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Forums - Nintendo - I flew too close to the 1TF sun and my Switch wings melted.

curl-6 said:
zorg1000 said:

Im not saying they arent important, im saying that you are giving graphics too much credit.

Heres my evidence, Gameboy vs Game Gear/Lynx, PS1 vs N64, PS2 vs GC/XB, GBA vs N-Gage, DS vs PSP, Wii vs 360/PS3, 3DS vs Vita. Multiple examples from the last 30 years where the weaker device not only won, but dominated.

Power didnt all of a sudden become the most important factor for the gaming market in the last 3 years.

PS1 and PS2 were the most powerful consoles in the world when they came out and were still power-competitive with later rivals like N64 and GCN. On the other side of the coin we have the SNES beating the weaker Genesis and both beating the weaker Turbografx-16, PS1 and N64 both beating the weaker Saturn, PS2/GCN/Xbox all beating the weaker Dreamcast, 

In the end, I think we'll just have to agree to disagree. Thanks for the discussion and cheers for keeping it respectful.

 

spemanig said:

PS1 and PS2 were the newest consoles when they launched, and got a ton of multiplats and purchases because they doubled as CD/DVD players. Wii's decline had little to do with power and everything to do with audience and control interface.

PS1 and PS2 weren't really "underpowered" systems though; in 1994/2000 when they came out, they were powerhouses, beating anything else on the market. And Wii was lightning in a bottle; Wii U tried the same trick of being a generation behind graphically, and it was a disaster.

Wii was not lightning in a bottle, it was a calculated success that was extremely conceptually short sighted, and Wii U most definitely did not fail because it was a generation behind. It failed because it wasn't convenient, popular, or accessible. It wasn't a good mass market product. It had a bad name associated with a tainted brand. It had bad marketing. It had horrible multiplatform support. It had no software appeal to the mainstream western market it was trying to appeal to. It had cheap looking hardware with poor erganomics. It had no compelling value proposition. And all of this combined resulted in it getting terrible media attention. That's why the Wii U failed. Not because "it was weak."

Power only matters with regards to getting multiplatform games. That's it. Getting software. You have the games? Then you're golden, and all you need to worry about is everything else.



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curl-6 said:
zorg1000 said:

Im not saying they arent important, im saying that you are giving graphics too much credit.

Heres my evidence, Gameboy vs Game Gear/Lynx, PS1 vs N64, PS2 vs GC/XB, GBA vs N-Gage, DS vs PSP, Wii vs 360/PS3, 3DS vs Vita. Multiple examples from the last 30 years where the weaker device not only won, but dominated.

Power didnt all of a sudden become the most important factor for the gaming market in the last 3 years.

PS1 and PS2 were the most powerful consoles in the world when they came out and were still power-competitive with later rivals like N64 and GCN. On the other side of the coin we have the SNES beating the weaker Genesis and both beating the weaker Turbografx-16, PS1 and N64 both beating the weaker Saturn, PS2/GCN/Xbox all beating the weaker Dreamcast, 

In the end, I think we'll just have to agree to disagree. Thanks for the discussion and cheers for keeping it respectful.


@bolded, doesnt that kinda contradict what you said about PS4/XBO earlier? If PS1 & PS2 were able to beat N64 & GC/XB by being power competitive than how is power the reason PS4 is beating XBO?

If we have a handful of examples of most powerful devices winning and less powerful devices winning than that shows power is not the reason for winning/losing and is instead dependent on the overall appeal of the device, a combination of software, features, price, marketing, etc.



When the herd loses its way, the shepard must kill the bull that leads them astray.

spurgeonryan said:
SonytendoAmiibo said:

 

This is the go to thread for concerned Nintendo fans. They come here to vent their frustrations they have with Nintendo's inexplicable decisions. Come on in, its therapeutic.

My therapy is blindly buying everything from Nintendo.

 

Kudos to you my friend for your unwavering faith in Nintendo.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

spemanig said:
curl-6 said:

PS1 and PS2 were the most powerful consoles in the world when they came out and were still power-competitive with later rivals like N64 and GCN. On the other side of the coin we have the SNES beating the weaker Genesis and both beating the weaker Turbografx-16, PS1 and N64 both beating the weaker Saturn, PS2/GCN/Xbox all beating the weaker Dreamcast, 

In the end, I think we'll just have to agree to disagree. Thanks for the discussion and cheers for keeping it respectful.

