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Forums - Nintendo - So Paper Mario Color Splash is a huge flop

Volterra_90 said:
Einsam_Delphin said:

Admittedly I only heard that people have beaten it without hammer points, I haven't seen it for myself, but I bet it's doable. If trying to do so makes the game a challenge then that would actually be the first resemblence to real Paper Mario with how you could make the games harder in a variety of ways. That's not nearly enough though!

Oh sure, but I don't but don't buy games to read them, I buy games to play them.

I don't really know if it's doable tbh. I ran into some trouble because of my low ink, and I actually spent some time battling. I guess you can beat the game that way, but it would probably make it really challenging. So the more you fight, the easy it gets. That's actually "leveling up". I still dislike it for a number of reasons and prefer a more traditional one, that's for sure. It's an improvement, but I'd prefer that they get rid of it ASAP.

I'd say that the game is actually puzzle-based, so it's interesting just because of puzzle-solving and writing. That's where the gameplay is focused, battling is secondary. The game starts more battle-based, but it shines when it's focused on puzzle solving, so I'd say that there's definitely gameplay involved.

But of course there's gameplay, I didn't mean that there wasn't any, just that what's there isn't good. The puzzle solving from what I've seen is just as meh as Sticker Stars, no small part thanks to the dreaded thing objects. 



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Einsam_Delphin said:
Volterra_90 said:

I don't really know if it's doable tbh. I ran into some trouble because of my low ink, and I actually spent some time battling. I guess you can beat the game that way, but it would probably make it really challenging. So the more you fight, the easy it gets. That's actually "leveling up". I still dislike it for a number of reasons and prefer a more traditional one, that's for sure. It's an improvement, but I'd prefer that they get rid of it ASAP.

I'd say that the game is actually puzzle-based, so it's interesting just because of puzzle-solving and writing. That's where the gameplay is focused, battling is secondary. The game starts more battle-based, but it shines when it's focused on puzzle solving, so I'd say that there's definitely gameplay involved.

But of course there's gameplay, I didn't mean that there wasn't any, just that what's there isn't good. The puzzle solving from what I've seen is just as meh as Sticker Stars, no small part thanks to the dreaded thing objects. 

I think puzzle solving is way better in this game, but I can totally understand that it's not appealing for everyone. Improvements are that thing cards puzzles are not really common, and they're way more clear about which Thing card you need and when. Also, better level design, and not so samey in general, with more interesting gameplay ideas and puzzles. Still, I understand you might not like that puzzle solving focus on this game. I still prefer the first Paper Mario games style, and I miss a more deeper gameplay. But I think the game is good on its own, and miles ahead of what SS offered. I prefer that they take a back to basics approach on the next one though.



Boberkun said:
Fight the regular enemies in PM64, TTYD and SPM was also pointless. Only bossfights were interesting in some way. Same for Color Splash.

No.

They give you exp, money, and item (for food). 

and some ennemy were annoying, but fun to fight.



HintHRO said:
Volterra_90 said:

There's a Shy Guy just near the quiz show who sells you the cards you need. And it's not even hard to find, it's just in the entrance. Not a fan of the quiz game, but, really, that was not bad game design. It's just that you haven't paid attention in this case xD. Which can happen, I'm not trying to be a dick. Also, it's stated in game if you talk with the Toad near the dock which Thingy cards you have to use next, so there's no need to spam those cards and see what happens. Again, I see many flaws with the battle system, but those things are explained in-game. I just find the combat system a bit dull. 

Can't argue with you about generic character design, that's an obvious flaw and it,'s a bit lazy, even if the personalities are different. Also, I wasn't a fan of that "cut" mechanic, since it seemed to be a bit random. Just use it if you're stuck. Now, that's bad game design.

The Shy Guy doesn't directly say he will sell you the right cards and he doesn't always give you the right cards. I was still missing a broken shoe after purchasing. And I hate the fact I've to remove my own valuable cards for his cards. It just doesn't work for me. Not able to answer a question even tho you know the answer... like wtf. That's like being on a quiz show and you know the answer to a multiple choice question is B, but the keyboard in front of you doesn't have a B-button. So you're not able to give the right answer and win the grand prize. 

I don't know about that, but I had all the right cards and didn't miss any question. If that's right then, yeah, it's bad game design xD. I really don't see any problem on having to remove some cards, since you have plenty of money to buy new ones when needed. It's a bit inconvenient, that's for sure. But it really didn't bother me too nuch. I discarded some cards I never used to buy those 30 cards needed to do the quiz.



Cloudman said:
Einsam_Delphin said:

Strange that you say that when battles are the dullest part of the game, even those supporting this game have to admit that. Even more shocking is that you say a barebones neverchanging battle system is more engaging than others which have the basic RPG 101 down that give them depth on top of their own unique gameplay features. SMRPG among most others actually has progression and variety with new party members, new gear, new moves (that actually do a variety of different things), new abilities, improveable stats, and so ons. The lack of even the most basic mechanics only makes me not want to get involved with CS. 

