ARamdomGamer said:
Ni No Kuni |
That's the one.
ARamdomGamer said:
Ni No Kuni |
That's the one.
Here comes a new hint, including all my other hints that remain to be answered.
28 - You're in a foreign land with strange new systems you're not familiar with, and already your help is needed. However, in order to help, you need to put your life on the line. Are you up to the task? Use the dance of the dead to find the truth, also, a new friend returns. Get your pointer finger ready.
27 - You're back to a beloved old land where everything is updated to much nicer visuals, however, your character's looking a little flat this time... He'd even look great on a frame.
26 - Two sides join together to make something no one could have expected. How did pop idols get into this mix? I expected something dark, and dooming...
25 - A short lived RPG series with a unique battle mechanic, take your army on to the map, travel around battling enemy groups, exchanging blows, and parting ways. Liberate or capture towns, it's up to you. Also, despite being in the title, you don't fight these giant monsters.
24 - Quickly take a good shot of these enemies with your unlikely weapon, or else they will kill you. The closer, the better. Their touch can be quite fatal.
23 - Hide in the darkness of thorny roses, or shine in the light of pink petals. The choice is yours.
Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
Cloudman said: Here comes a new hint, including all my other hints that remain to be answered. 28 - You're in a foreign land with strange new systems you're not familiar with, and already your help is needed. However, in order to help, you need to put your life on the line. Are you up to the task? Use the dance of the dead to find the truth, also, a new friend returns. Get your pointer finger ready. 27 - You're back to a beloved old land where everything is updated to much nicer visuals, however, your character's looking a little flat this time... He'd even look great on a frame. 26 - Two sides join together to make something no one could have expected. How did pop idols get into this mix? I expected something dark, and dooming... 25 - A short lived RPG series with a unique battle mechanic, take your army on to the map, travel around battling enemy groups, exchanging blows, and parting ways. Liberate or capture towns, it's up to you. Also, despite being in the title, you don't fight these giant monsters. 24 - Quickly take a good shot of these enemies with your unlikely weapon, or else they will kill you. The closer, the better. Their touch can be quite fatal. 23 - Hide in the darkness of thorny roses, or shine in the light of pink petals. The choice is yours. |
28. Ace Attorney Spirit of Justice
27. Paper Mario
26. Tokyo Mirage Sessions #FE
24. Some Fatal Frame game :P
23. Fire Emblem Fates?
ARamdomGamer said:
28. Ace Attorney Spirit of Justice 27. Paper Mario 26. Tokyo Mirage Sessions #FE 24. Some Fatal Frame game :P 23. Fire Emblem Fates? |
You got them all except 27~
Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
Cloudman said: 27 - You're back to a beloved old land where everything is updated to much nicer visuals, however, your character's looking a little flat this time... He'd even look great on a frame. |
Hmm, then The Legend of Zelda A Link Between Worlds
#24 Ni No Kuni:Wrath of the White Witch
Ni No Kuni: Wrath of the White Witch is easily among my favourite games from the previous console generation. It was a genuine breath of fresh air to the genre, with likeable characters, good story, and interesting gameplay, not to mention that to this day it is one of the most beautiful games I've ever played. It was a welcome thowback to an older generation of JRPG's, during a time when many games in it were seemingly shunning the past.
Hint for #23:
A game where your only indication of any kind of goal at the start is a massive mountain on the horizon. After that, everything's up to your interpretation.
Anno 1404 (US: Dawn of Discovery)
There is a good chance a game in the city-building genre is a game I will like. I have put hundreds upon hundreds of hours into several games in the genre and this one is no different. In fact, 'Anno 1404', which goes under the name 'Dawn of Discovery' in North America, is likely only behind a handful of other games in this regard, further on in the list.
As a city-builder, or more accurate, as a "construction and business-management simulation" game, the objective is to create a city that's as prosperous as possible. Like the other games in the series, the game revolves around producing goods by managing production chains and trading with other factions to further your settlement. In a first for the series, the player must build two distinct settlements, balancing resources and different goods for each type of settlement while both benefit from the advancements of the other.
Besides the solid gameplay, which we've come to expect in this series, graphics to this day look absolutely amazing, and there's a very wide variety of buildings to build, especially with the 'Venice' add-on installed. Some buildings, like the harbour facilities and the palace, can be build piece by piece in and together with the plethora of decorative objects in any way you like, so your 15th century cities can look exactly like you want them to.
#23: Denial, Anger, Bargaining, Depression, Acceptance.
Darashiva said: Hint for #23: A game where your only indication of any kind of goal at the start is a massive mountain on the horizon. After that, everything's up to your interpretation. |
Journey?
mZuzek said: Also correct. So, I gotta go really quick now and I'll be away for the weekend, so I'm just gonna drop a few hints and be on my way. #23 - It involves a certain music instrument and time-travel. |
#23 - Ocarina of Time
#22 - Star Fox Zero?
#21 - Super Meat Boy
#20 - Metroid Prime 2?
Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.
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