 

PS1 and PS2 weren't really "underpowered" systems though; in 1994/2000 when they came out, they were powerhouses, beating anything else on the market. And Wii was lightning in a bottle; Wii U tried the same trick of being a generation behind graphically, and it was a disaster.

Wii was not lightning in a bottle, it was a calculated success that was extremely conceptually short sighted, and Wii U most definitely did not fail because it was a generation behind. It failed because it wasn't convenient, popular, or accessible. It wasn't a good mass market product. It had a bad name associated with a tainted brand. It had bad marketing. It had horrible multiplatform support. It had no software appeal to the mainstream western market it was trying to appeal to. It had cheap looking hardware with poor erganomics. It had no compelling value proposition. And all of this combined resulted in it getting terrible media attention. That's why the Wii U failed. Not because "it was weak."

Power only matters with regards to getting multiplatform games. That's it. Getting software. You have the games? Then you're golden, and all you need to worry about is everything else.

Switch is very unlikely to get strong multiplatform support though. It's not like the PS2 to PS4/Xbone's GCN/Xbox, more like the Vita to the PS3/360. More to the point though, Nintendo gamers just don't buy multiplatform games in enough numbers to justify them.



curl-6 said:
spemanig said:

Wii was not lightning in a bottle, it was a calculated success that was extremely conceptually short sighted, and Wii U most definitely did not fail because it was a generation behind. It failed because it wasn't convenient, popular, or accessible. It wasn't a good mass market product. It had a bad name associated with a tainted brand. It had bad marketing. It had horrible multiplatform support. It had no software appeal to the mainstream western market it was trying to appeal to. It had cheap looking hardware with poor erganomics. It had no compelling value proposition. And all of this combined resulted in it getting terrible media attention. That's why the Wii U failed. Not because "it was weak."

Power only matters with regards to getting multiplatform games. That's it. Getting software. You have the games? Then you're golden, and all you need to worry about is everything else.

Switch is very unlikely to get strong multiplatform support though. It's not like the PS2 to PS4/Xbone's GCN/Xbox, more like the Vita to the PS3/360. Morew to the point though, Nintendo gamers just don't buy multiplatform games in enough numbers to justify them.

I'm not saying it is very likely to get strong multiplatform support. I'm saying that if it does, power won't be a factor in its success or failure.

As for audience, that's maliable. Before the Wii, "Nintendo gamers" weren't soccer moms and senior citizens. It only takes one product to completely change the type of audience you bring in, and it would be just as easy as it was with the Wii to change Nintendo's audience to the type of people who would buy multiplatform games. They would need to do things drastically different than they did with the Wii and Wii U, but it wouldn't be this insurmountable task.



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spemanig said:
curl-6 said:

Switch is very unlikely to get strong multiplatform support though. It's not like the PS2 to PS4/Xbone's GCN/Xbox, more like the Vita to the PS3/360. Morew to the point though, Nintendo gamers just don't buy multiplatform games in enough numbers to justify them.

I'm not saying it is very likely to get strong multiplatform support. I'm saying that if it does, power won't be a factor in its success or failure.

As for audience, that's maliable. Before the Wii, "Nintendo gamers" weren't soccer moms and senior citizens. It only takes one product to completely change the type of audience you bring in, and it would be just as easy as it was with the Wii to change Nintendo's audience to the type of people who would buy multiplatform games. They would need to do things drastically different than they did with the Wii and Wii U, but it wouldn't be this insurmountable task.

The gamers who play multiplatform games have little reason to buy them on Switch when PS4/Xbone offer the same games with better graphics, better online infrastructure, thriving userbases, and most of their friends.



curl-6 said:
spemanig said:

I'm not saying it is very likely to get strong multiplatform support. I'm saying that if it does, power won't be a factor in its success or failure.