Well, because other people say that, doesn't mean it is true. I enjoyed the battle system, as there felt to be a bit of a puzzle element to it, rather than just choosing your attack and just.... doing it. I'd say it's more interesting than some of the standard RPGs out there. There are some of those things in CS in a sense. Being able to get enemy cards is in a sense like having partners, and since there are many types of those, there are some great situational moments for some of the enemy cards. Shell enemies can attack multiple enemies on the ground, spiked enemies can't be jumped on, and the shy bandit is great for collecting enemy cards you don't have. Plus, they stick around as long as possible, until they're knocked out by enemies. Battles are interesting in that there is a lot of experimentation in it. When you get deeper into the game, you can use multiple cards, and enemies are arranged in a certain order, which makes choosing your cards and in what order to use them more interesting. It def gives a new twist to the standard battle system. Also, there are a variety of moves and improvable stats as well. They're just not done in a traditional sense. There is no new gear, but really, that's not really needed. CS does an excellent job pacing itself, coming down to not how high leveled you are, but how skilled you are.

Doesn't mean it's not true either, though I never use what other people say as a reason. I could simplify CS the same, just pick a card and use it, but even CS has a little more to it than that. You do a good job describing it and making it sound interesting. In a vaccum that'd maybe even convince me, but alas there are many other RPGs out there including others within the same series that have everything you described and more/better. I could go in-depth, but it's unlikely we're gonna change the other's view. If you enjoy the battle system then that's good, I'm glad for ya. I have no qualms with those that bought this game since it's selling so low anyway!  



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Volterra_90 said:
Einsam_Delphin said:

But of course there's gameplay, I didn't mean that there wasn't any, just that what's there isn't good. The puzzle solving from what I've seen is just as meh as Sticker Stars, no small part thanks to the dreaded thing objects. 

I think puzzle solving is way better in this game, but I can totally understand that it's not appealing for everyone. Improvements are that thing cards puzzles are not really common, and they're way more clear about which Thing card you need and when. Also, better level design, and not so samey in general, with more interesting gameplay ideas and puzzles. Still, I understand you might not like that puzzle solving focus on this game. I still prefer the first Paper Mario games style, and I miss a more deeper gameplay. But I think the game is good on its own, and miles ahead of what SS offered. I prefer that they take a back to basics approach on the next one though.

Yeah I'm not really a puzzle guy, probably why I only have slighty above average interest in Zelda. I don't really know what makes for a good puzzle, well besides having some direction/hint at how you're supposed to solve it and I definitely saw there are still some of those (I'm including boss fights), but it could also be because I and those I watched play the game are just stupid. :L



Einsam_Delphin said:
Volterra_90 said:

I think puzzle solving is way better in this game, but I can totally understand that it's not appealing for everyone. Improvements are that thing cards puzzles are not really common, and they're way more clear about which Thing card you need and when. Also, better level design, and not so samey in general, with more interesting gameplay ideas and puzzles. Still, I understand you might not like that puzzle solving focus on this game. I still prefer the first Paper Mario games style, and I miss a more deeper gameplay. But I think the game is good on its own, and miles ahead of what SS offered. I prefer that they take a back to basics approach on the next one though.

Yeah I'm not really a puzzle guy, probably why I only have slighty above average interest in Zelda. I don't really know what makes for a good puzzle, well besides having some direction/hint at how you're supposed to solve it and I definitely saw there are still some of those (I'm including boss fights), but it could also be because I and those I watched play the game are just stupid. :L

Hahaha. It's just a matter of what you enjoy in the end. You wouldn't be exactly alone in asking for Zelda games to be more action based for example. I love puzzle solving on gaming so that's no issue for me. 

But with that in mind, it's clear that CS is not for you. I mean, getting the first two stars is more combat based (and you dislike the combat system), and the rest of them are more puzzle-solving, so...



Volterra_90 said:
Einsam_Delphin said:

Yeah I'm not really a puzzle guy, probably why I only have slighty above average interest in Zelda. I don't really know what makes for a good puzzle, well besides having some direction/hint at how you're supposed to solve it and I definitely saw there are still some of those (I'm including boss fights), but it could also be because I and those I watched play the game are just stupid. :L

Hahaha. It's just a matter of what you enjoy in the end. You wouldn't be exactly alone in asking for Zelda games to be more action based for example. I love puzzle solving on gaming so that's no issue for me. 

But with that in mind, it's clear that CS is not for you. I mean, getting the first two stars is more combat based (and you dislike the combat system), and the rest of them are more puzzle-solving, so...

 

Nah I'd never want a game to change just because of my personal preference. Plus I do still enjoy Zelda games, just not as much as most, but perhaps BotW will change that.

Yeah I realized that the second I saw the reveal trailer. It's a major shame, this series went from being my #1 favorite to a series I'm gonna have to ignore from now on just like Mario Party. I would like to believe that they'll finally get the message from these sales, but no way am I setting myself up for disappointment yet again. Much better to assume this is just another poor quality series. It's fine, it's alright, between Tokyo Mirage Sessions, Pokemon Sun/Moon, and Fire Emblem Fates I'm very well taken care of on the RPG front atm!



teigaga said:

 It will have a second wind blackfriday/holiday and probably crawl to 1m 700k some point next year.

 

Agree with you; calling it a flop now is a bit premature, especially since Nintendo isn't putting out anything else for the Wii U this holiday season, so some people will probably get it just because there's practically nothing else.

I have it, and so far, I've actually enjoyed it pretty well. It has its flaws, but I'm liking it more than Sticker Star at least.



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