Like I have been saying for a few years now, multiplats of mainstream western titles are and should be the lowest priority for Nintendo.
The main priority is and should be creating an ecosystem where all Nintendo developed/published games can be accessed on a single device rather than split up between two or more devices.
After that, the goal is and should be to accommodate developers who create exclusive titles for Nintendo in order to consolidate the 3rd party support of 3DS+Wii U.
Last on the list is recieving ports of games found on multiple other devices. The vast majority of PS4/XBO software sales come from online shooters, open-world action (or a mix of these two) & annual sports titles and the audiences who primarily play these games is firmly entrenched on the PS/XB ecosystems so fighting head on for these titles is a losing battle.
Best case scenario for mainstream, western multiplat support on Switch is Wii or Wii U year one level of support.
Switch support will most likely look like full support from Nintendo, solid Japanese support, solid indie support, solid family/casual support, and potentially Wii/Wii U year one level of western support.
When the herd loses its way, the shepard must kill the bull that leads them astray.