As for audience, that's maliable. Before the Wii, "Nintendo gamers" weren't soccer moms and senior citizens. It only takes one product to completely change the type of audience you bring in, and it would be just as easy as it was with the Wii to change Nintendo's audience to the type of people who would buy multiplatform games. They would need to do things drastically different than they did with the Wii and Wii U, but it wouldn't be this insurmountable task.

The gamers who play multiplatform games have little reason to buy them on Switch when PS4/Xbone offer the same games with better graphics, better online infrastructure, thriving userbases, and most of their friends.

Better online infrastructure? Do you have the patents for the Switch online infrastructure?

The console with most of their friends? Did your friends recieve their Playstations and Xbox's before their release? 

Better graphics? Xbox seems to have pretty good third party support...

Ok sorry for being a little bit of a cocky smart ass.  But you get what I mean. That isn't an infallable argument, but there is some truth behind it. It really depends on HOW MUCH you're sacrificing with the Switch. We can sit here all day and talk about graphics, but what we do know is that for the first time in a long time Nintendo is using a "gimmick" that will benefit hardcore gamers and casual gamers alike. A gimmick that doesn't change the game or hell even the method of control. Something that is so perfect in that it's innovation is not innovating the console but it's portions. 

People are talking about the Switch a lot. It's a fact. As for Online infrastructure, we don't know. What i'm guessing is that online games are going to do worse on Switch, but RPGs are going to do fantastically. I'm also guessing indies will flock to switch. I'm a bit worried that the Switch is actually TOO powerful for some  of the exclusively DS developers, but they'll probably move to phones or still develop for switch at their own development risks. 

As it is though, if a port does 400k at least, it's still going to be a success on the Switch, considering how easy it is to port to. 



AngryLittleAlchemist said:
curl-6 said:

The gamers who play multiplatform games have little reason to buy them on Switch when PS4/Xbone offer the same games with better graphics, better online infrastructure, thriving userbases, and most of their friends.

Better online infrastructure? Do you have the patents for the Switch online infrastructure?

The console with most of their friends? Did your friends recieve their Playstations and Xbox's before their release? 

Better graphics? Xbox seems to have pretty good third party support...

Nintendo's online has never, ever been on par with the competition.

Over 70 million people already own a PS4/Xbone. 

And Switch won't come close to Xbox One graphically.



curl-6 said:

The gamers who play multiplatform games have little reason to buy them on Switch when PS4/Xbone offer the same games with better graphics, better online infrastructure, thriving userbases, and most of their friends.

Of course they do. Not being tethered to the TV. The main selling point and the reason the Switch video was viewed 22m times on Youtube.

First, graphics don't matter, especially if the Switch is cheaper. Second, we know nothing about the Switch's online infrastructure. XBO has a better online than PS4. PS4 beat out XBO. No reason Switch's can't be better than what's come before on Nintendo platforms, and its free. It only takes one generation to improve. Nintendo having inferior online isn't an iron-clad law.

Switch can get a thriving userbase too and people can play with their friends on the Switch. I never understood this logic. We literally saw people drop Xbox for Playstation this generation, but people still think that people are that brand loyal that they'd never play on another platform. We literally see people switch from userbases of 80m to userbases of 3m during genrational jumps, but people think it can't happen with the Switch.

There was a combined installed base of 160m PS360 owners last gen, save for some overlap. We haven't even reached half of that yet, meaning there are potentially 85m consumers yet to upgrade, yet it's somehow unsurmountable that Switch can make that up when we've literally seen underdogs do it before against worse numbers with the PS4.

Here's a crazy thought: What if most of their friends buy/end up buying a Switch?



curl-6 said:
AngryLittleAlchemist said:

Better online infrastructure? Do you have the patents for the Switch online infrastructure?

The console with most of their friends? Did your friends recieve their Playstations and Xbox's before their release? 

Better graphics? Xbox seems to have pretty good third party support...

Nintendo's online has never, ever been on par with the competition.

Over 70 million people already own a PS4/Xbone. 

And Switch won't come close to Xbox One graphically.

It never has before,  could be now. Probably won't, bud we don't know. 

Ok. And last generation how many consoles were sold total? Oh yea....about 260 Million. Forgot. 

Resolution wise maybe. we don't know. You aren't a developer. these are rumors.  I agree it might not, but it might.