walsufnir said:
DonFerrari said:
I see your point... but all UC were more or less like this on the platforming.
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Uhhh... I am just playing through UC1 and I hoped that the platforming would get better with its successors...
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I wouldn't get my hopes very high... the climbing is very intuitive, but also usually easy, there is just few occasions where you'll find a little lost on to where to go or the path of climbing.
But the cinematic, aesthetic, etc of the climbing is very pleasant and "believable"
vivster said:
I watched all of the Uncharted 4 movie and my sentiment is the same. It's really boring and linear with cheesy lines that try to pass as comedy. It might have been on rails and nobody would've noticed. My GOTY will be between Mirror's Edge which is a bit worse than I expected and WoFF which is a lot better than I expected.
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I little hard to really judge a game through YT. Most games are onrail in some form.
vivster said:
walsufnir said:
I can only speak for the first game but I won't say the game isn't fun to play for me.
There is a lot of shooting right now which is basically waiting for someone to pop up, shoot, repeat. The climbing "action" is something you get used to in seconds and there is nothing to master at all.
It's the story that is somehow interesting while the acting is just... Yeah, either you like it or not. Nathan is a person that is designed to be sympathic to a lot of people, the game screams mainstream with everything it does.
That said, I am a huge Indiana Jones fan so I look forward to play the other 3 titles, too, but I'm afraid that from a gameplay point of view, it'll be the same.
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I played the demo of the first one, I played a bit of the Vita game, I watched all of UC4. It's always the same. Even in the latest game you will still find that pipe/ladder/ledge that will break when you climb on it every five minutes. From a gameplay perspective there is nothing worthwhile in the game.
It's just set pieces after set pieces that put spectacle over everything else. You could just run through the game without paying any attention to your surroundings and you would lose nothing from the experience.
But if you like the story and don't have to puke at their horrible conversations it could be a nice zen-like experience. You know, like watching a movie. A really really long movie.
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Vivster, the breaking when climbing at least on UC4 is absolute BS, it isn't nearly as often as you are saying.
vivster said:
walsufnir said:
It's almost like that, yes. You don't have any puzzles that are challenging, you just keep on moving forward through this game. No one gets left behind in Uncharted. Still, I am somehow enjoying it. But the scores it got with over 90 is just not justified, in my opinion.
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That's all the mainstream spectacle that will outweigh almost anything. If you leave a game experience with a finishing great cutscene it will elevate everying else.
Look at FFXIII. It was universally hated by the people for the bland and restrictive gameplay yet got passable scores and even some 10s because it is a great spectacle. Uncharted plays even more to the western sensibilities, so it's only natural that it gets a high score.
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Except a lot also really enjoyed FF XIII and not only because of the cinematics. The "restrictions" of FF XIII wasn't much higher than I was used on previous FF and actually I even preffer like that, I hate games that make me go from X to Y and back several times just as a excuse for exploration and being open world. I can't bother with the likes of GTA.