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Forums - Gaming Discussion - Farcical... ios devices owners giving bad reviews to super mario run because of its ''high'' price!

So, all over the internet I'm seeing articles about Nintendo's stock falling after Super mario run proved to be a critical flop... ( only 2 out of 5 stars )

If you check its reviews, you will notice  that most of the negatives ones are about its price.

 

We're talking about I phone and I pad users, those who have  paid a fortune to acquire these devices and many of them pay  a lot of money every year to upgrade to the next gen devices... hah :O

Also a huge proportion of them have probably spend much more money on apps  which have micro-transactions ( Call me Pokemon GO )...

What an irony!



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To be fair, the game isn't worth $10. I bought it. I tried it. I beat all six worlds. It simply is not worth more than a few dollars. Just because Nintendo made it doesn't mean it should offer less content for a higher price than most free to play titles, particularly when the game looks like it was designed in Super Mario Maker.



 

They're right tho.



I wonder how the 300m  150m sales prediction is coming along for it.

Edit - Hadn't seen that some light had been seen by the OP of the prediction thread http://gamrconnect.vgchartz.com/thread.php?id=223554&page=1



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No different to a $60 game being panned because it's only 4 hours and should only cost $20



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Should've been several small payments, not one big one...

Also, disappointed it's only six worlds. I'll get it if it's a free featured game or gets discounted



 

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The price of games has been heavily devalued on mobile, one of the reasons why is so hard to find good games there, so this comes as no surprise. The game is getting great sales anyways though and that would increase a lot once it gets out of ios exclusivity, but yeah maybe 5$ would be a better idea for the future.



Goodnightmoon said:

The price of games has been heavily devalued on mobile, one of the reasons why is so hard to find good games there, so this comes as no surprise. The game is getting great sales anyways though and that would increase a lot once it gets out of ios exclusivity, but yeah maybe 5$ would be a better idea for the future.

I would have been more satisfied at $5. Still disappointed, but not nearly as much. I can't stress enough how fast the game goes by and how little meaningful replayibility it truly has. Nintendo seemed to expect people would invest a lot of time into the kingdom building aspect despite the fact that it has no real impact on progression of the primary game content.

I would be satifised at $10 if they doubled the worlds and considered adding an additional level to each existing world. That would be just enough content on mobile that I feel what would be paid in a free to play title for content would equal out.

Nintendo unfortunately thought they could ignore mobile pricing trends and everyone would still be satisfied. The mobile profits I presume will be good, but I doubt this will have the impact on Mario that Pokemon Go did for the Pokemon series.



 

I'll never pay more than $8 for a phone game, especially not an endless runner. That's reserved for Final Fantasy sales.



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