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Forums - Gaming Discussion - Mafia Round 75 - Persona Theme - MAFIA VICTORY

TruckOSaurus said:
Linkzmax said:

+Town points for posting more than a tag.
-Town points for starting with a policy lynch.

The way I see policy lynches get the ball rolling and I believe it did just that here. I'm fully intent on getting a lynch toDay because from a mod perspective last game that's the big flaw that I saw in Town's play. It doesn't have to be zero at all cost but right now I'm comfortable with that vote. Should someone trigger my scumdar during the course of the Day, I'll be pushing for them instead. Stefl could fit that bill but first I'd like to figure what kind of role could possibly make a guy who's hosted many games say "I don't know how to play this."

*** Side note *** : How fucking awesome was Rogue One? I loved it to pieces!

Yes, I'd agree that it got the ball rolling and I'm with you 100% on there being a lynch toDay. I was thinking you may just rest on your laurels after that vote, but I'm not too worried about that. I think your alignment is one of the easiest to read, and I believe you'd concur.

It sure was! Without spoiling anything for others, I really liked that it was definitely a Star Wars film, but it also felt very unique from the main episodes.



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Mr.Playstation said:

TBH I think everyone needs to take a chill pill 'cause everything is escalating quickly; 

Okay so there are 15 players playing in total. Similar to the last game so I believe it's reasonable to believe that there are 3 mafiosi just like last game. However in this game, I don't think there is a 3rd party though any other thoughts on that apart from what has already been discussed?

I have a slight town read on stefl...I take his openness and slight role hints could mean that he's town. Also I'm highly suspicious of anyone voting for zero, since I'm getting no scummy vibes from him to be honest.

3 mafiosi without a SK would mean mafia need 5 mislynches(or 4 plus a no lynch) for a win to town only needing 3 succesful lynches.

I'd lean towards the 4-man team(a race to 4 lynches) or 3+SK again as others have suggested.



spurgeonryan said:
@linkz

What would we gain from lynching you today?

If I was somehow lynched toDay, I would think scum would have to flail pretty hard to get it done, so it'd out them pretty easily. But in that case one of them would be lynched toDay instead of me, so I can't properly answer your question.

Rather I could say what we would lose from lynching me toDay. One of town's more active members, that is good at prodding others for responses, and looks back through the thread meticulously when new information comes to light such that I'm pretty good at checking out a townie's claim or knocking out scummates like dominos once one is confirmed.



I still fully think this is what mafia want and getting a read on anyone when people are so haphazardly voting to lynch is going to be more difficult in later rounds. I think a shot in the dark the first day is pretty damn risky.

I agree that just voting to lynch for the sake of it and then bandwagonning for reason is scummy behavior. Those would be the first people I'd suspect and the first people I'd target for lynching. Basing votes off previous games at least is somehow providing reasoning.

Both Trucks and Prof voted zero immediately, I'd like to hear your reason for doing it so soon when it could easily screw the town.

Linkzmax said:
BladeSymphony said:

It depends on the circumstances but it could be a bit easy for Mafia to take quick advantage of the cacophony and get in an early lynch as well as a night kill. That's already two town down on the first day.

Would you say it's less likely for lynches in later rounds to go down the same way?

Of course, at least with night roles doing their jobs for town you'd somehow have information that could lead to a potential target. This is just creating a scenario that the mafia want to happen. In this situation anyone could play the part of town. However I'm speaking in generalities and not basing this off of previous behavior from the other players. Best we can do is hope for a slip up from a mafia member.



Steam ID: bladesym | Track of the Week (01/15/2017): Undertale - Megalovania

"You... are not human, are you?"
"Who knows? I'm not even sure myself."
spurgeonryan said:
@linkz

You say trucks is one of the easiest to read.

So have you figured him out already this game?

Do you disagree? I say it's too early to say definitively. He hasn't exhibited the type of odd logic that I called him out for last time as scum, but the push for zero isn't really scumhunting either.



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BladeSymphony said:

I still fully think this is what mafia want and getting a read on anyone when people are so haphazardly voting to lynch is going to be more difficult in later rounds. I think a shot in the dark the first day is pretty damn risky.

I agree that just voting to lynch for the sake of it and then bandwagonning for reason is scummy behavior. Those would be the first people I'd suspect and the first people I'd target for lynching. Basing votes off previous games at least is somehow providing reasoning.

Both Trucks and Prof voted zero immediately, I'd like to hear your reason for doing it so soon when it could easily screw the town.

Linkzmax said:

Would you say it's less likely for lynches in later rounds to go down the same way?

Of course, at least with night roles doing their jobs for town you'd somehow have information that could lead to a potential target. This is just creating a scenario that the mafia want to happen. In this situation anyone could play the part of town. However I'm speaking in generalities and not basing this off of previous behavior from the other players. Best we can do is hope for a slip up from a mafia member.

