Good news, bad news, then good news. Everyone's going insane for it. Swear this is the hardest wait I've experienced for a console 
Good news, bad news, then good news. Everyone's going insane for it. Swear this is the hardest wait I've experienced for a console 
Okey, I think I'll totally forget about the latest news and just wait for January 12th XD.
I thought we agreed to quit giving this guy attention. Attention gives him strength and we don't want a full powered Pachter running around Pachtering shit up.
I think it makes sense no? It is using mobile components which is supposed to be designed for easy development. Arm does have a simpler instruction set than x86 and Nvidia is making sure the GPU and etc has all the modern tech inside.
But remember that developing for isn't the samething as porting for. He gives a pretty great example about the 2 porting scenarios the Switch is gonna face depending on its power. If its powerful enough, the publishers can spend 5 million to easily port it. The publishers get $36 for each copy sold and say it sells a million, they get 36 million which = profit. But if its not powerful enough, that means they would have to make a special version for it which would cost them 40 million. If it sells 1 million, they get 36 million which isn't profitable for the publishers.
So yea, makes sense to me
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Patcher? Seriously?
People on video game media still hear that guy?....

| d21lewis said: I thought we agreed to quit giving this guy attention. Attention gives him strength and we don't want a full powered Pachter running around Pachtering shit up. |
But it includes the Switch!
Look at how many replies the Switch threads gets.
Lots of people are looking forward to it.
Pocky Lover Boy!

uran10 said:
Came here to say this |
I don't get the reference. Was there something he said related to PS3 being easier?
| Captain_Yuri said: I think it makes sense no? It is using mobile components which is supposed to be designed for easy development. Arm does have a simpler instruction set than x86 and Nvidia is making sure the GPU and etc has all the modern tech inside. But remember that developing for isn't the samething as porting for. He gives a pretty great example about the 2 porting scenarios the Switch is gonna face depending on its power. If its powerful enough, the publishers can spend 5 million to easily port it. The publishers get $36 for each copy sold and say it sells a million, they get 36 million which = profit. But if its not powerful enough, that means they would have to make a special version for it which would cost them 40 million. If it sells 1 million, they get 36 million which isn't profitable for the publishers. So yea, makes sense to me |
Oh! Now thats interesting. I guess its good for them low powered games?
Pocky Lover Boy!

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