Alkibiádēs said:
Coming from the guy who said that Nintendo's next handheld would keep the dual screens approach, the 3D technology in the 3DS and not have any form of physical media support this doesn't really mean much. You've been dead wrong so many times.
We don't even know the price yet of the Switch... The 3DS launched for $250 with barely any games and the same can be said about the Wii U which launched for $350. I think there's a good chance that the Switch will only be $250.
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I've been right even more times. About My Nintendo, about Miitomo, about the intended release period before it was obviously delayed, and the Eurogamers leak that broke the Switch news mentioned that it was intended to be digital only until Nintendo got cold feet.
I'd love to be dead wrong about this and see the Switch succeed, but even at $250 I don't see that happening. Wii was $250, had Wii Sports, and eventually soured Nintendo's brand anyway. Switch is going to have premium-priced games, and won't be able to capitalize on it's gimmick because of crippling space constraints. This isn't the GBA, the DS, or the 3DS. It's a portable console. It will have home console expectations, where people like it or not. I'm not saying it won't be enjoyable, I'm sure I'll love the thing, but it has enough going against it to now make me sure it won't sell well.
I cannot underscore enough how damning and how telling this 16GB news is if true. 2GB was the recommended cart size standard for 3DS games, and that was because of manufacturing costs and the $40 price standard for the platform. 4GB almost made Capcom price ResiRev (or SF43D I can't remember which) at $50. A difference of 2GB. Carts are expensive. A 16GB standard means that that is the $60 "break even" size for this thing at that price. If that's true, and there is literally no other reason to recommend such an absurdly small size, then that means that the manufacturing costs for bigger carts will force devs to either make their games more expensive than $60, or eat profits to keep their ports at $60. That's a decision they don't have to make on other systems because manufacturing dual layered 32GB discs costs pennies. And maybe some will stomach that loss for games between 16GB and 32GB, but they definitely won't be able to for games that are above 32GB, and that's a real issue when that is pretty much every big mainstream game now. A $250 Switch won't help that. A $200 Switch couldn't even help that.
Who knows. Maybe Nintendo has some insanely revolutionary compression software tool that shrinks collossal 130GB games like Call of Duty: Advanced Warefare to a tenth of their size, so everything will be under 16GB and alright with the Switch. Or maybe reality sucks.