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Forums - Sony - Did Sony Doom the PSVR?

Why would Sony do special deals for a brand new piece of hardware that needs to pull its financial weight? Given there is no direct competition Sony can easily afford to just let sales follow a natural course and not try to force the issue. The time for sales will be when Scorpio launches with Oculus compatibility, and Sony can deliver a complete VR package for less than $500, when Oculus alone will set gamers back by that much. Hopefully Sony is hard at work developing a Move 2 so that the glowing dildo will finally become obsolete.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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VR won't get popular this gen.



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

d21lewis said:
This saddens me.

I've been playing PSVR Worlds lately and it's still amazing to me. I want VR to succeed so badly.

I dont think you want VR to succeed unless you prefer your next console purchase to be VR only. Companies arent going to focus on 2 types of media. Its already a expensive and costly industry to be in. Comes down picking one. For me id prefer a controller anyday.



RolStoppable said:
Nautilus said:

Hmmmm maybe.It sure does remember the Vita in many aspects.But I still stand by my idea.The people that were thinking that PSVR would sell millions upon millions and would push PS4 sales at this price for an unproven tech that still has many problems(Motion sickness, motion with the VR headset is somewhat limited and so on) were simply being delusional.And Sony knew this.They knew they wouldnt be able to sell to people that had no PS4 and it would be a hard sell for the ones that do have a PS4.I mean, they are not a young company and they have at the very least an idea of how the market works.So why waste resources(by that I mean make big budget games, not glorified demos or small experiences like rush of blood) on a tech that wont catch on fire, or even sell 5% of what the PS4 will eventually sell.I personally think, and I know this is a long shot, a kind of "brand awareness" for an eventual PSVR 2 that will launch alongside a new console generation, not necessarily PS5, much like the XOne launched with a Kinect, but without it being necessarily required, just deeply integrated.

And about the the motion sickness and all the negative symptoms that the VR has, I dont think that it isnt fixable.Its just a matter of improving the tech.If Im not mistaken, one year or two ago, the motion sickness problem was more severe than it is now.It is simply a matter development catching up, and discovering how to do a better eye tracking or whatever that causes the motion sickness.This ties up with the fact that the tech is simply not ready for the market, as the price is simply not the only problem.Of course there will always be people that will have motion sickness, much like some cant handle playing FPS games that involves alot of movement, but that number is minimal.I think the same will happen to VR.But that is something that only time will tell.

Brand awareness only works if you provide good products. VR on the whole is going the way of the Vita, but with lower sales and fewer games. If you now looked at the Vita as raising brand awareness for a future Sony handheld... well, it just doesn't work. There's virtually no positive reputation here, but you have lots of consumers who got burned by their purchase, and many more people who are glad that they held off and who will not buy into the next generation, unless there's ample proof that the new product won't go the way of the previous iteration.

As for experience of knowing how the market works, that simply doesn't hold true in the video game business. Every console manufacturer, past or present, has committed big blunders and launched products that fell way short of original expectations. It also isn't uncommon that companies work on vanity projects, meaning there is no reason whatsoever to believe in widespread success, but something gets made anyway, simply because the developers are so fascinated from making it. VR is definitely such a thing, because that fantasy has been floating around in people's minds since at least the early 1980s. If Nintendo didn't have the failures of the 3DS and Wii U on their hands, there would be a good chance that they pursued VR as well, despite knowing that the chance for success is minimal. But their recent financial woes force them to do things that can sell instead of making whatever they want.

Regarding the health of people, the tech for 3D is at a better level than the tech for VR, and 3D is also less of a hassle as far as equipment goes. Regardless, health problems still persist. Based on all the precedents, I see no reason to believe that advancing the technology will eventually solve the problems. The strain that 3D and VR put on human eyes and brains is a very different beast than the motion sickness a minority experiences from FPS games.

Humans werent supposed to live more than 40 years, and yet we managed to create medicine and treatments that let us now live for more than 80 years.We built rockets and that us go to space.We created the Tv so that we have TV shows with people saying that aliens exist evry five minutes.Fixing motion sickness dosent sound that far off!

But yeah, I will partialy agree that VR was born more out of love rather than innovation from Sony part.But history has proven that such things could succeed.The Wii and DS are there to prove it.The only problem is two:Sony is not Nintendo.When Nintendo gets behind an idea, it usually goes with it to the end.Sony drops a failed idea faster than anyone else, which could make people afraid ofm buying the system early on.But the most important part is that all of this seems like you said:This seems like the second comming of Vita.They didnt announce more first party games for the future(as far as Im aware), on top of the system already having its own Nausea and Motion sickness problems.

I still think that Sony is going for the long game here, but I agree that it could go the other way.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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Last edited by OttoniBastos - on 02 July 2018

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Lol no. 2.6ml was way too high of an expectation in the first place.



I'd have to agree that the games have prevented me from purchasing right now. The thing is, a lot of the games look good, but not $80CAD good. I'll wait until I see a great game before I drop over $600 after taxes on the headset.



RolStoppable said:

Yes, people get sick from other things in life and in the majority of cases that can be overcome by getting your body used to it. That requires the motivation to do so. In your examples, that's the desire to travel to distant places and see more of the world. For VR, it would obviously be the games. But if the VR journey starts with developers holding back until there are enough sales of the devices to convince them otherwise, then that pretty much initiates the death spiral because consumers aren't going to buy when the games aren't there yet.

