but it needs REALLY good AA.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.