Soundwave said:
I don't expect it to be fully 3x better than a Wii U. I think it won't be full clocked for one, secondly I think there is more to graphics/hardware performance than just flops. Wii U being able to run at a full 33 watts with a giant ass brick of a power supply will give it some advantages over a Switch that runs at maybe 20 watts tops, and that's docked and everything, in portable mode it's probably 1/3 that. Which brings me to another thing -- I don't think Nintendo wants huge performance differences between docked and undocked modes. Some improvement, possibly yes, but like huge differences .... IMO, no. Nintendo may well gimp the chipset a bit or go with one a bit cheaper/stripped down because they feel they don't need the highest performance. The GPU can only run at a max 6-7 watts, that puts a big low roof on performance. I think one of the main things Nintendo wants to emphasize here is that you can play the same go whether at home or on the go, not one build of a game, and then something is very noticably worse on the go.
|
It can be easily be fully closed in dock mode, have on mind that Pascal will alow higher clocks with less power consumption and heat.
Offcourse that its not only about graphic power, but quad ARM A57 is much more capable than Wii U PPC CPU, and it seems that Switch will have around 3GB Ram for games.
Comparing power consumption of Wii U with Switch doesn't make any sense, Wii U is very old tech with 45nm while Switch is most likely latest Nvidia tech with 16nm.
I agree they don't want huge difference in handheld and docked mode, because that would complicate development too much, most likely they will aim 720p in handheld mode and 1080p in docked mode for their games. So difference most likly would only be resolution.