All I have to back up that the majority isn't going to put up with VR is that the majority is already not investing into 3D (be it games or movies), and 3D is a less taxing experience on the mind and body, so logically, VR is going to fare worse. Admittedly, this majority also includes people who are simply disinterested in those technologies, so take that as a correction for my statement in the previous post.

The reason why I think that the benefits of VR are insubstantial in the majority of cases is that the regular visual upgrades we've seen over the generations haven't done much to draw in more people to video games. On the other hand, we've seen many popular games over the years that didn't feature strong visuals. If the market is to be convinced that VR is the next big thing in gaming, then VR needs to offer gameplay that is vastly superior in VR or outright exclusive to VR. Merely working well for some games isn't going to cut it, because then it's nothing more than an alternate way to play a game. A substantial improvement would be when lots of people start to say that they cannot imagine playing certain kinds of games without VR anymore.

Comparing it to 3D is also one of the problems VR faces. I've tried 3D in the late 90's, on a CRT projector no less. I grew bored with it after 1 game. I only fisnished Descent 2 on it, tried a few others, went back to a monitor soon after. I don't enjoy it either in modern cinema. 3D does not add anything significant to the experience, headtracking is the big differentiator.
3D videos on the VR headset don't do anything for me, they looks and feel fake. Perspective that does not adjust to where you look breaks the experience. Yet without 3D it doesn't work either. 360 videos all seem to have the completely wrong scale. 3D plus headtracking together makes all the difference. Everything around you feels solid and in the right proportions. On a 2D screen you have to use tricks with DoF to try to simulate different scales. In Robinson: the journey, it switches to a model like look for some puzzles, simply by adjusting the depth. I tried to take screenshots of it, and it looks exactly the same in 2D. The sense of scale simply does not translate. Same in Bound. In the memory scenes it adjusts the depth to the perspective of a child. Impossible to capture in screenshots.

Graphics are not the strong point of VR, not for a while anyway. Level of awareness, being conscious of your surroundings, a better understanding of everything around you in relation to eachother and yourself are the big advantages. After driving in VR, yes it is hard to go back to driving on a screen. For driving I'm not even aware anymore that I'm looking around at the road. My kids came in the other day, asked why I was turning my head all the time, I'm racing... It comes natural, and now the perspective and rigid view feels all wrong on a tv screen :/
Imo it is vastly superior for many types of games, not only cockpit games. I could never get into Rez on TV. Had no clue what was going on, sucked at it. Instant hit in VR, best VR game so far. I looked at Area X on the tv screen, it's just a mess of pixels with zero sense of depth.
Eagle flight, I don't think it's possible to play that without headtracking, can't imagine how to do it.

I've only had one game so far where VR is detrimental. Super stardust Ultra VR. Looks cool with the world floating in front of you, yet you have less overview as you can't look everywhere at once. In contrast to Tethered (RTS), where you have much better awareness of what is going on. A matter of perspective, SS puts you to close.

But true, if the big games don't come, people won't. If people don't come, big games won't. At least developers already realize this and have started to treat VR as a single platform instead of OR vs Vive vs PSVR. For example http://www.eurogamer.net/articles/2016-11-30-ubisofts-vr-line-up-will-support-cross-platform-play

Azzanation said:
d21lewis said:
This saddens me.

I've been playing PSVR Worlds lately and it's still amazing to me. I want VR to succeed so badly.

I dont think you want VR to succeed unless you prefer your next console purchase to be VR only. Companies arent going to focus on 2 types of media. Its already a expensive and costly industry to be in. Comes down picking one. For me id prefer a controller anyday.

I wouldn't mind a VR only console yet that's not neccesary. People will still love 2D games which have no reason to be in VR. RTS and early FPS weren't suited to consoles, didn't hamper them either.

Only 4 out of the 18 games I've bought for VR so far require the move controller(s). Some games feel better played while standing, most you can simply get comfortable on the couch with a controller. I prefer to still use my 5.1 sound system instead of headphones, better sound quality and you're not completely cut off from the outside world.

The headset will be the console in the future, perhaps with the ability to beam a h.265 stream to the tv for non VR purposes. It's the only way to go wireless eventually. I don't want to wait that long. I'm enjoying it now. I might be 60+ before lightweight dual 8K wireless VR with decent battery life exists.

It's an uphill battle I admit. Mainstream gaming is on phones or tablets with the tv on in the background. Then there's the cod and fifa crowd, both games not the best fit to start with in VR. I don't know if VR can break the status quo and become big as a new form of entertainment. I sure hope it can.



I find it an odd leap to suggest that a third party adjusting an inaccurate prediction means that PSVR isn't meeting Sonys expectations.

PSVR is largely sold out in many of the largest markets in the world, Sony themselves said that sales were meeting their expectations. Why would their expectations not be enough to continue supporting the system?

Does Sony need to start showing PSVR more prominently? Absolutely. But PSX is Saturday, and lets be honest...it's been six weeks. Lets give them some time to show what support is going to be like.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

OttoniBastos said:
The lack of real games that justify the investment is what is killing VR overall.

All games i saw are glorified demos of rooms and small enviroments.
fielding88 said:
I'd have to agree that the games have prevented me from purchasing right now. The thing is, a lot of the games look good, but not $80CAD good. I'll wait until I see a great game before I drop over $600 after taxes on the headset.

Take a look around on the psn store

https://store.playstation.com/#!/en-ca/made-for-ps-vr/cid=STORE-MSF77008-PSVRREQUIREDG/1
(doubt the link works, just google psn and go to the psvr section)

Very few are CAD 80. There are a lot of glorified demos, yet there are also plenty games that are not, with big environments as well. However reviews are very sparse.