curl-6 said: My main issue with 3DW is that as polished as it was, it felt terribly uninspired. Not once when playing it did I get that "oooh, that's so cool/clever" feeling that I got often when playing 64 or Galaxy 1/2. Levels were composed of simple building blocks with very few moving parts or dynamic elements, there were no real surprises, nothing so memorable as finding an underwater lake with a giant plesiosaur in it in Mario 64 or climbing a planet-sized giant robot in Galaxy. |
See I can see that complaint for 3D Land but I felt plenty of immagination and energy in 3D World. I found the final boss level very fun and entertaining. And I'll e blunt: I find the power up system of 3D World superior by a huge margin to Galaxy, Sunshine, and 64. In those games, power ups are so contextual, in Galaxy they're most just a flavor of the day gimmick to get you through a level specifically contrived to necessitate that power up. Whereas in 3D World, power ups are extensions of your abilities that open up new approaches to levels and possible altternate routes. I really, really hope the new 3D Mario's power ups follow that structure and use it to create sophisticated levels that take advantage of the possibilities with alternate routes and and exploration. That would be my ideal 3D Mario.