antigin said:
Maybe somewhere is some information about "exact" or at least near exact(devs visions and opinions) explanations of reboot and remake meanings. Just my vision: Reboot - complete new, reinterpreted, restyled experience within the same IP. Like TR13. Remake - fully rebuilt game from the scratch using most common instruments and anvanced engines with minor enhancements to gameplay or story. Like Duck Tales Remastered. Odd, yeah, I still count it as a remake. Remaster - enhanced version of the game or of the ported game. Like TLoU. Port - just ported game from another system with minor enhancements. In some cases I really can't decide this is reboot or remake. For example, MK11. Reboot and remake do not contradict each other in most ways at least in this case. But I see it more as remake since it plays to me mostly like old MKs. I think reboot is something bigger. It's like a bit new genre or restyled gameplay. As different way or another direction. If the game remains the same (like Ratchet or MK) I call it remake (fully rebuilt), or remaster, or simple port. That's just my vision. And it's pretty subjective of course. Maybe many think that reboot is a remake of the first game of remaked franchise (like reborn of whole franchise). Like another first step of franchise - reboot of franchise. |
But have you played the original as well as the new one?
Because I've played every Ratchet games and the PS4 one is so different from the original that there comes a point where it can't be just a remake anymore. New planets (though some planets removed), new weapons, new gadgets, new enemies, full graphics overhaul, different story, different characters, airship driving, etc.
I mean that would be like calling every new Mario Kart or Street Fighter game a remake.









