superchunk said: Porting games using middleware is easier than most think and raw power isn't the most important bit of information. Its the support of tech/architecture which we already know exists for NS that did not exist for WiiU. I'm still betting we'll be pleasantly surprised in January and as the year progresses. Yearly and common titles will be there. Its the big one-offs that may or may not show up. Example, I don't think the likes of RDR2 will show up.
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Wii U wasn't even *that* poorly supported at the start.
Call of Duty, Assassin's Creed, Batman, Need For Speed, FIFA, Madden NFL, Deus Ex, NBA 2K, Rayman, Zombi U ... if anything Japanese developers didn't step up, just basically Tekken and a Monster Hunter port from the 3DS.
These games didn't sell though, and I hate to say it, but it'll probably be the same story on Switch. People bitched and moaned about a lot of the those games have just very superficial differences like a moderate difference in frame rate .... Switch ports of anything from PS4/XB1 are going to be far more compromised.
Nintendo fans don't buy these games, that's kinda the elephant in the room no one wants to talk about either. They're happy just buying Mario/Pokemon/Zelda/DK etc. etc. Even Nintendo has problems selling quality games like Bayonetta and Xenoblade in any real large numbers.
Nintendo allowed too many of the consumers from its fanbase that would buy a wider variety of content to leave to Sony/MS' a long time ago.
When I was growing up as hard as it seems to believe now, "Nintendo" meant the widest variety of games. I remember in fact specifically when going to the store to get the NES, my friends telling me to make sure I got "the Nintendo" and not the Sega Master System because it didn't have a wide enough variety of games (even though they admitted some of the games the Sega had were pretty good). Even through the N64 generation, games like GoldenEye, Turok, South Park 64, NFL Quarterback Club, NBA Courtside, Ken Griffey Jr. MLB, Star Wars: Rogue Squadron etc. had solid sales. Nintendo's software ecosystem used to be much more diverse than today, but those days are pretty much over.