Jpcc86 said:
They may not be reffered to as "legendary" for narrative reasons, to fit a story, but they are build a such. Just check their overall status, its the same as any legendary group of Pokemon of any other game in the franchise. That is not an opinion either. For me, that argument outweights "they are called differently for story reasons".
Either way then lets just say the point I wanted to make is "I dont want so many overpowered/special pokemon" cause thats in the end what I meant. I rather they focus on pokemon you have to work with, train, evolve and turn strong, instead of just capture one that is already stronger than most.
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They are not referred to as legendary because they are not legendary. All that matters are story reasons. That's not contestible. I just explained to you exactly what they are. Take a common Tentacruel, turn it Mega, and throw it into another dimension. That's essentially all Ultra Beasts amount to. Like I said, if Ultra Beasts are legendary, so are Megas. Mega's aren't, and neither are Ultra Beasts. UBs are placed where they are because they have to be put somewhere and they aren't normal Pokemon. They are different, but different from legendaries too.
As for your second point, I never understood that point of view. You're not meant to catch and train every Pokemon. UBs, legendaries, Megas, etc exist for world building. You don't have to catch/train them. The Tapus give Alola a personality distinct from other regions. Mega's gave Kalos a personality distinct from other regions. Having a lot of Pokemon you are personaly uninterested in owning shouldn't impede on your enjoyment of a game with an ecology dominated by Pokemon that don't fit those descriptions.
Now I don't think trainers should be able to catch legendaries or hold more than one in their party because the way they've been handled is riddiculous, but I'd rather have a lot of new legendaries than less.