spemanig said:
Wii was not lightning in a bottle, it was a calculated success that was extremely conceptually short sighted, and Wii U most definitely did not fail because it was a generation behind. It failed because it wasn't convenient, popular, or accessible. It wasn't a good mass market product. It had a bad name associated with a tainted brand. It had bad marketing. It had horrible multiplatform support. It had no software appeal to the mainstream western market it was trying to appeal to. It had cheap looking hardware with poor erganomics. It had no compelling value proposition. And all of this combined resulted in it getting terrible media attention. That's why the Wii U failed. Not because "it was weak." Power only matters with regards to getting multiplatform games. That's it. Getting software. You have the games? Then you're golden, and all you need to worry about is everything else. |
Switch is very unlikely to get strong multiplatform support though. It's not like the PS2 to PS4/Xbone's GCN/Xbox, more like the Vita to the PS3/360. More to the point though, Nintendo gamers just don't buy multiplatform games in enough numbers to justify them.








