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Forums - Nintendo Discussion - Emily Rogers: Switch has 4GB of ram in RETAIL units, leaked specs might not be farfetched

IMHO they should push Switch as a portable worldwide, really highlight that feature because that is what Ninty is consistent in



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For a handheld this is more than enough. Even for games that run on PC 4 gigs at medium settings is more than enough. Most mobile devices today only have 1-2 gigs or ram. So it's probably safe to say we won't be getting much western 3rd party support unless Switch is successful enough running with Japanese 3rd parties and Nintendo content.



Veknoid_Outcast said:
Isn't that like 16 times the RAM in New 3DS and two times the RAM in WiiU?

That would be more than enough.

It's great for a handheld, and Nintendo themselves will be fine, but it could be pretty limiting for 3rd parties. If it's 4GB of slow RAM (like the WiiU's 2GB), i can see a lot of developers just not bothering. 



4GB is good. It was unrealistic expecting more considering the form factor. For 2 years most XB1/PS4 games were ported to X360/PS3, with 512mb ram (1/8th compared to Switch). People don't seem to be grasping the concept of scalability.



freebs2 said:

4GB is good. It was unrealistic expecting more considering the form factor. For 2 years most XB1/PS4 games were ported to X360/PS3, with 512mb ram (1/8th compared to Switch). People don't seem to be grasping the concept of scalability.

THe 360 and PS3 had massive userbases, a familiar development environment, and owners with a history of buying 3rd party games. The Switch has none of those. In addition it has different architecture from the XB1 and PS4.



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Miyamotoo said:
daredevil.shark said:

Then why new mass effect and red Dead isn't coming? By third party do you mean niche Japanese games? Or do you mean bigger ones including Japanese AAA (kingdom hearts, FF XV)?

Beacuse Nintendo console never had full 3rd party suport since SNES. You can bet even Switch is more stronger than PS4 Pro it woldnt had full 3rd party support.Look at list of Switch 3rd party partners and supporters and you will see what kind of games exactly you can expect for Switch.

Switch hardware will be more than enough for PS4/XB1 ports running at 720p, totally different thing some developer will make game for Switch.

 

 

malistix1985 said:
4GB isn't good news, most games require more then 4GB these days, 8 would have been much smarter. Just make it the same as the ps4 and xbox one base models, even if its slower, the amount of ram is always the most important.

And no, since a lot of games already run on 720-900p on xbox one and 900p-1080p on ps4 the small bump to the 720p from the NX will not make 50% less ram acceptable.

The ram will also most likely be a lot slower... so thats going to make it even harder to keep up,

No its not a problem for FIRST PARTY GAMES yes its a terrible indication towards ports.

Do we have actualy prove that all PS4/XB1 games use whole RAM for games!?

You can always little optimise your game to run with less RAM, people forgetting that PS3/Xbox 360 have 256MB Ram for games and they still run games like GTAV or Skyrim. 3GB Ram for games will not be problem that Switch run PS4/XB1 ports running at 720.

Theres quite a lot of proof of games using all the ram, when I look at the games on PC (Forza Horizon 3, Quantum Break, Gears of war 4) you can see they won't run well with less then 4GB V-ram, and use around 2-3GB of internal memory too, on Xbox Settings, full hd on max settings or 4k pushes to settings only 8GB Vram and combined with a lot of DDR3/4 ram can handle

Battlefield 1 on medium settings also push memory hard (ps4/xbox settings) same as titanfall on the 60fps settings, so yeah, judging by the PC results, from many results, like guru3d, digitalfoundry, hardware.info and many many other sites that test these things, the consoles to use their available ram.

I believe the PS4 has 5GB and the Xbox One has 5.5GB (with no kinect support in game) available for games, also remember almost all games use heavy harddisk-cashing in combination with these ram requirements.

Now the most important part is, if you have less ram, it needs to be faster so you can load and replace the textures faster from going from scene to scene, one of the reasons the PS4 is superior in power is the difference in ram speed, the ps4 has something  around 17x Gb/s if I remember correcttly and the XBox close to 70GB/s with a Eram buffer, so the NX could potentially make up some lossess here if it has faster memory and a very lite (less then 512MB) operating system.

Else its going to be a complete mess in games like mentioned above and future titles like mass effect, bethesda games, red dead, a complete mess. It will (AGAIN) require additional time to push the games to a lower level of ram to function, not to mention, other things will be different.

People can defend Nintendo all they want its their right, its an amazing company that pushes their own technical limits and manages to make great games on weak hardware, but since the N64 until now they have alienated third party developers themselves, wether its the prices and limits of the N64 cardridges, weird small discs on the gamecube, or waving sticks in combination with weaker hardware, its their own fault.

Sales numbers will decide if switch makes an effort, but if the 4GB is true, developers WILL have to make MORE of an effort which meens again if the sales are low, third parties will avoid the NX like it was never build in the first place.




Twitter @CyberMalistix

shikamaru317 said:

There is one bit of good news here imo. If it really has a Tegra X1 based chipset and 4GB of RAM, there is no reason why Nintendo shouldn't be able to hit $250, maybe even less. The Nvidia Shield Console (since renamed the Shield Android TV) used the Tegra X1 chipset, and it released nearly 2 years before Switch's March 2017 release, May 2015, for $200. If Nvidia could hit $200 nearly 2 years before Switch's release, there is no reason why Nintendo shouldn't be able to hit $250, after taking into account the decrease in manufacturing costs for Tegra X1, and taking into account the added cost of an extra 1 GB of RAM, 16 GB of internal storage, a 720p multi-touch screen, a tablet battery, and the Joy Cons' Wii-Mote like motion sensing equipment, which are all things the Nvidia Shield lacked.

If Nintendo can hit $250 or less, this thing might just be successful as what it really is, a powerful handheld. They should be able to win over many of the Japanese devs that currently support Vita, plus some ports of the less graphically demanding XB1/PS4 games. Toss in stronger 1st/2nd party support than either Wi U or 3DS ever recieved, and this thing could be successful as a handheld with the right price. 

I agree.  They have to either be on par or they have to be much cheaper.  If they're stuck in the middle in both price and performance then it's going to be a tough sell.



Looking good



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

Darc Requiem said:
freebs2 said:

4GB is good. It was unrealistic expecting more considering the form factor. For 2 years most XB1/PS4 games were ported to X360/PS3, with 512mb ram (1/8th compared to Switch). People don't seem to be grasping the concept of scalability.

THe 360 and PS3 had massive userbases, a familiar development environment, and owners with a history of buying 3rd party games. The Switch has none of those. In addition it has different architecture from the XB1 and PS4.

In terms of architecture X360 and PS3 were as different, if not more, compared to PS4 and XB1. For the rest I agree. The main point is, whether the Switch will get 3rd party games or not is due to single publishers and developers business decinions. It's not a matter of technical feasibility. It may be the case for a few games but not for 3rd party games in general.

I would add, 3rd party games sell pretty well on 3DS. On Wii/WiiU 3rd party publishers don't have a history of releasing decent games.



I don't understand why people act surprised and as if the Switch was either a normal console or a normal handheld. This is a hybrid console. It sits between a traditional console and a traditional handheld in terms of power, portability, types of games, etc. This is totally what should've been expected.

Stop comparing this to the 3DS or the PS4. This is a new type of console and we should treat it as such. Neither mass celebration nor doom and gloom is adequate here. We'll have to wait until January to get the full picture.