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Hiku said:

Yeah, fighting games for me would be less plesant with the D-pad being closer to my right thumb like that, as that restricts the freedom of my left thumb movement a bit, which you don't want in games that some times demand a quick and precise combination of directional inputs. It doesn't help that this controller already doesn't look as wide as I had hoped. I hope I'm wrong.

I wonder how it feels to do a hadoken with those buttons that are there instead of a D-pad. If pressing down one can tilt the other a bit, as they're jointed together, like on a Dual Shock, or if each button is independant of the other.

And now that you mention it I wouldn't be surprised if part of the reason was the yin/yang logo.
But now that you pointed out the bumper buttons, if they had kept the same configuration on both sides for the joystick, then if the joy-cons have L&R bumpers, the left joy-con would have them placed on the part that was detached from the screen unit. Hidden from view while attached to the display. While the right one would have the bumpers on the opposite side. Meaning that the right side of the handheld unit (or the jointed Joy-con controller) would feature some buttons that are not present on the left side, and probably would have no function, until you separate the joy-con from the display unit.
Perhaps they didn't want those bottons on the right side, doing nothing (while attached to the display)?

Those are my thoughts exactly. And I get that, but to me it's bothersome. Laura Dale hinted at there being multiple Joy-Cons, so I'm praying for one with my preferred lay out. Otherwise I genuinely think I'll be buying a third party controller and Joy-Cons.