VAMatt said:
Entropio said:
47 – Donkey Kong 64
The 32-64 bit generation was the golden age of 3D platformers, and Rare mastered the genre in the N64 with a particular approach to the genre that focused in recollecting hundreds of items in order to advance: the collectathon. With a record of 3,821 collectable items, Donkey Kong 64 was the most excessive exponent of this kind of games, what probably contributed to the decline of the genre (I think that both DK64 and Banjo-Tooie have aged worse than Banjo-Kazooie, for example), but it was also a really fun and crazy game if you could find enough time to dedicate to it. The two arcade machines inside the game (Jet Pac and the original Donkey Kong) and the unforgettable DK Rap grant this game a spot in my list.
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I'm not sure if "golden age" is the phrase I would use, as that means to me that 3D platformers have declined since then. In some sense, I guess they have. They certainly don't represent nearly as large a portion of the overall gaming market. But, the quality of 3D platformers has continued to advance.
IMO, the most important of these games, of any era, is Super Mario 64. I think most gamers agree that it is a phenomenal game, and it certainly did a lot to solidify the genre's position going forward.
Your point about collectables is a good one. While we don't see games with thousands of collectables anymore, we damn sure do spend a lot of our gaming time collecting stuff. Nearly every game has a collecting component now, which generally serve to extend their replayability. We can trace this right back to the 32-64 bit era. In fact, this may be one of the most overlooked advancements in gaming that came out of this period.
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I agree with you in everything: when I talk about Golden Age I'm referring both to quantity and "popularity", not quality. Back then there were tons of great (and mediocre) 3D platformers, and some of the flagship games of each console were 3D platformers (Mario 64, Banjo Kazooie, Crash, Spyro, Sonic Advance in DC...). During the 128-bits era 3D platformers were still quite popular, but they started to lose its position in the podium of most popular genres, especially against action games, FPS and sandbox games, their number and "importance" started to decline (B-K missing that generation and the sale of Crash and Spyro didn't help). New 3D platformers like Ratchett and Clank and Jak and Daxter eventually focused more on action.
About Mario 64, I agree: it's probably the most important one (although in my list there's one 3D platformer over it, but just because my list is heavily based in personal importance rather than in objective measurement).
About collectibles, I agree again. Maybe there has been a shift in the design of the collectibles to make collecting less intrusive, but collecting in games was heavily influenced by this kind of games.