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Forums - Gaming - Sharin no Kuni - A Visual Novel Localization Project (Steam w/ Vita stretch goal)

Sharing it three days before the deadline? I don't think this is going to get to the $120k goal. All the die hard VN enthusiasts have already left their mark adding on average $85 each to the goal. At least it's getting localized though. It sounds interesting, and I'll probably toss $30 in to get it once it's out.

For anyone on the line, the 18+ content patch will be released after the VN releases for $13, but all backers get it for free. So if the fapability is a deciding factor, I guess there's that lol



 

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On a positive note, the total pledged amount has been steadily rising and is now at $115k, about $10k more since yesterday. That said, I kind of wish the $120k goal was the extra content and the $145k the Vita + Physical, but I suppose the Vita feels like a better place to play VNs for me. Then again, if I can't get the 18+ content patch on Vita, I'll probably stick with PC.

$120k goal is definitely happening. Without a miracle, $145k won't, but maybe we'll get the extra content later for a separate cost or something.



 

The game is gonna blast past the $120k Vita stretch goal lol. Check the history on Kicktraq:

https://www.kicktraq.com/projects/tokyootakumode/re-sharin-no-kuni-project/

Long story short, the campaign was funded at about $88k but severely stalling and not moving anywhere. Then Limited Run Games sent out an e-mail to everyone on their subscriber list saying there was going to be a Vita physical release with an exclusive cover, then 24 hours later the game has pulled in like an extra ~ $30k of funding.

So yeah, that's one way to re-energize your campaign. I pledged for physical Vita at least because I think the game looks great!



This doesn't seem related to Ni No Kuni at all!! >_



Kresnik said:
The game is gonna blast past the $120k Vita stretch goal lol. Check the history on Kicktraq:

https://www.kicktraq.com/projects/tokyootakumode/re-sharin-no-kuni-project/

Long story short, the campaign was funded at about $88k but severely stalling and not moving anywhere. Then Limited Run Games sent out an e-mail to everyone on their subscriber list saying there was going to be a Vita physical release with an exclusive cover, then 24 hours later the game has pulled in like an extra ~ $30k of funding.

So yeah, that's one way to re-energize your campaign. I pledged for physical Vita at least because I think the game looks great!

Yeah. I followed this since the start and thought it was going to be no problem, then I thought it was not happening, and now chance slook good again.  Credit to LRG for pushing this to reach the stretch goal.



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I'll play the fan translation anf I like it I'll get the physical edition if it's accessible without pledging on the kickstarter.
I love the idea but I am unable to trust kickstarter campaigns.



Sighs... I am crossing my fingers the Vita localization doesn't end in the same hole the other three went into, but at this point, it's a hollow hope...



I backed due to LRG's email. They've really built up a ton of goodwill.



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AsGryffynn said:
Sighs... I am crossing my fingers the Vita localization doesn't end in the same hole the other three went into, but at this point, it's a hollow hope...

I trust LRG to deliver, otherwise I might be hesitant.



Alright LRG, give us your porty goodness...