Hiku said:
The Xbox One controller has that same positioning for the joysticks, right? Do you feel the same there, if you've tried it?
Perhaps the positioning on the Joy-cons was neccesary due to do with how you hold it when it's detached? But I don't see why that would be the case other than making sure that the detachable side always points upwards. Could there be a reason for that? I can't think of any.
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I guess I should clarify – I don't hate that configuration in general; I just hate that Nintendo changed a good configuration that was unique to them to an inferior configuration that has already been adopted by someone else. Nintendo has this annoying issue of switching their button configuration every generation.
We had a Dualshock clone with the Wii Classic Controllers, something unique to Nintendo with the Wii U controllers, and now an Xbox clone with the Switch controllers.
We finally had one that was both good and somewhat standard with the Wii U Pro Controller, but then they change it again to something that is not only not unique to them, but overwhelmingly inferior when applied to the Joy-Cons, where it will be legitimately uncomfortable to play 2D platformers or fighting games.
Having both sticks at the top is just a personal preference over the other two since it works the best for the most very types of games. Having your right thumb resting above your left thumb is less comfortable for 2D platformers and fighting games, while I personally feel that having both thumbs resting at the bottom is uncomfortable for 3D action games and FPS games because you thumbs are too close to each other and always stretching too far away from their natural resting place. The Xbox controller wasn't built during a time where 2D games were popular, and their controller reflects that. The Dualshock was built during a time when we weren't sure how 3D games were going to be controlled, and their controller reflects that. The Wii Classic Controllers were built to accommodate its virtual console at a time when it wasn't powerful enough to emulate games from a generation which standardized the way we control a camera in a 3D space, so the controller was built to work best with 2D games first.
The Wii U controller is the only controller to be made that gives 2D games and 3D games equal importance while it was being made, likely because Nintendo wanted to accommodate its 3D games, that had camera control again thanks to the main controller no longer being the Wii Remote, while also still being good for the many 2D games they ended up making. I don't know why the FUCK they'd change the layout again other than to be able to make the Switch's logo mimic the yin and yang symbol, and I'm being 100% serious when I say that I think that that's the real reason why they did it.
That and (the real reason) because it makes the Joy-Con Controllers the same orientation when playing two player games. They probably had to be the same orientation because I suspect that there is a hidden bumper button on the inner half of each Joy-Con controller. In other words, they sacrificed the most unique and efficient controller lay out because of a gimmick. Not happy.