| JEMC said: In two-three years the 10nm process will be already on the market, and that could allow Nintendo/Nvidia to pack more shaders (of the same architecture) paired with newer ARM cores while keeping the same overall power envelope. |
10nm already is on the market to OEMs, in fact is moving to it's 2nd stage. By the Switch launch date it should be quite viable to use.
If Nintendo does not choose to use it, it is simply down to cheapness and aversion to cutting edge tech.
Switch is already known to be custom silicon, with totally different GPU than X2 (originally announced as 16nm).
IMHO I don't expect more CPU cores, simply because programmers have been unable to fully leverage so many cores.
That is what happened to PS3, and likewise we don't see Nintendo going for more cores than Xbone/PS4 despite years of progress in arch/fab... Likewise for Scorpio.
Obviously GPUs are another story than CPUs.
I don't see the big deal on AMD vs. NVIDIA GPUs here, obviously the latest of either is better than older gen stuff (ala OG Xbone/PS4).
AMD's architecture is great at new features as seen in DX12 and that is what consoles are leveraging as well.
All in all, I don't see some big story out of Nintendo/NVIDIA collaboration here, if it does well certainly expect an "update" of arch, nothing new there.








That would be a joke of a console and an instantly lost generation for the company that went this way. AMD is the only company that brings to table all that's needed in one sexy package, nVidia can't compete even if it wanted to. The Switch being a handheld is a blessing that allowed them to remain present outside the PC market.