curl-6 said:
Leadified said: It's really amazing that despite the troubled development cycle, the game managed to perform and look as good as good as it does. Definitely one of my GOATs. |
Yeah, I love how the production of the game itself is such an interesting story; the 3D debut of a venerable series, made by an unproven studio in the midst of a chaotic miss of mismanagement, staff departures, project cancellations and embezzlement, and yet somehow it still emerged as a shining gem. It's like the Ugly Duckling of video games. XD
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It's funny to think that reception before the release wasn't all that great either and honestly I can't blame them, I probably would have had my doubts too. Also while great games with chaotic development cycles aren't all that uncommon (Halo 2, Mega Man 3, or even Metroid Prime 2, etc.) what sets Metroid Prime apart is that it does not feel like a rushed game in the slightest, in fact it's very polished and very well made in practically every department.
Those 80-100 hour work weeks would have been insane but they somehow made it happen.