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Forums - Sony - The Last Guardian Is Just 15GB

Funny how 15 gb is small for the ps4. Man, my 3ds has about fifty games with only 64 gb. I'd probably run out of space within 2 games lol



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

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bunchanumbers said:
That averages to 1.5GB a year!

They wrote the code by hand probably.



S.Peelman said:
bunchanumbers said:
That averages to 1.5GB a year!

They wrote the code by hand probably.

Meanwhile at Team ICO...



jigokutamago said:
S.Peelman said:

They wrote the code by hand probably.

Meanwhile at Team ICO...

Lol, exactly. XD



those textures are not that demanding and the game is not an open world, it's a good size.



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Pretty small compared to today's standards.

Edit: Which is a bad standard to have imo. 



BraLoD said:

Can you even cancel it after all those years? Does it still moves?

I don't see why not. It should be as easy as crossing my name off a sheet of papyrus.



The Fury said:

15gb is good. Overwatch is like 10gb after updates.

I'm pretty sure if game developers compressed the sound files of game just a little instead of having them pretty much as raw data, I'd have more than 50gb left on my hard drive with like only 5 games installed from discs.

Seriously, Diablo had like 15gb of other languages I'll never use but had to install it.

...yes this was a slightly out of context rant.

The reason they use mostly uncompressed sound files is because it puts less of a load on their engine and CPU. But compressed or uncompressed audio isnt the reason why games like these are as small as they are.

Ka-pi96 said:

Some people may try and portray that as a bad thing, but a small file size is actually a good thing. Means the devs actually cared enough to optimise the game properly, and of course quicker download times for those that get the digital version.

To continue what I was saying above, this isn't even an optimize type thing.

Most games have video versions of their in engine cutscenes stored on the disc, these are usually played during gameplay so the game can stealth load the next level in the background. That and most games have a lot of uncompressed audio files. 

games like TLG (if the teams history is anything to go by) probably has not a single actual cutscene (well by other game cutscenes standards) or doesmt have lots of audio. 



BraLoD said:
"just"

I feel old... some SNES games are like 1-2mb and look like this:

Now I think thats impressive.... secret of mana has like 22hours worth of gameplay in it too.



Dark souls 3 was ~18gb. After Bloodborne was ~30gb

so?