d21lewis said:
Zekkyou said:
I believe you're right that they haven't specified details on that front, but we can make some fairly firm assumptions based on the PSVR itself, and the design focus of the Pro.
PSVR's screen is limited to 1080p (2x960x1080), so anything not currently hitting that target should be able to with the Pro. The upgrades to games already hitting a 1080p target will have to be limited to graphics, and performance when possible. On the graphics end, how dramatic the improvement will be will probably depend on the game. If it's made with the Pro (or PC) as the lead platform, there's room for some fairly significant improvements. In stuff built specifically for the standard PS4, the upgrades will probably be limited to stuff that can be improved just by changing a variable in the base version (render distance, etc).
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Thanks, man. And whether it boosts PSVR the way I hope it does or not, I'm already excited. Now, if only I could decide which 4K TV I should get....
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Eurogamer revealed some optimizations for VR rendering though hardware multi-res support, yet this is what I could find from a developer:
http://uploadvr.com/farpoint-developer-ps4-pro-ps-vr/
“Across the board, it’s more crisp. That’s because we are rendering roughly twice as many pixels. So absolutely everything will look clearer,”
Different developers will use the increased power in different ways — maybe more objects on screen or a better draw distance. But Impulse Gear decided for science fiction first-person shooter Farpoint to render the same assets as before, just at a higher resolution before pushing it to the 1080p lenses of the PlayStation VR.
The demo for Farpoint that Sony had on-hand at last week’s was the exact same level that Impulse Gear presented a few months before [E3 Hands-On and Develop: Brighton Hands-On,] except now it was running on PS4 Pro. What difference did the new hardware make? As far as I could tell, textures were definitely sharper and particle effects more discernible. The clarity of the image even helped gameplay as well.
“It’s important, for example, when you’re looking down the sights,” said Koreman. “You can see that much more detail at long ranges. That is a big part of playing a first-person shooter, being able to see and engage with the enemy. And having that extra level of clarity helps us out there.”
Making a game in VR over standard screens seems to be a choice about creating something more immersive and realistic. With the PS4 Pro enhancing VR, the graphical experience is now closer to the quality of PC games. This means games will be that much more immersive, giving developers a better chance of properly portraying their vision.