The Fury said:
15gb is good. Overwatch is like 10gb after updates. I'm pretty sure if game developers compressed the sound files of game just a little instead of having them pretty much as raw data, I'd have more than 50gb left on my hard drive with like only 5 games installed from discs. Seriously, Diablo had like 15gb of other languages I'll never use but had to install it. 
...yes this was a slightly out of context rant.
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The reason they use mostly uncompressed sound files is because it puts less of a load on their engine and CPU. But compressed or uncompressed audio isnt the reason why games like these are as small as they are.
Ka-pi96 said:
Some people may try and portray that as a bad thing, but a small file size is actually a good thing. Means the devs actually cared enough to optimise the game properly, and of course quicker download times for those that get the digital version.
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To continue what I was saying above, this isn't even an optimize type thing.
Most games have video versions of their in engine cutscenes stored on the disc, these are usually played during gameplay so the game can stealth load the next level in the background. That and most games have a lot of uncompressed audio files.
games like TLG (if the teams history is anything to go by) probably has not a single actual cutscene (well by other game cutscenes standards) or doesmt have lots of audio.