Night roles won't necessarily get any useful information though, and until there's a successful lynch mafia gain more sway over the voting as town's numbers dwindle. My point being it can just as easy if not moreso for mafia to take advantage of the cacophony for a lynch in later Days also.

A Day One lynch is certain to provide information. If it's a mislynch we can question weak votes or if the case against the lynchee was actually pretty strong look at those who seemed to steer away from the lynch as if they knew the flip would turn up town. For a succesful lynch we can look at people that tried too hard to be on the lynch or put up weak reasons to look elsewhere. All good starting points in case Night roles come up empty or want to conceal their roles further in hopes of gaining more time. Additionally, it reduces the suspect pool, which has several benefits.

Why do you say it will be hard to get a read on anyone? We should be questioning haphazardly voting as it occurs, which you seem to be attempting to do. I agree a random lynch would be unwise, but nobody is advovcating that.



zero129 said:
1. No what you and funny enough stefl and linkz and trucks are all failing to see, is that it was mafia and town pushing for policy lynch of lurkers and putting too much focus on MR.P's past games that got town to lose.

Pretty much what you guys are doing right now is what got town to lose.

Why didn't you address my last reply to you?

I'll do you the favor of spelling out the point I've been trying to get across though. If you want to draw a parallel to last game, then you should be saying Trucks is probably town that is mistakingly pushing for a mislynch. Or at least you could make the argument that Trucks saw how nobody was getting questioned for focusing on Mr.P, so he's trying to escape scrutiny now with his focus on you. Right now you are saying both town and mafia had weak reasons to call Mr.P scum last game, therefore Trucks is scum. It's weak reasoning on your part.

Also, while mislynching Mr.P was what ultimately led to town's loss not lynching him day one was the biggest contribution to the loss. That kind of mistake needs to happen as early as possible, not at mylo. To put that in terms for this game, if there is going to be a focus on you as a liability until you are dead, then you should indeed by lynched now instead of dragging it out. If you are town, you can and should try to show that you aren't actually a liability.



Linkzmax said:
BladeSymphony said:

I still fully think this is what mafia want and getting a read on anyone when people are so haphazardly voting to lynch is going to be more difficult in later rounds. I think a shot in the dark the first day is pretty damn risky.

I agree that just voting to lynch for the sake of it and then bandwagonning for reason is scummy behavior. Those would be the first people I'd suspect and the first people I'd target for lynching. Basing votes off previous games at least is somehow providing reasoning.

Both Trucks and Prof voted zero immediately, I'd like to hear your reason for doing it so soon when it could easily screw the town.

Of course, at least with night roles doing their jobs for town you'd somehow have information that could lead to a potential target. This is just creating a scenario that the mafia want to happen. In this situation anyone could play the part of town. However I'm speaking in generalities and not basing this off of previous behavior from the other players. Best we can do is hope for a slip up from a mafia member.

Night roles won't necessarily get any useful information though, and until there's a successful lynch mafia gain more sway over the voting as town's numbers dwindle. My point being it can just as easy if not moreso for mafia to take advantage of the cacophony for a lynch in later Days also.

A Day One lynch is certain to provide information. If it's a mislynch we can question weak votes or if the case against the lynchee was actually pretty strong look at those who seemed to steer away from the lynch as if they knew the flip would turn up town. For a succesful lynch we can look at people that tried too hard to be on the lynch or put up weak reasons to look elsewhere. All good starting points in case Night roles come up empty or want to conceal their roles further in hopes of gaining more time. Additionally, it reduces the suspect pool, which has several benefits.

Why do you say it will be hard to get a read on anyone? We should be questioning haphazardly voting as it occurs, which you seem to be attempting to do. I agree a random lynch would be unwise, but nobody is advovcating that.

You make some good points. I think it would just be rather easy for mafia to play differently or side with town to blend in, and perhaps throw their teammates under the bus, which is a strategy that could throw town off.

I suppose a lynch that could provide some information is better than no lynch at all. Based on my gut, and the fact that he was the first lynch vote with no actual reasoning and it just seems fairly random.

Vote: Trucks



Steam ID: bladesym | Track of the Week (01/15/2017): Undertale - Megalovania

"You... are not human, are you?"
"Who knows? I'm not even sure myself."
theprof00 said:
hmm I'm actually gunna buck the trend here and say I think zero is showing some of his town behavior.

How are you bucking the trend? Up until FF, nobody actually said anything about zero being scummy, and nobody has after either.

Did you mean to unvote with this statement by the way, or were you on board as a policy lynch so this revelation about his alignment has no bearing anyway?



Arminillo said:
zero129 said:

What do you mean by this?.

Some roles involve others but i dont know how people can use them effectively if they dont know what roles are even out there. The only time i played mafia we were told what roles were out there and what they did, but in this apparently any random role can show up

What you are describing is an Open Setup.

I think Noctis was asking you how many members are on your scumteam.